mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2025-01-10 15:02:06 -05:00
Recompile August 16
This commit is contained in:
parent
fd5d85ed73
commit
f118c718a5
3 changed files with 388 additions and 83 deletions
452
vm.js
452
vm.js
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@ -147,6 +147,17 @@
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this.runtime.animationFrame();
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};
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/**
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* Post I/O data to the virtual devices.
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* @param {?string} device Name of virtual I/O device.
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* @param {Object} data Any data object to post to the I/O device.
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*/
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VirtualMachine.prototype.postIOData = function (device, data) {
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if (this.runtime.ioDevices[device]) {
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this.runtime.ioDevices[device].postData(data);
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}
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};
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/*
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* Worker handlers: for all public methods available above,
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* we must also provide a message handler in case the VM is run
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@ -186,6 +197,9 @@
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case 'animationFrame':
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self.vmInstance.animationFrame();
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break;
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case 'postIOData':
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self.vmInstance.postIOData(messageData.device, messageData.data);
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break;
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default:
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if (e.data.id == 'RendererConnected') {
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//initRenderWorker();
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@ -1855,25 +1869,25 @@
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/**
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* Helper to add a stack to `this._scripts`.
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* @param {?string} id ID of block that starts the script.
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* @param {?string} topBlockId ID of block that starts the script.
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*/
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Blocks.prototype._addScript = function (id) {
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var i = this._scripts.indexOf(id);
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Blocks.prototype._addScript = function (topBlockId) {
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var i = this._scripts.indexOf(topBlockId);
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if (i > -1) return; // Already in scripts.
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this._scripts.push(id);
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this._scripts.push(topBlockId);
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// Update `topLevel` property on the top block.
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this._blocks[id].topLevel = true;
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this._blocks[topBlockId].topLevel = true;
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};
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/**
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* Helper to remove a stack from `this._scripts`.
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* @param {?string} id ID of block that starts the script.
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* Helper to remove a script from `this._scripts`.
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* @param {?string} topBlockId ID of block that starts the script.
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*/
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Blocks.prototype._deleteStack = function (id) {
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var i = this._scripts.indexOf(id);
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Blocks.prototype._deleteScript = function (topBlockId) {
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var i = this._scripts.indexOf(topBlockId);
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if (i > -1) this._scripts.splice(i, 1);
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// Update `topLevel` property on the top block.
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if (this._blocks[id]) this._blocks[id].topLevel = false;
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if (this._blocks[topBlockId]) this._blocks[topBlockId].topLevel = false;
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};
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module.exports = Blocks;
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@ -11270,12 +11284,17 @@
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var Thread = __webpack_require__(64);
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var util = __webpack_require__(2);
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// Virtual I/O devices.
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var Clock = __webpack_require__(66);
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var Mouse = __webpack_require__(67);
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var defaultBlockPackages = {
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'scratch3_control': __webpack_require__(66),
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'scratch3_event': __webpack_require__(77),
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'scratch3_looks': __webpack_require__(78),
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'scratch3_motion': __webpack_require__(79),
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'scratch3_operators': __webpack_require__(80)
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'scratch3_control': __webpack_require__(68),
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'scratch3_event': __webpack_require__(79),
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'scratch3_looks': __webpack_require__(80),
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'scratch3_motion': __webpack_require__(81),
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'scratch3_operators': __webpack_require__(82),
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'scratch3_sensing': __webpack_require__(84)
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};
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/**
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@ -11310,6 +11329,11 @@
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*/
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this._primitives = {};
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this._registerBlockPackages();
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this.ioDevices = {
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'clock': new Clock(),
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'mouse': new Mouse()
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};
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}
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/**
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@ -11962,7 +11986,14 @@
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startBranch: function (branchNum) {
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sequencer.stepToBranch(thread, branchNum);
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},
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target: target
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target: target,
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ioQuery: function (device, func, args) {
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// Find the I/O device and execute the query/function call.
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if (runtime.ioDevices[device] && runtime.ioDevices[device][func]) {
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var devObject = runtime.ioDevices[device];
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return devObject[func].call(devObject, args);
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}
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}
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});
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// Deal with any reported value.
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@ -12012,7 +12043,68 @@
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/* 66 */
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/***/ function(module, exports, __webpack_require__) {
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var Promise = __webpack_require__(67);
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var Timer = __webpack_require__(63);
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function Clock () {
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this._projectTimer = new Timer();
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this._projectTimer.start();
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}
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Clock.prototype.projectTimer = function () {
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return this._projectTimer.timeElapsed() / 1000;
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};
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Clock.prototype.resetProjectTimer = function () {
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this._projectTimer.start();
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};
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module.exports = Clock;
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/***/ },
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/* 67 */
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/***/ function(module, exports, __webpack_require__) {
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var MathUtil = __webpack_require__(8);
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function Mouse () {
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this._x = 0;
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this._y = 0;
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this._isDown = false;
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}
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Mouse.prototype.postData = function(data) {
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if (data.x) {
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this._x = data.x;
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}
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if (data.y) {
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this._y = data.y;
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}
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if (typeof data.isDown !== 'undefined') {
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this._isDown = data.isDown;
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}
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};
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Mouse.prototype.getX = function () {
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return MathUtil.clamp(this._x, -240, 240);
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};
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Mouse.prototype.getY = function () {
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return MathUtil.clamp(-this._y, -180, 180);
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};
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Mouse.prototype.getIsDown = function () {
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return this._isDown;
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};
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module.exports = Mouse;
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/***/ },
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/* 68 */
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/***/ function(module, exports, __webpack_require__) {
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var Promise = __webpack_require__(69);
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function Scratch3ControlBlocks(runtime) {
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/**
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@ -12129,36 +12221,36 @@
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module.exports = Scratch3ControlBlocks;
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/***/ },
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/* 67 */
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/***/ function(module, exports, __webpack_require__) {
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'use strict';
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module.exports = __webpack_require__(68)
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/***/ },
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/* 68 */
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/***/ function(module, exports, __webpack_require__) {
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'use strict';
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module.exports = __webpack_require__(69);
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__webpack_require__(71);
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__webpack_require__(72);
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__webpack_require__(73);
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__webpack_require__(74);
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__webpack_require__(76);
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/***/ },
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/* 69 */
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/***/ function(module, exports, __webpack_require__) {
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'use strict';
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var asap = __webpack_require__(70);
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module.exports = __webpack_require__(70)
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/***/ },
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/* 70 */
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/***/ function(module, exports, __webpack_require__) {
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'use strict';
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module.exports = __webpack_require__(71);
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__webpack_require__(73);
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__webpack_require__(74);
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__webpack_require__(75);
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__webpack_require__(76);
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__webpack_require__(78);
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/***/ },
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/* 71 */
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/***/ function(module, exports, __webpack_require__) {
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'use strict';
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var asap = __webpack_require__(72);
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function noop() {}
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@ -12372,7 +12464,7 @@
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/***/ },
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/* 70 */
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/* 72 */
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/***/ function(module, exports) {
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/* WEBPACK VAR INJECTION */(function(global) {"use strict";
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@ -12599,12 +12691,12 @@
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/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))
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/***/ },
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/* 71 */
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/* 73 */
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/***/ function(module, exports, __webpack_require__) {
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'use strict';
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var Promise = __webpack_require__(69);
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var Promise = __webpack_require__(71);
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module.exports = Promise;
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Promise.prototype.done = function (onFulfilled, onRejected) {
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@ -12618,12 +12710,12 @@
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/***/ },
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/* 72 */
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/* 74 */
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/***/ function(module, exports, __webpack_require__) {
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'use strict';
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var Promise = __webpack_require__(69);
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var Promise = __webpack_require__(71);
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module.exports = Promise;
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Promise.prototype['finally'] = function (f) {
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@ -12640,14 +12732,14 @@
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/***/ },
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/* 73 */
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/* 75 */
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/***/ function(module, exports, __webpack_require__) {
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'use strict';
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//This file contains the ES6 extensions to the core Promises/A+ API
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var Promise = __webpack_require__(69);
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var Promise = __webpack_require__(71);
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module.exports = Promise;
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@ -12753,7 +12845,7 @@
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/***/ },
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/* 74 */
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/* 76 */
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/***/ function(module, exports, __webpack_require__) {
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'use strict';
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@ -12761,8 +12853,8 @@
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// This file contains then/promise specific extensions that are only useful
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// for node.js interop
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var Promise = __webpack_require__(69);
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var asap = __webpack_require__(75);
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var Promise = __webpack_require__(71);
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var asap = __webpack_require__(77);
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module.exports = Promise;
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@ -12889,13 +12981,13 @@
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/***/ },
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/* 75 */
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/* 77 */
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/***/ function(module, exports, __webpack_require__) {
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"use strict";
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// rawAsap provides everything we need except exception management.
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var rawAsap = __webpack_require__(70);
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var rawAsap = __webpack_require__(72);
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// RawTasks are recycled to reduce GC churn.
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var freeTasks = [];
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// We queue errors to ensure they are thrown in right order (FIFO).
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@ -12961,12 +13053,12 @@
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/***/ },
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/* 76 */
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/* 78 */
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/***/ function(module, exports, __webpack_require__) {
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'use strict';
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var Promise = __webpack_require__(69);
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var Promise = __webpack_require__(71);
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module.exports = Promise;
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Promise.enableSynchronous = function () {
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@ -13029,7 +13121,7 @@
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/***/ },
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/* 77 */
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/* 79 */
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/***/ function(module, exports) {
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function Scratch3EventBlocks(runtime) {
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@ -13069,7 +13161,7 @@
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/***/ },
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/* 78 */
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/* 80 */
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/***/ function(module, exports) {
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function Scratch3LooksBlocks(runtime) {
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@ -13173,7 +13265,7 @@
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/***/ },
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/* 79 */
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/* 81 */
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/***/ function(module, exports, __webpack_require__) {
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var MathUtil = __webpack_require__(8);
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@ -13262,8 +13354,10 @@
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/***/ },
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/* 80 */
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/***/ function(module, exports) {
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/* 82 */
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/***/ function(module, exports, __webpack_require__) {
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var Cast = __webpack_require__(83);
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function Scratch3OperatorsBlocks(runtime) {
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/**
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@ -13294,61 +13388,63 @@
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'operator_and': this.and,
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'operator_or': this.or,
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'operator_not': this.not,
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'operator_random': this.random
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'operator_random': this.random,
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'operator_join': this.join,
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'operator_letter_of': this.letterOf,
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'operator_length': this.length,
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'operator_mod': this.mod,
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'operator_round': this.round,
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'operator_mathop_menu': this.mathopMenu,
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'operator_mathop': this.mathop
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};
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};
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Scratch3OperatorsBlocks.prototype.number = function (args) {
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var num = Number(args.NUM);
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if (num !== num) {
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// NaN
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return 0;
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}
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return num;
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return Cast.toNumber(args.NUM);
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};
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Scratch3OperatorsBlocks.prototype.text = function (args) {
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return String(args.TEXT);
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return Cast.toString(args.TEXT);
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};
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Scratch3OperatorsBlocks.prototype.add = function (args) {
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return args.NUM1 + args.NUM2;
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return Cast.toNumber(args.NUM1) + Cast.toNumber(args.NUM2);
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};
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Scratch3OperatorsBlocks.prototype.subtract = function (args) {
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return args.NUM1 - args.NUM2;
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return Cast.toNumber(args.NUM1) - Cast.toNumber(args.NUM2);
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};
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Scratch3OperatorsBlocks.prototype.multiply = function (args) {
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return args.NUM1 * args.NUM2;
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return Cast.toNumber(args.NUM1) * Cast.toNumber(args.NUM2);
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};
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Scratch3OperatorsBlocks.prototype.divide = function (args) {
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return args.NUM1 / args.NUM2;
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return Cast.toNumber(args.NUM1) / Cast.toNumber(args.NUM2);
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};
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Scratch3OperatorsBlocks.prototype.lt = function (args) {
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return Boolean(args.OPERAND1 < args.OPERAND2);
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return Cast.compare(args.OPERAND1, args.OPERAND2) < 0;
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};
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Scratch3OperatorsBlocks.prototype.equals = function (args) {
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return Boolean(args.OPERAND1 == args.OPERAND2);
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return Cast.compare(args.OPERAND1, args.OPERAND2) == 0;
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};
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Scratch3OperatorsBlocks.prototype.gt = function (args) {
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return Boolean(args.OPERAND1 > args.OPERAND2);
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return Cast.compare(args.OPERAND1, args.OPERAND2) > 0;
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};
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Scratch3OperatorsBlocks.prototype.and = function (args) {
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return Boolean(args.OPERAND1 && args.OPERAND2);
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return Cast.toBoolean(args.OPERAND1 && args.OPERAND2);
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};
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Scratch3OperatorsBlocks.prototype.or = function (args) {
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return Boolean(args.OPERAND1 || args.OPERAND2);
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return Cast.toBoolean(args.OPERAND1 || args.OPERAND2);
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};
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Scratch3OperatorsBlocks.prototype.not = function (args) {
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return Boolean(!args.OPERAND);
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return Cast.toBoolean(!args.OPERAND);
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};
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Scratch3OperatorsBlocks.prototype.random = function (args) {
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@ -13364,8 +13460,208 @@
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return (Math.random() * (high - low)) + low;
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};
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Scratch3OperatorsBlocks.prototype.join = function (args) {
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return Cast.toString(args.STRING1) + Cast.toString(args.STRING2);
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};
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Scratch3OperatorsBlocks.prototype.letterOf = function (args) {
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var index = Cast.toNumber(args.LETTER) - 1;
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var str = Cast.toString(args.STRING);
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// Out of bounds?
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if (index < 0 || index >= str.length) {
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return '';
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}
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return str.charAt(index);
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};
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Scratch3OperatorsBlocks.prototype.length = function (args) {
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return Cast.toString(args.STRING).length;
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};
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Scratch3OperatorsBlocks.prototype.mod = function (args) {
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var n = Cast.toNumber(args.NUM1);
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var modulus = Cast.toNumber(args.NUM2);
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var result = n % modulus;
|
||||
// Scratch mod is kept positive.
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if (result / modulus < 0) result += modulus;
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return result;
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};
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Scratch3OperatorsBlocks.prototype.round = function (args) {
|
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return Math.round(Cast.toNumber(args.NUM));
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};
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Scratch3OperatorsBlocks.prototype.mathopMenu = function (args) {
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return args.OPERATOR;
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};
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Scratch3OperatorsBlocks.prototype.mathop = function (args) {
|
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var operator = Cast.toString(args.OPERATOR).toLowerCase();
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||||
var n = Cast.toNumber(args.NUM);
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switch (operator) {
|
||||
case 'abs': return Math.abs(n);
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||||
case 'floor': return Math.floor(n);
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||||
case 'ceiling': return Math.ceil(n);
|
||||
case 'sqrt': return Math.sqrt(n);
|
||||
case 'sin': return Math.sin((Math.PI * n) / 180);
|
||||
case 'cos': return Math.cos((Math.PI * n) / 180);
|
||||
case 'tan': return Math.tan((Math.PI * n) / 180);
|
||||
case 'asin': return (Math.asin(n) * 180) / Math.PI;
|
||||
case 'acos': return (Math.acos(n) * 180) / Math.PI;
|
||||
case 'atan': return (Math.atan(n) * 180) / Math.PI;
|
||||
case 'ln': return Math.log(n);
|
||||
case 'log': return Math.log(n) / Math.LN10;
|
||||
case 'e ^': return Math.exp(n);
|
||||
case '10 ^': return Math.pow(10, n);
|
||||
}
|
||||
return 0;
|
||||
};
|
||||
|
||||
module.exports = Scratch3OperatorsBlocks;
|
||||
|
||||
|
||||
/***/ },
|
||||
/* 83 */
|
||||
/***/ function(module, exports) {
|
||||
|
||||
function Cast () {}
|
||||
|
||||
/**
|
||||
* @fileoverview
|
||||
* Utilities for casting and comparing Scratch data-types.
|
||||
* Scratch behaves slightly differently from JavaScript in many respects,
|
||||
* and these differences should be encapsulated below.
|
||||
* For example, in Scratch, add(1, join("hello", world")) -> 1.
|
||||
* This is because "hello world" is cast to 0.
|
||||
* In JavaScript, 1 + Number("hello" + "world") would give you NaN.
|
||||
* Use when coercing a value before computation.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Scratch cast to number.
|
||||
* Treats NaN as 0.
|
||||
* In Scratch 2.0, this is captured by `interp.numArg.`
|
||||
* @param {*} value Value to cast to number.
|
||||
* @return {number} The Scratch-casted number value.
|
||||
*/
|
||||
Cast.toNumber = function (value) {
|
||||
var n = Number(value);
|
||||
if (isNaN(n)) {
|
||||
// Scratch treats NaN as 0, when needed as a number.
|
||||
// E.g., 0 + NaN -> 0.
|
||||
return 0;
|
||||
}
|
||||
return n;
|
||||
};
|
||||
|
||||
/**
|
||||
* Scratch cast to boolean.
|
||||
* In Scratch 2.0, this is captured by `interp.boolArg.`
|
||||
* Treats some string values differently from JavaScript.
|
||||
* @param {*} value Value to cast to boolean.
|
||||
* @return {boolean} The Scratch-casted boolean value.
|
||||
*/
|
||||
Cast.toBoolean = function (value) {
|
||||
// Already a boolean?
|
||||
if (typeof value === 'boolean') {
|
||||
return value;
|
||||
}
|
||||
if (typeof value === 'string') {
|
||||
// These specific strings are treated as false in Scratch.
|
||||
if ((value == '') ||
|
||||
(value == '0') ||
|
||||
(value.toLowerCase() == 'false')) {
|
||||
return false;
|
||||
}
|
||||
// All other strings treated as true.
|
||||
return true;
|
||||
}
|
||||
// Coerce other values and numbers.
|
||||
return Boolean(value);
|
||||
};
|
||||
|
||||
/**
|
||||
* Scratch cast to string.
|
||||
* @param {*} value Value to cast to string.
|
||||
* @return {string} The Scratch-casted string value.
|
||||
*/
|
||||
Cast.toString = function (value) {
|
||||
return String(value);
|
||||
};
|
||||
|
||||
/**
|
||||
* Compare two values, using Scratch cast, case-insensitive string compare, etc.
|
||||
* In Scratch 2.0, this is captured by `interp.compare.`
|
||||
* @param {*} v1 First value to compare.
|
||||
* @param {*} v2 Second value to compare.
|
||||
* @returns {Number} Negative number if v1 < v2; 0 if equal; positive otherwise.
|
||||
*/
|
||||
Cast.compare = function (v1, v2) {
|
||||
var n1 = Number(v1);
|
||||
var n2 = Number(v2);
|
||||
if (isNaN(n1) || isNaN(n2)) {
|
||||
// At least one argument can't be converted to a number.
|
||||
// Scratch compares strings as case insensitive.
|
||||
var s1 = String(v1).toLowerCase();
|
||||
var s2 = String(v2).toLowerCase();
|
||||
return s1.localeCompare(s2);
|
||||
} else {
|
||||
// Compare as numbers.
|
||||
return n1 - n2;
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = Cast;
|
||||
|
||||
|
||||
/***/ },
|
||||
/* 84 */
|
||||
/***/ function(module, exports) {
|
||||
|
||||
function Scratch3SensingBlocks(runtime) {
|
||||
/**
|
||||
* The runtime instantiating this block package.
|
||||
* @type {Runtime}
|
||||
*/
|
||||
this.runtime = runtime;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the block primitives implemented by this package.
|
||||
* @return {Object.<string, Function>} Mapping of opcode to Function.
|
||||
*/
|
||||
Scratch3SensingBlocks.prototype.getPrimitives = function() {
|
||||
return {
|
||||
'sensing_timer': this.getTimer,
|
||||
'sensing_resettimer': this.resetTimer,
|
||||
'sensing_mousex': this.getMouseX,
|
||||
'sensing_mousey': this.getMouseY,
|
||||
'sensing_mousedown': this.getMouseDown
|
||||
};
|
||||
};
|
||||
|
||||
Scratch3SensingBlocks.prototype.getTimer = function (args, util) {
|
||||
return util.ioQuery('clock', 'projectTimer');
|
||||
};
|
||||
|
||||
Scratch3SensingBlocks.prototype.resetTimer = function (args, util) {
|
||||
util.ioQuery('clock', 'resetProjectTimer');
|
||||
};
|
||||
|
||||
Scratch3SensingBlocks.prototype.getMouseX = function (args, util) {
|
||||
return util.ioQuery('mouse', 'getX');
|
||||
};
|
||||
|
||||
Scratch3SensingBlocks.prototype.getMouseY = function (args, util) {
|
||||
return util.ioQuery('mouse', 'getY');
|
||||
};
|
||||
|
||||
Scratch3SensingBlocks.prototype.getMouseDown = function (args, util) {
|
||||
return util.ioQuery('mouse', 'getIsDown');
|
||||
};
|
||||
|
||||
module.exports = Scratch3SensingBlocks;
|
||||
|
||||
|
||||
/***/ }
|
||||
/******/ ]);
|
11
vm.min.js
vendored
11
vm.min.js
vendored
File diff suppressed because one or more lines are too long
|
@ -97,6 +97,14 @@
|
|||
this.vmWorker.postMessage({method: 'getPlaygroundData'});
|
||||
};
|
||||
|
||||
VirtualMachine.prototype.postIOData = function (device, data) {
|
||||
this.vmWorker.postMessage({
|
||||
method: 'postIOData',
|
||||
device: device,
|
||||
data: data
|
||||
});
|
||||
};
|
||||
|
||||
VirtualMachine.prototype.start = function () {
|
||||
this.vmWorker.postMessage({method: 'start'});
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue