From ee0d395b9c36c51edebf70f093630bcf4383ae38 Mon Sep 17 00:00:00 2001 From: Eric Rosenbaum Date: Wed, 6 Mar 2019 12:03:46 -0500 Subject: [PATCH] Cleanup check supported and get extension locale --- src/extensions/scratch3_text2speech/index.js | 56 +++++++++++++------- 1 file changed, 37 insertions(+), 19 deletions(-) diff --git a/src/extensions/scratch3_text2speech/index.js b/src/extensions/scratch3_text2speech/index.js index 00916b6d8..066549938 100644 --- a/src/extensions/scratch3_text2speech/index.js +++ b/src/extensions/scratch3_text2speech/index.js @@ -128,6 +128,12 @@ class Scratch3Text2SpeechBlocks { if (this.runtime) { runtime.on('targetWasCreated', this._onTargetCreated); } + + /** + * A list of all Scratch locales that are supported by the extension. + * @type {Array} + */ + this._supportedLocales = this._getSupportedLocales(); } /** @@ -468,22 +474,16 @@ class Scratch3Text2SpeechBlocks { /** * Set the language code for the extension. * It is stored in the stage so it can be saved and loaded with the project. - * @param {string} languageCode a Scratch locale code. + * @param {string} locale a locale code. */ - setCurrentLanguage (languageCode) { + setCurrentLanguage (locale) { const stage = this.runtime.getTargetForStage(); if (!stage) return; - // Only set the language if it is in the list. - if (this.isSupportedLanguage(languageCode)) { - // Set the language code used by the extension. There are a few - // languages where we map multiple written languages to one spoken - // language. - for (const lang in this.LANGUAGE_INFO) { - if (this.LANGUAGE_INFO[lang].locales.includes(languageCode)) { - stage.textToSpeechLanguage = lang; - } - } + + if (this.isSupportedLanguage(locale)) { + stage.textToSpeechLanguage = this._getExtensionLocaleForSupportedLocale(locale); } + // If the language is null, set it to the default language. // This can occur e.g. if the extension was loaded with the editor // set to a language that is not in the list. @@ -492,10 +492,24 @@ class Scratch3Text2SpeechBlocks { } } + /** + * Get the extension locale for a supported locale, or null. + * @param {string} locale a locale code. + * @returns {?string} a locale supported by the extension, or null. + */ + _getExtensionLocaleForSupportedLocale (locale) { + for (const lang in this.LANGUAGE_INFO) { + if (this.LANGUAGE_INFO[lang].locales.includes(locale)) { + return lang; + } + } + return null; + } + /** * Get the locale code used by the speech synthesis server corresponding to * the current language code set for the extension. - * @returns {string} the speech synthesis locale. + * @returns {string} a speech synthesis locale. */ _getSpeechSynthLocale () { let speechSynthLocale = this.LANGUAGE_INFO[this.DEFAULT_LANGUAGE].speechSynthLocale; @@ -505,6 +519,15 @@ class Scratch3Text2SpeechBlocks { return speechSynthLocale; } + /** + * Get an array of the locales supported by this extension. + * @returns {Array} An array of locale strings. + */ + _getSupportedLocales () { + return Object.keys(this.LANGUAGE_INFO).reduce((acc, cur) => + acc.concat(this.LANGUAGE_INFO[cur].locales), []); + } + /** * Check if a Scratch language code is in the list of supported languages for the * speech synthesis service. @@ -512,12 +535,7 @@ class Scratch3Text2SpeechBlocks { * @returns {boolean} true if the language code is supported. */ isSupportedLanguage (languageCode) { - for (const lang in this.LANGUAGE_INFO) { - if (this.LANGUAGE_INFO[lang].locales.includes(languageCode)) { - return true; - } - } - return false; + return this._supportedLocales.includes(languageCode); } /**