Simplify logic for Thread status

This commit is contained in:
Tim Mickel 2016-06-30 17:12:16 -04:00
parent ab6e0d3839
commit ec4567aa8a
2 changed files with 15 additions and 16 deletions
src/engine

View file

@ -134,17 +134,10 @@ Sequencer.prototype.stepToReporter = function (thread, blockId, inputName) {
currentStackFrame.waitingReporter = inputName;
// Actually execute the block.
this.startThread(thread);
if (thread.status === Thread.STATUS_YIELD ||
thread.status === Thread.STATUS_YIELD_BLOCK) {
// Reporter yielded; caller must wait for it to unyield.
// The value will be populated once the reporter unyields,
// and passed up to the currentStackFrame on next execution.
return true;
} else if (thread.status === Thread.STATUS_DONE) {
// Reporter finished, mark the thread as running.
thread.status = Thread.STATUS_RUNNING;
return false;
}
// If a reporter yielded, caller must wait for it to unyield.
// The value will be populated once the reporter unyields,
// and passed up to the currentStackFrame on next execution.
return thread.status === Thread.STATUS_YIELD;
};
/**
@ -155,7 +148,8 @@ Sequencer.prototype.proceedThread = function (thread) {
var currentBlockId = thread.peekStack();
// Mark the status as done and proceed to the next block.
this.runtime.glowBlock(currentBlockId, false);
thread.status = Thread.STATUS_DONE;
// If the block was yielding, move back to running state.
thread.status = Thread.STATUS_RUNNING;
// Pop from the stack - finished this level of execution.
thread.popStack();
// Push next connected block, if there is one.
@ -167,6 +161,10 @@ Sequencer.prototype.proceedThread = function (thread) {
while (thread.peekStack() === null && thread.stack.length > 0) {
thread.popStack();
}
// If we still can't find a next block to run, mark the thread as done.
if (thread.peekStack() === null) {
thread.status = Thread.STATUS_DONE;
}
};
module.exports = Sequencer;