Require assets inside a try/catch

This commit is contained in:
Eric Rosenbaum 2018-02-16 10:05:54 -05:00
parent 5d5129d753
commit e67743a4ba

View file

@ -4,7 +4,17 @@ const Clone = require('../../util/clone');
const Cast = require('../../util/cast'); const Cast = require('../../util/cast');
const MathUtil = require('../../util/math-util'); const MathUtil = require('../../util/math-util');
const Timer = require('../../util/timer'); const Timer = require('../../util/timer');
const assetData = require('./manifest');
/**
* The instrument and drum sounds, loaded as static assets.
* @type {object}
*/
let assetData = {};
try {
assetData = require('./manifest');
} catch (e) {
// Non-webpack environment, don't worry about assets.
}
/** /**
* Icon svg to be displayed at the left edge of each extension block, encoded as a data URI. * Icon svg to be displayed at the left edge of each extension block, encoded as a data URI.