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Require assets inside a try/catch
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1 changed files with 11 additions and 1 deletions
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@ -4,7 +4,17 @@ const Clone = require('../../util/clone');
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const Cast = require('../../util/cast');
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const MathUtil = require('../../util/math-util');
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const Timer = require('../../util/timer');
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const assetData = require('./manifest');
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/**
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* The instrument and drum sounds, loaded as static assets.
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* @type {object}
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*/
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let assetData = {};
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try {
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assetData = require('./manifest');
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} catch (e) {
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// Non-webpack environment, don't worry about assets.
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}
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/**
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* Icon svg to be displayed at the left edge of each extension block, encoded as a data URI.
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