Merge branch 'develop' into fix-say-flickering

This commit is contained in:
Paul Kaplan 2018-04-30 13:25:35 -04:00
commit e4c109c0c8
12 changed files with 286 additions and 291 deletions

View file

@ -144,15 +144,21 @@ class Scratch3ControlBlocks {
}
createClone (args, util) {
// Cast argument to string
args.CLONE_OPTION = Cast.toString(args.CLONE_OPTION);
// Set clone target
let cloneTarget;
if (args.CLONE_OPTION === '_myself_') {
cloneTarget = util.target;
} else {
cloneTarget = this.runtime.getSpriteTargetByName(args.CLONE_OPTION);
}
if (!cloneTarget) {
return;
}
// If clone target is not found, return
if (!cloneTarget) return;
// Create clone
const newClone = cloneTarget.makeClone();
if (newClone) {
this.runtime.targets.push(newClone);

View file

@ -11,6 +11,8 @@ const uid = require('../util/uid');
* See _renderBubble for explanation of this optimization.
* @property {string} text - the text of the bubble.
* @property {string} type - the type of the bubble, "say" or "think"
* @property {?string} usageId - ID indicating the most recent usage of the say/think bubble.
* Used for comparison when determining whether to clear a say/think bubble.
*/
class Scratch3LooksBlocks {
@ -46,7 +48,7 @@ class Scratch3LooksBlocks {
skinId: null,
text: '',
type: 'say',
usageId: null // ID for hiding a timed say/think block.
usageId: null
};
}

View file

@ -0,0 +1,19 @@
/**
* @fileoverview
* Access point for private method shared between blocks.js and execute.js for
* caching execute information.
*/
/**
* A private method shared with execute to build an object containing the block
* information execute needs and that is reset when other cached Blocks info is
* reset.
* @param {Blocks} blocks Blocks containing the expected blockId
* @param {string} blockId blockId for the desired execute cache
*/
exports.getCached = function () {
throw new Error('blocks.js has not initialized BlocksExecuteCache');
};
// Call after the default throwing getCached is assigned for Blocks to replace.
require('./blocks');

View file

@ -4,6 +4,7 @@ const xmlEscape = require('../util/xml-escape');
const MonitorRecord = require('./monitor-record');
const Clone = require('../util/clone');
const {Map} = require('immutable');
const BlocksExecuteCache = require('./blocks-execute-cache');
/**
* @fileoverview
@ -47,7 +48,14 @@ class Blocks {
* Cache procedure definitions by block id
* @type {object.<string, ?string>}
*/
procedureDefinitions: {}
procedureDefinitions: {},
/**
* A cache for execute to use and store on. Only available to
* execute.
* @type {object.<string, object>}
*/
_executeCached: {}
};
}
@ -359,6 +367,7 @@ class Blocks {
this._cache.inputs = {};
this._cache.procedureParamNames = {};
this._cache.procedureDefinitions = {};
this._cache._executeCached = {};
}
/**
@ -859,4 +868,31 @@ class Blocks {
}
}
/**
* A private method shared with execute to build an object containing the block
* information execute needs and that is reset when other cached Blocks info is
* reset.
* @param {Blocks} blocks Blocks containing the expected blockId
* @param {string} blockId blockId for the desired execute cache
* @return {object} execute cache object
*/
BlocksExecuteCache.getCached = function (blocks, blockId) {
const block = blocks.getBlock(blockId);
if (typeof block === 'undefined') return null;
let cached = blocks._cache._executeCached[blockId];
if (typeof cached !== 'undefined') {
return cached;
}
cached = {
_initialized: false,
opcode: blocks.getOpcode(block),
fields: blocks.getFields(block),
inputs: blocks.getInputs(block),
mutation: blocks.getMutation(block)
};
blocks._cache._executeCached[blockId] = cached;
return cached;
};
module.exports = Blocks;

View file

@ -1,4 +1,5 @@
const BlockUtility = require('./block-utility');
const BlocksExecuteCache = require('./blocks-execute-cache');
const log = require('../util/log');
const Thread = require('./thread');
const {Map} = require('immutable');
@ -98,32 +99,39 @@ const handleReport = function (
}
};
/**
* A convenience constant to help make use of the recursiveCall argument easier
* to read.
* @const {boolean}
*/
const RECURSIVE = true;
/**
* A simple description of the kind of information held in the fields of a block.
* @enum {string}
*/
const FieldKind = {
NONE: 'NONE',
VARIABLE: 'VARIABLE',
LIST: 'LIST',
BROADCAST_OPTION: 'BROADCAST_OPTION',
DYNAMIC: 'DYNAMIC'
};
/**
* Execute a block.
* @param {!Sequencer} sequencer Which sequencer is executing.
* @param {!Thread} thread Thread which to read and execute.
* @param {boolean} recursiveCall is execute called from another execute call?
*/
const execute = function (sequencer, thread) {
const execute = function (sequencer, thread, recursiveCall) {
const runtime = sequencer.runtime;
const target = thread.target;
// Stop if block or target no longer exists.
if (target === null) {
// No block found: stop the thread; script no longer exists.
sequencer.retireThread(thread);
return;
}
// Current block to execute is the one on the top of the stack.
const currentBlockId = thread.peekStack();
const currentStackFrame = thread.peekStackFrame();
let blockContainer;
if (thread.updateMonitor) {
blockContainer = runtime.monitorBlocks;
} else {
blockContainer = target.blocks;
}
let blockContainer = thread.blockContainer;
let block = blockContainer.getBlock(currentBlockId);
if (typeof block === 'undefined') {
blockContainer = runtime.flyoutBlocks;
@ -136,33 +144,94 @@ const execute = function (sequencer, thread) {
}
}
const opcode = blockContainer.getOpcode(block);
const fields = blockContainer.getFields(block);
const inputs = blockContainer.getInputs(block);
const blockFunction = runtime.getOpcodeFunction(opcode);
const isHat = runtime.getIsHat(opcode);
// With the help of the Blocks class create a cached copy of values from
// Blocks and the derived values execute needs. These values can be produced
// one time during the first execution of a block so that later executions
// are faster by using these cached values. This helps turn most costly
// javascript operations like testing if the fields for a block has a
// certain key like VARIABLE into a test that done once is saved on the
// cache object to _isFieldVariable. This reduces the cost later in execute
// when that will determine how execute creates the argValues for the
// blockFunction.
//
// With Blocks providing this private function for execute to use, any time
// Blocks is modified in the editor these cached objects will be cleaned up
// and new cached copies can be created. This lets us optimize this critical
// path while keeping up to date with editor changes to a project.
const blockCached = BlocksExecuteCache.getCached(blockContainer, currentBlockId);
if (blockCached._initialized !== true) {
const {opcode, fields, inputs} = blockCached;
// Assign opcode isHat and blockFunction data to avoid dynamic lookups.
blockCached._isHat = runtime.getIsHat(opcode);
blockCached._blockFunction = runtime.getOpcodeFunction(opcode);
blockCached._definedBlockFunction = typeof blockCached._blockFunction !== 'undefined';
const fieldKeys = Object.keys(fields);
// Store the current shadow value if there is a shadow value.
blockCached._isShadowBlock = fieldKeys.length === 1 && Object.keys(inputs).length === 0;
blockCached._shadowValue = blockCached._isShadowBlock && fields[fieldKeys[0]].value;
// Store a fields copy. If fields is a VARIABLE, LIST, or
// BROADCAST_OPTION, store the created values so fields assignment to
// argValues does not iterate over fields.
blockCached._fields = Object.assign({}, blockCached.fields);
blockCached._fieldKind = fieldKeys.length > 0 ? FieldKind.DYNAMIC : FieldKind.NONE;
if (fieldKeys.length === 1 && fieldKeys.includes('VARIABLE')) {
blockCached._fieldKind = FieldKind.VARIABLE;
blockCached._fieldVariable = {
id: fields.VARIABLE.id,
name: fields.VARIABLE.value
};
} else if (fieldKeys.length === 1 && fieldKeys.includes('LIST')) {
blockCached._fieldKind = FieldKind.LIST;
blockCached._fieldList = {
id: fields.LIST.id,
name: fields.LIST.value
};
} else if (fieldKeys.length === 1 && fieldKeys.includes('BROADCAST_OPTION')) {
blockCached._fieldKind = FieldKind.BROADCAST_OPTION;
blockCached._fieldBroadcastOption = {
id: fields.BROADCAST_OPTION.id,
name: fields.BROADCAST_OPTION.value
};
}
// Store a modified inputs. This assures the keys are its own properties
// and that custom_block will not be evaluated.
blockCached._inputs = Object.assign({}, blockCached.inputs);
delete blockCached._inputs.custom_block;
blockCached._initialized = true;
}
const opcode = blockCached.opcode;
const fields = blockCached._fields;
const inputs = blockCached._inputs;
const mutation = blockCached.mutation;
const blockFunction = blockCached._blockFunction;
const isHat = blockCached._isHat;
// Hats and single-field shadows are implemented slightly differently
// from regular blocks.
// For hats: if they have an associated block function, it's treated as a
// predicate; if not, execution will proceed as a no-op. For single-field
// shadows: If the block has a single field, and no inputs, immediately
// return the value of the field.
if (!blockCached._definedBlockFunction) {
if (!opcode) {
log.warn(`Could not get opcode for block: ${currentBlockId}`);
return;
}
// Hats and single-field shadows are implemented slightly differently
// from regular blocks.
// For hats: if they have an associated block function,
// it's treated as a predicate; if not, execution will proceed as a no-op.
// For single-field shadows: If the block has a single field, and no inputs,
// immediately return the value of the field.
if (typeof blockFunction === 'undefined') {
if (isHat) {
if (recursiveCall === RECURSIVE && blockCached._isShadowBlock) {
// One field and no inputs - treat as arg.
thread.pushReportedValue(blockCached._shadowValue);
thread.status = Thread.STATUS_RUNNING;
} else if (isHat) {
// Skip through the block (hat with no predicate).
return;
}
const keys = Object.keys(fields);
if (keys.length === 1 && Object.keys(inputs).length === 0) {
// One field and no inputs - treat as arg.
handleReport(fields[keys[0]].value, sequencer, thread, currentBlockId, opcode, isHat);
} else {
log.warn(`Could not get implementation for opcode: ${opcode}`);
}
@ -173,37 +242,55 @@ const execute = function (sequencer, thread) {
// Generate values for arguments (inputs).
const argValues = {};
// Add all fields on this block to the argValues.
// Add all fields on this block to the argValues. Some known fields may
// appear by themselves and can be set to argValues quicker by setting them
// explicitly.
if (blockCached._fieldKind !== FieldKind.NONE) {
switch (blockCached._fieldKind) {
case FieldKind.VARIABLE:
argValues.VARIABLE = blockCached._fieldVariable;
break;
case FieldKind.LIST:
argValues.LIST = blockCached._fieldList;
break;
case FieldKind.BROADCAST_OPTION:
argValues.BROADCAST_OPTION = blockCached._fieldBroadcastOption;
break;
default:
for (const fieldName in fields) {
if (!fields.hasOwnProperty(fieldName)) continue;
if (fieldName === 'VARIABLE' || fieldName === 'LIST' ||
fieldName === 'BROADCAST_OPTION') {
argValues[fieldName] = {
id: fields[fieldName].id,
name: fields[fieldName].value
};
} else {
argValues[fieldName] = fields[fieldName].value;
}
}
}
// Recursively evaluate input blocks.
for (const inputName in inputs) {
if (!inputs.hasOwnProperty(inputName)) continue;
// Do not evaluate the internal custom command block within definition
if (inputName === 'custom_block') continue;
const input = inputs[inputName];
const inputBlockId = input.block;
// Is there no value for this input waiting in the stack frame?
if (inputBlockId !== null && typeof currentStackFrame.reported[inputName] === 'undefined') {
if (inputBlockId !== null && currentStackFrame.waitingReporter === null) {
// If there's not, we need to evaluate the block.
// Push to the stack to evaluate the reporter block.
thread.pushStack(inputBlockId);
// Save name of input for `Thread.pushReportedValue`.
currentStackFrame.waitingReporter = inputName;
// Actually execute the block.
execute(sequencer, thread);
execute(sequencer, thread, RECURSIVE);
if (thread.status === Thread.STATUS_PROMISE_WAIT) {
// Waiting for the block to resolve, store the current argValues
// onto a member of the currentStackFrame that can be used once
// the nested block resolves to rebuild argValues up to this
// point.
for (const _inputName in inputs) {
// We are waiting on the nested block at inputName so we
// don't need to store any more inputs.
if (_inputName === inputName) break;
if (_inputName === 'BROADCAST_INPUT') {
currentStackFrame.reported[_inputName] = argValues.BROADCAST_OPTION.name;
} else {
currentStackFrame.reported[_inputName] = argValues[_inputName];
}
}
return;
}
@ -212,7 +299,24 @@ const execute = function (sequencer, thread) {
currentStackFrame.waitingReporter = null;
thread.popStack();
}
const inputValue = currentStackFrame.reported[inputName];
let inputValue;
if (currentStackFrame.waitingReporter === null) {
inputValue = currentStackFrame.justReported;
currentStackFrame.justReported = null;
} else if (currentStackFrame.waitingReporter === inputName) {
inputValue = currentStackFrame.justReported;
currentStackFrame.waitingReporter = null;
currentStackFrame.justReported = null;
// We have rebuilt argValues with all the stored values in the
// currentStackFrame from the nested block's promise resolving.
// Using the reported value from the block we waited on, reset the
// storage member of currentStackFrame so the next execute call at
// this level can use it in a clean state.
currentStackFrame.reported = {};
} else if (typeof currentStackFrame.reported[inputName] !== 'undefined') {
inputValue = currentStackFrame.reported[inputName];
}
if (inputName === 'BROADCAST_INPUT') {
const broadcastInput = inputs[inputName];
// Check if something is plugged into the broadcast block, or
@ -239,16 +343,7 @@ const execute = function (sequencer, thread) {
}
// Add any mutation to args (e.g., for procedures).
const mutation = blockContainer.getMutation(block);
if (mutation !== null) {
argValues.mutation = mutation;
}
// If we've gotten this far, all of the input blocks are evaluated,
// and `argValues` is fully populated. So, execute the block primitive.
// First, clear `currentStackFrame.reported`, so any subsequent execution
// (e.g., on return from a branch) gets fresh inputs.
currentStackFrame.reported = {};
let primitiveReportedValue = null;
blockUtility.sequencer = sequencer;
@ -271,7 +366,7 @@ const execute = function (sequencer, thread) {
runtime.profiler.records.push(runtime.profiler.STOP, performance.now());
}
if (typeof primitiveReportedValue === 'undefined') {
if (recursiveCall !== RECURSIVE && typeof primitiveReportedValue === 'undefined') {
// No value reported - potentially a command block.
// Edge-activated hats don't request a glow; all commands do.
thread.requestScriptGlowInFrame = true;
@ -318,8 +413,14 @@ const execute = function (sequencer, thread) {
thread.popStack();
});
} else if (thread.status === Thread.STATUS_RUNNING) {
if (recursiveCall === RECURSIVE) {
// In recursive calls (where execute calls execute) handleReport
// simplifies to just calling thread.pushReportedValue.
thread.pushReportedValue(primitiveReportedValue);
} else {
handleReport(primitiveReportedValue, sequencer, thread, currentBlockId, opcode, isHat);
}
}
};
module.exports = execute;

View file

@ -947,6 +947,9 @@ class Runtime extends EventEmitter {
thread.target = target;
thread.stackClick = opts.stackClick;
thread.updateMonitor = opts.updateMonitor;
thread.blockContainer = opts.updateMonitor ?
this.monitorBlocks :
target.blocks;
thread.pushStack(id);
this.threads.push(thread);
@ -976,6 +979,7 @@ class Runtime extends EventEmitter {
newThread.target = thread.target;
newThread.stackClick = thread.stackClick;
newThread.updateMonitor = thread.updateMonitor;
newThread.blockContainer = thread.blockContainer;
newThread.pushStack(thread.topBlock);
const i = this.threads.indexOf(thread);
if (i > -1) {

View file

@ -196,7 +196,11 @@ class Sequencer {
this.runtime.profiler.records.push(
this.runtime.profiler.START, executeProfilerId, null, performance.now());
}
if (thread.target === null) {
this.retireThread(thread);
} else {
execute(this, thread);
}
if (this.runtime.profiler !== null) {
// this.runtime.profiler.stop();
this.runtime.profiler.records.push(this.runtime.profiler.STOP, performance.now());

View file

@ -42,6 +42,12 @@ class Thread {
*/
this.target = null;
/**
* The Blocks this thread will execute.
* @type {Blocks}
*/
this.blockContainer = null;
/**
* Whether the thread requests its script to glow during this frame.
* @type {boolean}
@ -124,7 +130,8 @@ class Thread {
this.stackFrames.push({
isLoop: false, // Whether this level of the stack is a loop.
warpMode: warpMode, // Whether this level is in warp mode.
reported: {}, // Collects reported input values.
justReported: null, // Reported value from just executed block.
reported: {}, // Persists reported inputs during async block.
waitingReporter: null, // Name of waiting reporter.
params: {}, // Procedure parameters.
executionContext: {} // A context passed to block implementations.
@ -209,9 +216,8 @@ class Thread {
*/
pushReportedValue (value) {
const parentStackFrame = this.peekParentStackFrame();
if (parentStackFrame) {
const waitingReporter = parentStackFrame.waitingReporter;
parentStackFrame.reported[waitingReporter] = value;
if (parentStackFrame !== null) {
parentStackFrame.justReported = typeof value === 'undefined' ? null : value;
}
}

View file

@ -1,41 +1,16 @@
const log = require('../util/log');
class Video {
constructor (runtime) {
/**
* Reference to the owning Runtime.
* @type{!Runtime}
*/
this.runtime = runtime;
/**
* Default value for mirrored frames.
* @type boolean
* @typedef VideoProvider
* @property {Function} enableVideo - Requests camera access from the user, and upon success,
* enables the video feed
* @property {Function} disableVideo - Turns off the video feed
* @property {Function} getFrame - Return frame data from the video feed in
* specified dimensions, format, and mirroring.
*/
this.mirror = true;
/**
* Cache frames for this many ms.
* @type number
*/
this._frameCacheTimeout = 16;
/**
* DOM Video element
* @private
*/
this._video = null;
/**
* Usermedia stream track
* @private
*/
this._track = null;
/**
* Stores some canvas/frame data per resolution/mirror states
*/
this._workspace = [];
this.provider = null;
/**
* Id representing a Scratch Renderer skin the video is rendered to for
@ -89,6 +64,15 @@ class Video {
return 1;
}
/**
* Set a video provider for this device. A default implementation of
* a video provider can be found in scratch-gui/src/lib/video/video-provider
* @param {VideoProvider} provider - Video provider to use
*/
setProvider (provider) {
this.provider = provider;
}
/**
* Request video be enabled. Sets up video, creates video skin and enables preview.
*
@ -97,39 +81,18 @@ class Video {
* @return {Promise.<Video>} resolves a promise to this IO device when video is ready.
*/
enableVideo () {
this.enabled = true;
return this._setupVideo();
if (!this.provider) return null;
return this.provider.enableVideo().then(() => this._setupPreview());
}
/**
* Disable video stream (turn video off)
* @return {void}
*/
disableVideo () {
this.enabled = false;
// If we have begun a setup process, call _teardown after it completes
if (this._singleSetup) {
this._singleSetup
.then(this._teardown.bind(this))
.catch(err => this.onError(err));
}
}
/**
* async part of disableVideo
* @private
*/
_teardown () {
// we might be asked to re-enable before _teardown is called, just ignore it.
if (this.enabled === false) {
this._disablePreview();
this._singleSetup = null;
// by clearing refs to video and track, we should lose our hold over the camera
this._video = null;
if (this._track) {
this._track.stop();
}
this._track = null;
}
if (!this.provider) return null;
this.provider.disableVideo();
}
/**
@ -151,60 +114,9 @@ class Video {
format = Video.FORMAT_IMAGE_DATA,
cacheTimeout = this._frameCacheTimeout
}) {
if (!this.videoReady) {
if (this.provider) return this.provider.getFrame({dimensions, mirror, format, cacheTimeout});
return null;
}
const [width, height] = dimensions;
const workspace = this._getWorkspace({dimensions, mirror: Boolean(mirror)});
const {videoWidth, videoHeight} = this._video;
const {canvas, context, lastUpdate, cacheData} = workspace;
const now = Date.now();
// if the canvas hasn't been updated...
if (lastUpdate + cacheTimeout < now) {
if (mirror) {
context.scale(-1, 1);
context.translate(width * -1, 0);
}
context.drawImage(this._video,
// source x, y, width, height
0, 0, videoWidth, videoHeight,
// dest x, y, width, height
0, 0, width, height
);
context.resetTransform();
workspace.lastUpdate = now;
}
// each data type has it's own data cache, but the canvas is the same
if (!cacheData[format]) {
cacheData[format] = {lastUpdate: 0};
}
const formatCache = cacheData[format];
if (formatCache.lastUpdate + cacheTimeout < now) {
if (format === Video.FORMAT_IMAGE_DATA) {
formatCache.lastData = context.getImageData(0, 0, width, height);
} else if (format === Video.FORMAT_CANVAS) {
// this will never change
formatCache.lastUpdate = Infinity;
formatCache.lastData = canvas;
} else {
log.error(`video io error - unimplemented format ${format}`);
// cache the null result forever, don't log about it again..
formatCache.lastUpdate = Infinity;
formatCache.lastData = null;
}
// rather than set to now, this data is as stale as it's canvas is
formatCache.lastUpdate = Math.max(workspace.lastUpdate, formatCache.lastUpdate);
}
return formatCache.lastData;
}
/**
* Set the preview ghost effect
@ -217,62 +129,6 @@ class Video {
}
}
/**
* Method called when an error happens. Default implementation is just to log error.
*
* @abstract
* @param {Error} error An error object from getUserMedia or other source of error.
*/
onError (error) {
log.error('Unhandled video io device error', error);
}
/**
* Create a video stream.
* Should probably be moved to -render or somewhere similar later
* @private
* @return {Promise} When video has been received, rejected if video is not received
*/
_setupVideo () {
// We cache the result of this setup so that we can only ever have a single
// video/getUserMedia request happen at a time.
if (this._singleSetup) {
return this._singleSetup;
}
this._singleSetup = navigator.mediaDevices.getUserMedia({
audio: false,
video: {
width: {min: 480, ideal: 640},
height: {min: 360, ideal: 480}
}
})
.then(stream => {
this._video = document.createElement('video');
// Use the new srcObject API, falling back to createObjectURL
try {
this._video.srcObject = stream;
} catch (error) {
this._video.src = window.URL.createObjectURL(stream);
}
// Hint to the stream that it should load. A standard way to do this
// is add the video tag to the DOM. Since this extension wants to
// hide the video tag and instead render a sample of the stream into
// the webgl rendered Scratch canvas, another hint like this one is
// needed.
this._video.play(); // Needed for Safari/Firefox, Chrome auto-plays.
this._track = stream.getTracks()[0];
this._setupPreview();
return this;
})
.catch(error => {
this._singleSetup = null;
this.onError(error);
});
return this._singleSetup;
}
_disablePreview () {
if (this._skin) {
this._skin.clear();
@ -331,53 +187,9 @@ class Video {
}
get videoReady () {
if (!this.enabled) {
if (this.provider) return this.provider.videoReady;
return false;
}
if (!this._video) {
return false;
}
if (!this._track) {
return false;
}
const {videoWidth, videoHeight} = this._video;
if (typeof videoWidth !== 'number' || typeof videoHeight !== 'number') {
return false;
}
if (videoWidth === 0 || videoHeight === 0) {
return false;
}
return true;
}
/**
* get an internal workspace for canvas/context/caches
* this uses some document stuff to create a canvas and what not, probably needs abstraction
* into the renderer layer?
* @private
* @return {object} A workspace for canvas/data storage. Internal format not documented intentionally
*/
_getWorkspace ({dimensions, mirror}) {
let workspace = this._workspace.find(space => (
space.dimensions.join('-') === dimensions.join('-') &&
space.mirror === mirror
));
if (!workspace) {
workspace = {
dimensions,
mirror,
canvas: document.createElement('canvas'),
lastUpdate: 0,
cacheData: {}
};
workspace.canvas.width = dimensions[0];
workspace.canvas.height = dimensions[1];
workspace.context = workspace.canvas.getContext('2d');
this._workspace.push(workspace);
}
return workspace;
}
}

View file

@ -188,6 +188,10 @@ class VirtualMachine extends EventEmitter {
}
}
setVideoProvider (videoProvider) {
this.runtime.ioDevices.video.setProvider(videoProvider);
}
/**
* Load a Scratch project from a .sb, .sb2, .sb3 or json string.
* @param {string | object} input A json string, object, or ArrayBuffer representing the project to load.
@ -545,7 +549,7 @@ class VirtualMachine extends EventEmitter {
* @param {int} costumeIndex - the index of the costume to be got.
* @return {string} the costume's SVG string, or null if it's not an SVG costume.
*/
getCostumeSvg (costumeIndex) {
getCostume (costumeIndex) {
const id = this.editingTarget.getCostumes()[costumeIndex].assetId;
if (id && this.runtime && this.runtime.storage &&
this.runtime.storage.get(id).dataFormat === 'svg') {

View file

@ -91,6 +91,7 @@ const generateThread = function (runtime) {
rt.blocks.createBlock(generateBlock(next));
th.pushStack(next);
th.target = rt;
th.blockContainer = rt.blocks;
runtime.threads.push(th);

View file

@ -89,7 +89,7 @@ test('pushReportedValue', t => {
th.pushStack('arbitraryString');
th.pushStack('secondString');
th.pushReportedValue('value');
t.strictEquals(th.peekParentStackFrame().reported.null, 'value');
t.strictEquals(th.peekParentStackFrame().justReported, 'value');
t.end();
});