mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 14:32:59 -05:00
Merge pull request #310 from thisandagain/bugfix/coverage
Improve Test Coverage
This commit is contained in:
commit
e35a46fdf1
8 changed files with 342 additions and 18 deletions
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@ -4,3 +4,4 @@ node_modules/*
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playground/*
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vm.js
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vm.min.js
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coverage/*
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@ -18,9 +18,8 @@
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"prepublish": "npm run build",
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"prepublish-watch": "npm run watch",
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"start": "./node_modules/.bin/webpack-dev-server",
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"tap-integration": "./node_modules/.bin/tap ./test/integration/*.js",
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"tap-unit": "./node_modules/.bin/tap ./test/unit/*.js",
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"test": "npm run lint && npm run tap-unit && npm run tap-integration",
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"tap": "./node_modules/.bin/tap ./test/{unit,integration}/*.js",
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"test": "npm run lint && npm run tap",
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"watch": "./node_modules/.bin/webpack --progress --colors --watch",
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"version": "./node_modules/.bin/json -f package.json -I -e \"this.repository.sha = '$(git log -n1 --pretty=format:%H)'\""
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},
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@ -18,6 +18,7 @@ var Keyboard = function (runtime) {
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* Convert a Scratch key name to a DOM keyCode.
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* @param {Any} keyName Scratch key argument.
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* @return {number} Key code corresponding to a DOM event.
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* @private
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*/
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Keyboard.prototype._scratchKeyToKeyCode = function (keyName) {
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if (typeof keyName === 'number') {
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@ -37,6 +38,12 @@ Keyboard.prototype._scratchKeyToKeyCode = function (keyName) {
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return keyString.toUpperCase().charCodeAt(0);
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};
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/**
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* Convert a DOM keyCode into a Scratch key name.
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* @param {number} keyCode Key code from DOM event.
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* @return {Any} Scratch key argument.
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* @private
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*/
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Keyboard.prototype._keyCodeToScratchKey = function (keyCode) {
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if (keyCode >= 48 && keyCode <= 90) {
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// Standard letter.
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@ -52,6 +59,10 @@ Keyboard.prototype._keyCodeToScratchKey = function (keyCode) {
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return null;
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};
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/**
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* Keyboard DOM event handler.
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* @param {object} data Data from DOM event.
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*/
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Keyboard.prototype.postData = function (data) {
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if (data.keyCode) {
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var index = this._keysPressed.indexOf(data.keyCode);
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@ -74,6 +85,11 @@ Keyboard.prototype.postData = function (data) {
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}
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};
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/**
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* Get key down state for a specified Scratch key name.
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* @param {Any} key Scratch key argument.
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* @return {boolean} Is the specified key down?
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*/
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Keyboard.prototype.getKeyIsDown = function (key) {
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if (key === 'any') {
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return this._keysPressed.length > 0;
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@ -12,21 +12,12 @@ var Mouse = function (runtime) {
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this.runtime = runtime;
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};
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Mouse.prototype.postData = function (data) {
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if (data.x) {
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this._x = data.x - (data.canvasWidth / 2);
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}
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if (data.y) {
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this._y = data.y - (data.canvasHeight / 2);
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}
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if (typeof data.isDown !== 'undefined') {
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this._isDown = data.isDown;
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if (this._isDown) {
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this._activateClickHats(data.x, data.y);
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}
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}
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};
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/**
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* Activate "event_whenthisspriteclicked" hats if needed.
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* @param {number} x X position to be sent to the renderer.
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* @param {number} y Y position to be sent to the renderer.
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* @private
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*/
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Mouse.prototype._activateClickHats = function (x, y) {
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if (this.runtime.renderer) {
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var drawableID = this.runtime.renderer.pick(x, y);
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@ -42,14 +33,45 @@ Mouse.prototype._activateClickHats = function (x, y) {
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}
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};
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/**
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* Mouse DOM event handler.
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* @param {object} data Data from DOM event.
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*/
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Mouse.prototype.postData = function (data) {
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if (data.x) {
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this._x = data.x - data.canvasWidth / 2;
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}
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if (data.y) {
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this._y = data.y - data.canvasHeight / 2;
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}
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if (typeof data.isDown !== 'undefined') {
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this._isDown = data.isDown;
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if (this._isDown) {
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this._activateClickHats(data.x, data.y);
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}
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}
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};
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/**
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* Get the X position of the mouse.
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* @return {number} Clamped X position of the mouse cursor.
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*/
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Mouse.prototype.getX = function () {
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return MathUtil.clamp(this._x, -240, 240);
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};
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/**
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* Get the Y position of the mouse.
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* @return {number} Clamped Y position of the mouse cursor.
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*/
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Mouse.prototype.getY = function () {
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return MathUtil.clamp(-this._y, -180, 180);
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};
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/**
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* Get the down state of the mouse.
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* @return {boolean} Is the mouse down?
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*/
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Mouse.prototype.getIsDown = function () {
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return this._isDown;
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};
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130
test/unit/blocks_control.js
Normal file
130
test/unit/blocks_control.js
Normal file
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@ -0,0 +1,130 @@
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var test = require('tap').test;
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var Control = require('../../src/blocks/scratch3_control');
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var Runtime = require('../../src/engine/runtime');
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test('getPrimitives', function (t) {
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var rt = new Runtime();
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var c = new Control(rt);
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t.type(c.getPrimitives(), 'object');
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t.end();
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});
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test('repeat', function (t) {
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var rt = new Runtime();
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var c = new Control(rt);
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// Test harness (mocks `util`)
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var i = 0;
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var repeat = 10;
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var util = {
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stackFrame: Object.create(null),
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startBranch: function () {
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i++;
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c.repeat({TIMES: repeat}, util);
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}
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};
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// Execute test
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c.repeat({TIMES: 10}, util);
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t.strictEqual(util.stackFrame.loopCounter, -1);
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t.strictEqual(i, repeat);
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t.end();
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});
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test('repeatUntil', function (t) {
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var rt = new Runtime();
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var c = new Control(rt);
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// Test harness (mocks `util`)
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var i = 0;
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var repeat = 10;
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var util = {
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stackFrame: Object.create(null),
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startBranch: function () {
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i++;
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c.repeatUntil({CONDITION: (i === repeat)}, util);
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}
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};
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// Execute test
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c.repeatUntil({CONDITION: (i === repeat)}, util);
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t.strictEqual(i, repeat);
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t.end();
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});
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test('forever', function (t) {
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var rt = new Runtime();
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var c = new Control(rt);
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// Test harness (mocks `util`)
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var i = 0;
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var util = {
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startBranch: function (branchNum, isLoop) {
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i++;
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t.strictEqual(branchNum, 1);
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t.strictEqual(isLoop, true);
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}
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};
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// Execute test
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c.forever(null, util);
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t.strictEqual(i, 1);
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t.end();
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});
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test('if / ifElse', function (t) {
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var rt = new Runtime();
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var c = new Control(rt);
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// Test harness (mocks `util`)
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var i = 0;
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var util = {
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startBranch: function (branchNum) {
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i += branchNum;
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}
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};
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// Execute test
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c.if({CONDITION: true}, util);
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t.strictEqual(i, 1);
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c.if({CONDITION: false}, util);
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t.strictEqual(i, 1);
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c.ifElse({CONDITION: true}, util);
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t.strictEqual(i, 2);
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c.ifElse({CONDITION: false}, util);
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t.strictEqual(i, 4);
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t.end();
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});
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test('stop', function (t) {
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var rt = new Runtime();
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var c = new Control(rt);
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// Test harness (mocks `util`)
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var state = {
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stopAll: 0,
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stopOtherTargetThreads: 0,
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stopThread: 0
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};
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var util = {
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stopAll: function () {
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state.stopAll++;
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},
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stopOtherTargetThreads: function () {
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state.stopOtherTargetThreads++;
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},
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stopThread: function () {
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state.stopThread++;
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}
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};
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// Execute test
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c.stop({STOP_OPTION: 'all'}, util);
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c.stop({STOP_OPTION: 'other scripts in sprite'}, util);
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c.stop({STOP_OPTION: 'other scripts in stage'}, util);
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c.stop({STOP_OPTION: 'this script'}, util);
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t.strictEqual(state.stopAll, 1);
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t.strictEqual(state.stopOtherTargetThreads, 2);
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t.strictEqual(state.stopThread, 1);
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t.end();
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});
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34
test/unit/io_clock.js
Normal file
34
test/unit/io_clock.js
Normal file
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var test = require('tap').test;
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var Clock = require('../../src/io/clock');
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var Runtime = require('../../src/engine/runtime');
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test('spec', function (t) {
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var rt = new Runtime();
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var c = new Clock(rt);
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t.type(Clock, 'function');
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t.type(c, 'object');
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t.type(c.projectTimer, 'function');
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t.type(c.pause, 'function');
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t.type(c.resume, 'function');
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t.type(c.resetProjectTimer, 'function');
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t.end();
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});
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test('cycle', function (t) {
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var rt = new Runtime();
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var c = new Clock(rt);
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t.ok(c.projectTimer() <= 0.1);
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setTimeout(function () {
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c.resetProjectTimer();
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setTimeout(function () {
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t.ok(c.projectTimer() > 0);
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c.pause();
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t.ok(c.projectTimer() > 0);
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c.resume();
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t.ok(c.projectTimer() > 0);
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t.end();
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}, 100);
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}, 100);
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});
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73
test/unit/io_keyboard.js
Normal file
73
test/unit/io_keyboard.js
Normal file
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@ -0,0 +1,73 @@
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var test = require('tap').test;
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var Keyboard = require('../../src/io/keyboard');
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var Runtime = require('../../src/engine/runtime');
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test('spec', function (t) {
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var rt = new Runtime();
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var k = new Keyboard(rt);
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t.type(k, 'object');
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t.type(k.postData, 'function');
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t.type(k.getKeyIsDown, 'function');
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t.end();
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});
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test('space', function (t) {
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var rt = new Runtime();
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var k = new Keyboard(rt);
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k.postData({
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keyCode: 32,
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isDown: true
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});
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t.strictDeepEquals(k._keysPressed, [32]);
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t.strictEquals(k.getKeyIsDown('space'), true);
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t.strictEquals(k.getKeyIsDown('any'), true);
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t.end();
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});
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test('letter', function (t) {
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var rt = new Runtime();
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var k = new Keyboard(rt);
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k.postData({
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keyCode: 65,
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isDown: true
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});
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t.strictDeepEquals(k._keysPressed, [65]);
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t.strictEquals(k.getKeyIsDown('a'), true);
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t.strictEquals(k.getKeyIsDown('any'), true);
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t.end();
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});
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test('number', function (t) {
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var rt = new Runtime();
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var k = new Keyboard(rt);
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k.postData({
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keyCode: 49,
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isDown: true
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});
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t.strictDeepEquals(k._keysPressed, [49]);
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t.strictEquals(k.getKeyIsDown(49), true);
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t.strictEquals(k.getKeyIsDown('any'), true);
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t.end();
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});
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test('keyup', function (t) {
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var rt = new Runtime();
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var k = new Keyboard(rt);
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k.postData({
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keyCode: 37,
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isDown: true
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});
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k.postData({
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keyCode: 37,
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isDown: false
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});
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t.strictDeepEquals(k._keysPressed, []);
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t.strictEquals(k.getKeyIsDown(37), false);
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t.strictEquals(k.getKeyIsDown('any'), false);
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t.end();
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});
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49
test/unit/io_mouse.js
Normal file
49
test/unit/io_mouse.js
Normal file
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var test = require('tap').test;
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var Mouse = require('../../src/io/mouse');
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var Runtime = require('../../src/engine/runtime');
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test('spec', function (t) {
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var rt = new Runtime();
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var m = new Mouse(rt);
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t.type(m, 'object');
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t.type(m.postData, 'function');
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t.type(m.getX, 'function');
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t.type(m.getY, 'function');
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t.type(m.getIsDown, 'function');
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t.end();
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});
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test('mouseUp', function (t) {
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var rt = new Runtime();
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var m = new Mouse(rt);
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m.postData({
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x: 1,
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y: 10,
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isDown: false,
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canvasWidth: 480,
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canvasHeight: 360
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});
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t.strictEquals(m.getX(), -239);
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t.strictEquals(m.getY(), 170);
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t.strictEquals(m.getIsDown(), false);
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t.end();
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});
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test('mouseDown', function (t) {
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var rt = new Runtime();
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var m = new Mouse(rt);
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m.postData({
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x: 10,
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y: 100,
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isDown: true,
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canvasWidth: 480,
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canvasHeight: 360
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});
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t.strictEquals(m.getX(), -230);
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t.strictEquals(m.getY(), 80);
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t.strictEquals(m.getIsDown(), true);
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t.end();
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});
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