mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2025-01-10 15:02:06 -05:00
elevate stack block id and frame info into thread
- Add pointer member to thread. This is the current executing block. - Add stackFrame member to thread. This is the current frame information like procedure parameters. This is a step potentially towards stack-less threads. With further modifications we could have stack and stackFrames be null if a script does not call a procedure.
This commit is contained in:
parent
ffcd0e6518
commit
e1254bd8c7
8 changed files with 197 additions and 156 deletions
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@ -24,34 +24,32 @@ class Scratch3ProcedureBlocks {
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}
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call (args, util) {
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if (!util.stackFrame.executed) {
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const procedureCode = args.mutation.proccode;
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const paramNamesIdsAndDefaults = util.getProcedureParamNamesIdsAndDefaults(procedureCode);
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const procedureCode = args.mutation.proccode;
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const paramNamesIdsAndDefaults = util.getProcedureParamNamesIdsAndDefaults(procedureCode);
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// If null, procedure could not be found, which can happen if custom
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// block is dragged between sprites without the definition.
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// Match Scratch 2.0 behavior and noop.
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if (paramNamesIdsAndDefaults === null) {
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return;
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}
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const [paramNames, paramIds, paramDefaults] = paramNamesIdsAndDefaults;
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// Initialize params for the current stackFrame to {}, even if the procedure does
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// not take any arguments. This is so that `getParam` down the line does not look
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// at earlier stack frames for the values of a given parameter (#1729)
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util.initParams();
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for (let i = 0; i < paramIds.length; i++) {
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if (args.hasOwnProperty(paramIds[i])) {
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util.pushParam(paramNames[i], args[paramIds[i]]);
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} else {
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util.pushParam(paramNames[i], paramDefaults[i]);
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}
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}
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util.stackFrame.executed = true;
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util.startProcedure(procedureCode);
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// If null, procedure could not be found, which can happen if custom
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// block is dragged between sprites without the definition.
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// Match Scratch 2.0 behavior and noop.
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if (paramNamesIdsAndDefaults === null) {
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return;
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}
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const [paramNames, paramIds, paramDefaults] = paramNamesIdsAndDefaults;
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util.startProcedure(procedureCode);
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// Initialize params for the current stackFrame to {}, even if the procedure does
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// not take any arguments. This is so that `getParam` down the line does not look
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// at earlier stack frames for the values of a given parameter (#1729)
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util.initParams();
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for (let i = 0; i < paramIds.length; i++) {
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if (args.hasOwnProperty(paramIds[i])) {
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util.pushParam(paramNames[i], args[paramIds[i]]);
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} else {
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util.pushParam(paramNames[i], paramDefaults[i]);
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}
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}
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}
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argumentReporterStringNumber (args, util) {
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@ -60,11 +60,7 @@ class BlockUtility {
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* @type {object}
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*/
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get stackFrame () {
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const frame = this.thread.peekStackFrame();
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if (frame.executionContext === null) {
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frame.executionContext = {};
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}
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return frame.executionContext;
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return this.thread.getExecutionContext();
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}
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/**
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@ -385,7 +385,6 @@ const execute = function (sequencer, thread) {
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// Current block to execute is the one on the top of the stack.
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const currentBlockId = thread.peekStack();
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const currentStackFrame = thread.peekStackFrame();
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let blockContainer = thread.blockContainer;
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let blockCached = BlocksExecuteCache.getCached(blockContainer, currentBlockId, BlockCached);
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@ -404,8 +403,8 @@ const execute = function (sequencer, thread) {
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const length = ops.length;
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let i = 0;
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if (currentStackFrame.reported !== null) {
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const reported = currentStackFrame.reported;
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if (thread.reported !== null) {
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const reported = thread.reported;
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// Reinstate all the previous values.
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for (; i < reported.length; i++) {
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const {opCached: oldOpCached, inputValue} = reported[i];
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@ -441,7 +440,7 @@ const execute = function (sequencer, thread) {
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}
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// The reporting block must exist and must be the next one in the sequence of operations.
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if (thread.justReported !== null && ops[i] && ops[i].id === currentStackFrame.reporting) {
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if (thread.justReported !== null && ops[i] && ops[i].id === thread.reportingBlockId) {
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const opCached = ops[i];
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const inputValue = thread.justReported;
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@ -462,8 +461,8 @@ const execute = function (sequencer, thread) {
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i += 1;
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}
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currentStackFrame.reporting = null;
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currentStackFrame.reported = null;
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thread.reportingBlockId = null;
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thread.reported = null;
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}
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for (; i < length; i++) {
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@ -518,8 +517,8 @@ const execute = function (sequencer, thread) {
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// operation if it is promise waiting will set its parent value at
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// that time.
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thread.justReported = null;
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currentStackFrame.reporting = ops[i].id;
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currentStackFrame.reported = ops.slice(0, i).map(reportedCached => {
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thread.reportingBlockId = ops[i].id;
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thread.reported = ops.slice(0, i).map(reportedCached => {
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const inputName = reportedCached._parentKey;
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const reportedValues = reportedCached._parentValues;
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@ -1490,7 +1490,7 @@ class Runtime extends EventEmitter {
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isActiveThread (thread) {
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return (
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(
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thread.stack.length > 0 &&
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thread.stackFrame !== null &&
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thread.status !== Thread.STATUS_DONE) &&
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this.threads.indexOf(thread) > -1);
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}
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@ -1667,11 +1667,20 @@ class Runtime extends EventEmitter {
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// Start the thread with this top block.
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newThreads.push(this._pushThread(topBlockId, target));
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}, optTarget);
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// For compatibility with Scratch 2, edge triggered hats need to be processed before
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// threads are stepped. See ScratchRuntime.as for original implementation
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// For compatibility with Scratch 2, edge triggered hats need to be
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// processed before threads are stepped. See ScratchRuntime.as for
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// original implementation.
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//
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// TODO: Move the execute call to sequencer. Maybe in a method call
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// stepHat or stepOne.
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newThreads.forEach(thread => {
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execute(this.sequencer, thread);
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thread.goToNextBlock();
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if (thread.status !== Thread.STATUS_DONE) {
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thread.goToNextBlock();
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if (thread.stackFrame === null) {
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this.sequencer.retireThread(thread);
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}
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}
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});
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return newThreads;
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}
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@ -103,7 +103,7 @@ class Sequencer {
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for (let i = 0; i < threads.length; i++) {
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const activeThread = this.activeThread = threads[i];
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// Check if the thread is done so it is not executed.
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if (activeThread.stack.length === 0 ||
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if (activeThread.stackFrame === null ||
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activeThread.status === Thread.STATUS_DONE) {
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// Finished with this thread.
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stoppedThread = true;
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@ -137,7 +137,7 @@ class Sequencer {
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}
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// Check if the thread completed while it just stepped to make
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// sure we remove it before the next iteration of all threads.
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if (activeThread.stack.length === 0 ||
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if (activeThread.stackFrame === null ||
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activeThread.status === Thread.STATUS_DONE) {
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// Finished with this thread.
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stoppedThread = true;
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@ -156,7 +156,7 @@ class Sequencer {
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let nextActiveThread = 0;
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for (let i = 0; i < this.runtime.threads.length; i++) {
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const thread = this.runtime.threads[i];
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if (thread.stack.length !== 0 &&
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if (thread.stackFrame !== null &&
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thread.status !== Thread.STATUS_DONE) {
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this.runtime.threads[nextActiveThread] = thread;
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nextActiveThread++;
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@ -184,7 +184,7 @@ class Sequencer {
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thread.popStack();
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// Did the null follow a hat block?
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if (thread.stack.length === 0) {
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if (thread.peekStackFrame() === null) {
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thread.status = Thread.STATUS_DONE;
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return;
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}
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@ -248,7 +248,7 @@ class Sequencer {
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while (!thread.peekStack()) {
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thread.popStack();
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if (thread.stack.length === 0) {
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if (thread.stackFrame === null) {
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// No more stack to run!
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thread.status = Thread.STATUS_DONE;
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return;
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@ -299,7 +299,11 @@ class Sequencer {
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currentBlockId,
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branchNum
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);
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thread.peekStackFrame().isLoop = isLoop;
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if (isLoop) {
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const stackFrame = thread.peekStackFrame();
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stackFrame.needsReset = true;
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stackFrame.isLoop = true;
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}
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if (branchId) {
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// Push branch ID to the thread's stack.
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thread.pushStack(branchId);
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@ -361,7 +365,9 @@ class Sequencer {
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*/
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retireThread (thread) {
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thread.stack = [];
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thread.stackFrame = [];
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thread.pointer = null;
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thread.stackFrames = [];
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thread.stackFrame = null;
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thread.requestScriptGlowInFrame = false;
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thread.status = Thread.STATUS_DONE;
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}
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@ -5,14 +5,23 @@
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const _stackFrameFreeList = [];
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/**
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* A frame used for each level of the stack. A general purpose
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* place to store a bunch of execution context and parameters
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* @param {boolean} warpMode Whether this level of the stack is warping
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* Default params object for stack frames outside of a procedure.
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*
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* StackFrame.params uses a null prototype object. It does not have Object
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* methods like hasOwnProperty. With a null prototype
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* `typeof params[key] !== 'undefined'` has similar behaviour to hasOwnProperty.
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* @type {object}
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*/
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const defaultParams = Object.create(null);
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/**
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* A frame used for each level of the stack. A general purpose place to store a
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* bunch of execution contexts and parameters.
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* @constructor
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* @private
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*/
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class _StackFrame {
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constructor (warpMode) {
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constructor () {
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/**
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* Whether this level of the stack is a loop.
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* @type {boolean}
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this.isLoop = false;
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/**
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* Whether this level is in warp mode. Is set by some legacy blocks and
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* "turbo mode"
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* Whether this level is in warp mode. Set to true by the sequencer for
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* some procedures.
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*
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* After being set to true at the beginning of a procedure a thread
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* will be in warpMode until it pops a stack frame to reveal one that
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* is not in warpMode. Either this value is always false for a stack
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* frame or always true after a procedure sets it.
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* @type {boolean}
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*/
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this.warpMode = warpMode;
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/**
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* Reported value from just executed block.
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* @type {Any}
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*/
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this.justReported = null;
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/**
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* The active block that is waiting on a promise.
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* @type {string}
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*/
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this.reporting = '';
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/**
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* Persists reported inputs during async block.
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* @type {Object}
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*/
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this.reported = null;
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/**
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* Name of waiting reporter.
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* @type {string}
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*/
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this.waitingReporter = null;
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this.warpMode = false;
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/**
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* Procedure parameters.
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*
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* After being set by a procedure these values do not change and they
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* will be copied to deeper stack frames.
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* @type {Object}
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*/
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this.params = null;
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this.params = defaultParams;
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/**
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* A context passed to block implementations.
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* @type {Object}
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*/
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this.executionContext = null;
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this.executionContext = {};
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/**
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* Has this frame changed and need a reset?
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* @type {boolean}
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*/
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this.needsReset = false;
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}
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/**
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* Reset all properties of the frame to pristine null and false states.
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* Used to recycle.
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* Reset some properties of the frame to default values. Used to recycle.
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* @return {_StackFrame} this
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*/
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reset () {
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this.isLoop = false;
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this.warpMode = false;
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this.justReported = null;
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this.reported = null;
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this.waitingReporter = null;
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this.params = null;
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this.executionContext = null;
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this.executionContext = {};
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this.needsReset = false;
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return this;
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}
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/**
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* Reuse an active stack frame in the stack.
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* @param {?boolean} warpMode defaults to current warpMode
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* @returns {_StackFrame} this
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*/
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reuse (warpMode = this.warpMode) {
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this.reset();
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this.warpMode = Boolean(warpMode);
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return this;
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}
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/**
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* Create or recycle a stack frame object.
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* @param {boolean} warpMode Enable warpMode on this frame.
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* @returns {_StackFrame} The clean stack frame with correct warpMode setting.
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* @param {_StackFrame} parent Parent frame to copy "immutable" values.
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* @returns {_StackFrame} The clean stack frame with correct warpMode
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* setting.
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*/
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static create (warpMode) {
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const stackFrame = _stackFrameFreeList.pop();
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if (typeof stackFrame !== 'undefined') {
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stackFrame.warpMode = Boolean(warpMode);
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return stackFrame;
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}
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return new _StackFrame(warpMode);
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static create (parent) {
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const stackFrame = _stackFrameFreeList.pop() || new _StackFrame();
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stackFrame.warpMode = parent.warpMode;
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stackFrame.params = parent.params;
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return stackFrame;
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}
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/**
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* @param {_StackFrame} stackFrame The frame to reset and recycle.
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*/
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static release (stackFrame) {
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if (typeof stackFrame !== 'undefined') {
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_stackFrameFreeList.push(stackFrame.reset());
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if (stackFrame !== null) {
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_stackFrameFreeList.push(
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stackFrame.needsReset ? stackFrame.reset() : stackFrame
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);
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}
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}
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}
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/**
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* The initial stack frame for all threads. A call to pushStack will create the
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* first to be used frame for a thread. That first frame will use the initial
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* values from initialStackFrame.
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* @type {_StackFrame}
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*/
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const initialStackFrame = new _StackFrame();
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/**
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* A thread is a running stack context and all the metadata needed.
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* @param {?string} firstBlock First block to execute in the thread.
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@ -137,12 +128,25 @@ class Thread {
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*/
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this.stack = [];
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/**
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* The "instruction" pointer the thread is currently at. This
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* determines what block is executed.
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* @type {string}
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*/
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this.pointer = null;
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/**
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* Stack frames for the thread. Store metadata for the executing blocks.
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* @type {Array.<_StackFrame>}
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*/
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this.stackFrames = [];
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/**
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* The current stack frame that goes along with the pointer.
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* @type {_StackFrame}
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*/
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this.stackFrame = null;
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/**
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* Status of the thread, one of three states (below)
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* @type {number}
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*/
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this.warpTimer = null;
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/**
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* The value just reported by a promise.
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* @type {*}
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*/
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this.justReported = null;
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/**
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* The id of the block that we will report the promise resolved value
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* for.
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* @type {string}
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*/
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this.reportingBlockId = null;
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/**
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* The already reported values in a sequence of blocks to restore when
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* the awaited promise resolves.
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* @type {Array.<*>}
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*/
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this.reported = null;
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}
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/**
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@ -239,12 +261,16 @@ class Thread {
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* @param {string} blockId Block ID to push to stack.
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*/
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pushStack (blockId) {
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this.stack.push(blockId);
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// Push an empty stack frame, if we need one.
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// Might not, if we just popped the stack.
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if (this.stack.length > this.stackFrames.length) {
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const parent = this.stackFrames[this.stackFrames.length - 1];
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this.stackFrames.push(_StackFrame.create(typeof parent !== 'undefined' && parent.warpMode));
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if (this.stackFrame === null) {
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this.pointer = blockId;
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this.stackFrame = _StackFrame.create(initialStackFrame);
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} else {
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this.stack.push(this.pointer);
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this.pointer = blockId;
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const parent = this.stackFrame;
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this.stackFrames.push(parent);
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this.stackFrame = _StackFrame.create(parent);
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}
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}
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@ -254,21 +280,27 @@ class Thread {
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* @param {string} blockId Block ID to push to stack.
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*/
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reuseStackForNextBlock (blockId) {
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this.stack[this.stack.length - 1] = blockId;
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this.stackFrames[this.stackFrames.length - 1].reuse();
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this.pointer = blockId;
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if (this.stackFrame.needsReset) this.stackFrame.reset();
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}
|
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|
||||
/**
|
||||
* Pop last block on the stack and its stack frame.
|
||||
* @return {string} Block ID popped from the stack.
|
||||
* Move the instruction pointer to the last value before this stack of
|
||||
* blocks was pushed and executed.
|
||||
* @return {?string} Block ID popped from the stack.
|
||||
*/
|
||||
popStack () {
|
||||
_StackFrame.release(this.stackFrames.pop());
|
||||
return this.stack.pop();
|
||||
const lastPointer = this.pointer;
|
||||
this.pointer = this.stack.pop() || null;
|
||||
_StackFrame.release(this.stackFrame);
|
||||
this.stackFrame = this.stackFrames.pop() || null;
|
||||
return lastPointer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pop back down the stack frame until we hit a procedure call or the stack frame is emptied
|
||||
* Move the instruction pointer to the last procedure call block and resume
|
||||
* execution there or to the end of this thread and stop executing this
|
||||
* thread.
|
||||
*/
|
||||
stopThisScript () {
|
||||
let blockID = this.peekStack();
|
||||
|
@ -277,11 +309,10 @@ class Thread {
|
|||
if (typeof block !== 'undefined' && block.opcode === 'procedures_call') {
|
||||
break;
|
||||
}
|
||||
this.popStack();
|
||||
blockID = this.peekStack();
|
||||
blockID = this.popStack();
|
||||
}
|
||||
|
||||
if (this.stack.length === 0) {
|
||||
if (this.stackFrame === null) {
|
||||
// Clean up!
|
||||
this.requestScriptGlowInFrame = false;
|
||||
this.status = Thread.STATUS_DONE;
|
||||
|
@ -293,7 +324,7 @@ class Thread {
|
|||
* @return {?string} Block ID on top of stack.
|
||||
*/
|
||||
peekStack () {
|
||||
return this.stack.length > 0 ? this.stack[this.stack.length - 1] : null;
|
||||
return this.pointer;
|
||||
}
|
||||
|
||||
|
||||
|
@ -302,7 +333,7 @@ class Thread {
|
|||
* @return {?object} Last stack frame stored on this thread.
|
||||
*/
|
||||
peekStackFrame () {
|
||||
return this.stackFrames.length > 0 ? this.stackFrames[this.stackFrames.length - 1] : null;
|
||||
return this.stackFrame;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -310,7 +341,7 @@ class Thread {
|
|||
* @return {?object} Second to last stack frame stored on this thread.
|
||||
*/
|
||||
peekParentStackFrame () {
|
||||
return this.stackFrames.length > 1 ? this.stackFrames[this.stackFrames.length - 2] : null;
|
||||
return this.stackFrames.length > 0 ? this.stackFrames[this.stackFrames.length - 1] : null;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -321,14 +352,22 @@ class Thread {
|
|||
this.justReported = typeof value === 'undefined' ? null : value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return an execution context for a block to use.
|
||||
* @returns {object} the execution context
|
||||
*/
|
||||
getExecutionContext () {
|
||||
const frame = this.stackFrame;
|
||||
frame.needsReset = true;
|
||||
return frame.executionContext;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize procedure parameters on this stack frame.
|
||||
*/
|
||||
initParams () {
|
||||
const stackFrame = this.peekStackFrame();
|
||||
if (stackFrame.params === null) {
|
||||
stackFrame.params = {};
|
||||
}
|
||||
const stackFrame = this.stackFrame;
|
||||
stackFrame.params = Object.create(null);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -338,7 +377,7 @@ class Thread {
|
|||
* @param {*} value Value to set for parameter.
|
||||
*/
|
||||
pushParam (paramName, value) {
|
||||
const stackFrame = this.peekStackFrame();
|
||||
const stackFrame = this.stackFrame;
|
||||
stackFrame.params[paramName] = value;
|
||||
}
|
||||
|
||||
|
@ -348,15 +387,9 @@ class Thread {
|
|||
* @return {*} value Value for parameter.
|
||||
*/
|
||||
getParam (paramName) {
|
||||
for (let i = this.stackFrames.length - 1; i >= 0; i--) {
|
||||
const frame = this.stackFrames[i];
|
||||
if (frame.params === null) {
|
||||
continue;
|
||||
}
|
||||
if (frame.params.hasOwnProperty(paramName)) {
|
||||
return frame.params[paramName];
|
||||
}
|
||||
return null;
|
||||
const stackFrame = this.stackFrame;
|
||||
if (typeof stackFrame.params[paramName] !== 'undefined') {
|
||||
return stackFrame.params[paramName];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
@ -376,26 +409,26 @@ class Thread {
|
|||
* where execution proceeds from one block to the next.
|
||||
*/
|
||||
goToNextBlock () {
|
||||
const nextBlockId = this.target.blocks.getNextBlock(this.peekStack());
|
||||
const nextBlockId = this.target.blocks.getNextBlock(this.pointer);
|
||||
this.reuseStackForNextBlock(nextBlockId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to determine whether a procedure call is recursive,
|
||||
* by examining the stack.
|
||||
* Attempt to determine whether a procedure call is recursive, by examining
|
||||
* the stack.
|
||||
* @param {!string} procedureCode Procedure code of procedure being called.
|
||||
* @return {boolean} True if the call appears recursive.
|
||||
*/
|
||||
isRecursiveCall (procedureCode) {
|
||||
let callCount = 5; // Max number of enclosing procedure calls to examine.
|
||||
const sp = this.stack.length - 1;
|
||||
for (let i = sp - 1; i >= 0; i--) {
|
||||
const stackHeight = this.stack.length;
|
||||
// Limit the number of stack levels that are examined for procedures.
|
||||
const stackBottom = Math.max(stackHeight - 5, 0);
|
||||
for (let i = stackHeight - 1; i >= stackBottom; i--) {
|
||||
const block = this.target.blocks.getBlock(this.stack[i]);
|
||||
if (block.opcode === 'procedures_call' &&
|
||||
block.mutation.proccode === procedureCode) {
|
||||
return true;
|
||||
}
|
||||
if (--callCount < 0) return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -137,7 +137,7 @@ test('retireThread', t => {
|
|||
const r = new Runtime();
|
||||
const s = new Sequencer(r);
|
||||
const th = generateThread(r);
|
||||
t.strictEquals(th.stack.length, 12);
|
||||
t.strictEquals(th.stack.length, 11);
|
||||
s.retireThread(th);
|
||||
t.strictEquals(th.stack.length, 0);
|
||||
t.strictEquals(th.status, Thread.STATUS_DONE);
|
||||
|
|
|
@ -40,7 +40,7 @@ test('popStack', t => {
|
|||
const th = new Thread('arbitraryString');
|
||||
th.pushStack('arbitraryString');
|
||||
t.strictEquals(th.popStack(), 'arbitraryString');
|
||||
t.strictEquals(th.popStack(), undefined);
|
||||
t.strictEquals(th.popStack(), null);
|
||||
|
||||
t.end();
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue