Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.

This commit is contained in:
Karishma Chadha 2019-01-29 15:30:45 -05:00
parent 7ac8721aa5
commit e0b0d35b46
7 changed files with 90 additions and 78 deletions

View file

@ -7,16 +7,17 @@ const FakeRenderer = require('../fixtures/fake-renderer');
test('clone effects', t => {
// Create two clones and ensure they have different graphic effect objects.
// Regression test for Github issue #224
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
const b = new RenderedTarget(spr, null);
const r = new Runtime();
const spr = new Sprite(null, r);
const a = new RenderedTarget(spr, r);
const b = new RenderedTarget(spr, r);
t.ok(a.effects !== b.effects);
t.end();
});
test('setxy', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const a = new RenderedTarget(s, r);
const renderer = new FakeRenderer();
a.renderer = renderer;
@ -27,8 +28,8 @@ test('setxy', t => {
});
test('direction', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const a = new RenderedTarget(s, r);
const renderer = new FakeRenderer();
a.renderer = renderer;
@ -38,8 +39,8 @@ test('direction', t => {
});
test('setSay', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const a = new RenderedTarget(s, r);
const renderer = new FakeRenderer();
a.renderer = renderer;
@ -49,8 +50,8 @@ test('setSay', t => {
});
test('setVisible', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const a = new RenderedTarget(s, r);
const renderer = new FakeRenderer();
a.renderer = renderer;
@ -59,8 +60,8 @@ test('setVisible', t => {
});
test('setSize', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const a = new RenderedTarget(s, r);
const renderer = new FakeRenderer();
a.renderer = renderer;
@ -70,8 +71,8 @@ test('setSize', t => {
});
test('set and clear effects', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const a = new RenderedTarget(s, r);
const renderer = new FakeRenderer();
a.renderer = renderer;
@ -88,8 +89,8 @@ test('set and clear effects', t => {
test('setCostume', t => {
const o = new Object();
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
s.costumes = [o];
const a = new RenderedTarget(s, r);
const renderer = new FakeRenderer();
@ -105,8 +106,8 @@ test('deleteCostume', t => {
const o4 = {id: 4};
const o5 = {id: 5};
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
s.costumes = [o1, o2, o3];
const a = new RenderedTarget(s, r);
const renderer = new FakeRenderer();
@ -208,8 +209,8 @@ test('deleteSound', t => {
const o2 = {id: 2};
const o3 = {id: 3};
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
s.sounds = [o1, o2, o3];
const a = new RenderedTarget(s, r);
const renderer = new FakeRenderer();
@ -228,8 +229,8 @@ test('deleteSound', t => {
});
test('setRotationStyle', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const a = new RenderedTarget(s, r);
const renderer = new FakeRenderer();
a.renderer = renderer;
@ -238,8 +239,8 @@ test('setRotationStyle', t => {
});
test('getBounds', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const renderer = new FakeRenderer();
r.attachRenderer(renderer);
const a = new RenderedTarget(s, r);
@ -251,8 +252,8 @@ test('getBounds', t => {
});
test('isTouchingPoint', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const renderer = new FakeRenderer();
r.attachRenderer(renderer);
const a = new RenderedTarget(s, r);
@ -262,8 +263,8 @@ test('isTouchingPoint', t => {
});
test('isTouchingEdge', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const renderer = new FakeRenderer();
r.attachRenderer(renderer);
const a = new RenderedTarget(s, r);
@ -275,8 +276,8 @@ test('isTouchingEdge', t => {
});
test('isTouchingSprite', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const renderer = new FakeRenderer();
r.attachRenderer(renderer);
const a = new RenderedTarget(s, r);
@ -286,8 +287,8 @@ test('isTouchingSprite', t => {
});
test('isTouchingColor', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const renderer = new FakeRenderer();
r.attachRenderer(renderer);
const a = new RenderedTarget(s, r);
@ -297,8 +298,8 @@ test('isTouchingColor', t => {
});
test('colorIsTouchingColor', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const renderer = new FakeRenderer();
r.attachRenderer(renderer);
const a = new RenderedTarget(s, r);
@ -308,8 +309,8 @@ test('colorIsTouchingColor', t => {
});
test('layers', t => { // TODO this tests fake functionality. Move layering tests into Render.
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const renderer = new FakeRenderer();
const o = new Object();
r.attachRenderer(renderer);
@ -332,8 +333,8 @@ test('layers', t => { // TODO this tests fake functionality. Move layering tests
});
test('getLayerOrder returns result of renderer getDrawableOrder or null if renderer is not attached', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const a = new RenderedTarget(s, r);
// getLayerOrder should return null if there is no renderer attached to the runtime
@ -349,8 +350,8 @@ test('getLayerOrder returns result of renderer getDrawableOrder or null if rende
});
test('keepInFence', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const renderer = new FakeRenderer();
r.attachRenderer(renderer);
const a = new RenderedTarget(s, r);
@ -363,8 +364,8 @@ test('keepInFence', t => {
});
test('#stopAll clears graphics effects', t => {
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
const a = new RenderedTarget(s, r);
const effectName = 'brightness';
a.setEffect(effectName, 100);
@ -374,8 +375,9 @@ test('#stopAll clears graphics effects', t => {
});
test('#getCostumes returns the costumes', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
const r = new Runtime();
const spr = new Sprite(null, r);
const a = new RenderedTarget(spr, r);
a.sprite.costumes = [{id: 1}, {id: 2}, {id: 3}];
t.equals(a.getCostumes().length, 3);
t.equals(a.getCostumes()[0].id, 1);
@ -385,8 +387,9 @@ test('#getCostumes returns the costumes', t => {
});
test('#getSounds returns the sounds', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
const r = new Runtime();
const spr = new Sprite(null, r);
const a = new RenderedTarget(spr, r);
const sounds = [1, 2, 3];
a.sprite.sounds = sounds;
t.equals(a.getSounds(), sounds);
@ -394,8 +397,9 @@ test('#getSounds returns the sounds', t => {
});
test('#toJSON returns the sounds and costumes', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
const r = new Runtime();
const spr = new Sprite(null, r);
const a = new RenderedTarget(spr, r);
const sounds = [1, 2, 3];
a.sprite.sounds = sounds;
a.sprite.costumes = [{id: 1}, {id: 2}, {id: 3}];
@ -405,8 +409,9 @@ test('#toJSON returns the sounds and costumes', t => {
});
test('#addSound does not duplicate names', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
const r = new Runtime();
const spr = new Sprite(null, r);
const a = new RenderedTarget(spr, r);
a.sprite.sounds = [{name: 'first'}];
a.addSound({name: 'first'});
t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'first2'}]);
@ -414,8 +419,9 @@ test('#addSound does not duplicate names', t => {
});
test('#addCostume does not duplicate names', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
const r = new Runtime();
const spr = new Sprite(null, r);
const a = new RenderedTarget(spr, r);
a.addCostume({name: 'first'});
a.addCostume({name: 'first'});
t.equal(a.sprite.costumes.length, 2);
@ -425,8 +431,9 @@ test('#addCostume does not duplicate names', t => {
});
test('#renameSound does not duplicate names', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
const r = new Runtime();
const spr = new Sprite(null, r);
const a = new RenderedTarget(spr, r);
a.sprite.sounds = [{name: 'first'}, {name: 'second'}];
a.renameSound(0, 'first'); // Shouldn't increment the name, noop
t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'second'}]);
@ -436,8 +443,9 @@ test('#renameSound does not duplicate names', t => {
});
test('#renameCostume does not duplicate names', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
const r = new Runtime();
const spr = new Sprite(null, r);
const a = new RenderedTarget(spr, r);
a.sprite.costumes = [{name: 'first'}, {name: 'second'}];
a.renameCostume(0, 'first'); // Shouldn't increment the name, noop
t.equal(a.sprite.costumes.length, 2);
@ -456,8 +464,8 @@ test('#reorderCostume', t => {
const o3 = {id: 2};
const o4 = {id: 3};
const o5 = {id: 4};
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
s.costumes = [o1, o2, o3, o4, o5];
const a = new RenderedTarget(s, r);
const renderer = new FakeRenderer();
@ -510,8 +518,8 @@ test('#reorderSound', t => {
const o3 = {id: 2, name: 'name2'};
const o4 = {id: 3, name: 'name3'};
const o5 = {id: 4, name: 'name4'};
const s = new Sprite();
const r = new Runtime();
const s = new Sprite(null, r);
s.sounds = [o1, o2, o3, o4, o5];
const a = new RenderedTarget(s, r);
const renderer = new FakeRenderer();