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Merge pull request #1833 from kchadha/fix-sb2-from-sb1-import
Fix issue importing some sb2s that were originally sb1s, with baseLayerMd5 property formatted differently.
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commit
dfd4735871
3 changed files with 50 additions and 1 deletions
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@ -442,7 +442,15 @@ const parseScratchObject = function (object, runtime, extensions, topLevel, zip)
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const md5ext = costumeSource.baseLayerMD5;
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const md5ext = costumeSource.baseLayerMD5;
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const idParts = StringUtil.splitFirst(md5ext, '.');
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const idParts = StringUtil.splitFirst(md5ext, '.');
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const md5 = idParts[0];
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const md5 = idParts[0];
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const ext = idParts[1].toLowerCase();
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let ext;
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if (idParts.length === 2 && idParts[1]) {
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ext = idParts[1];
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} else {
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// Default to 'png' if baseLayerMD5 is not formatted correctly
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ext = 'png';
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// Fix costume md5 for later
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costume.md5 = `${costume.md5}.${ext}`;
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}
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costume.dataFormat = ext;
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costume.dataFormat = ext;
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costume.assetId = md5;
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costume.assetId = md5;
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if (costumeSource.textLayerMD5) {
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if (costumeSource.textLayerMD5) {
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BIN
test/fixtures/sb2-from-sb1-missing-backdrop-image.sb2
vendored
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BIN
test/fixtures/sb2-from-sb1-missing-backdrop-image.sb2
vendored
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Binary file not shown.
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@ -0,0 +1,41 @@
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const path = require('path');
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const test = require('tap').test;
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const makeTestStorage = require('../fixtures/make-test-storage');
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const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer;
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const VirtualMachine = require('../../src/virtual-machine');
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const projectUri = path.resolve(__dirname, '../fixtures/sb2-from-sb1-missing-backdrop-image.sb2');
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const project = readFileToBuffer(projectUri);
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const vm = new VirtualMachine();
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test('sb2 project (originally from Scratch 1.4) with missing backdrop image should load', t => {
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vm.attachStorage(makeTestStorage());
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// Evaluate playground data and exit
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vm.on('playgroundData', e => {
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const threads = JSON.parse(e.threads);
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t.ok(threads.length === 0);
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t.end();
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process.nextTick(process.exit);
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});
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vm.start();
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vm.clear();
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vm.setCompatibilityMode(false);
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vm.setTurboMode(false);
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t.doesNotThrow(() => {
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vm.loadProject(project).then(() => {
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t.equal(vm.runtime.targets.length, 2); // stage and default sprite
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vm.greenFlag();
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setTimeout(() => {
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vm.getPlaygroundData();
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vm.stopAll();
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}, 1000);
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});
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});
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});
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