From dd53b86b8c4b4ac4bcd6ec3b820e351737f664df Mon Sep 17 00:00:00 2001 From: Tim Mickel <tim.mickel@gmail.com> Date: Thu, 5 May 2016 13:09:37 -0400 Subject: [PATCH] Reduce amount of time for executing blocks --- src/engine/runtime.js | 2 +- src/engine/sequencer.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/engine/runtime.js b/src/engine/runtime.js index 2ce2c6354..0507b96b5 100644 --- a/src/engine/runtime.js +++ b/src/engine/runtime.js @@ -81,7 +81,7 @@ util.inherits(Runtime, EventEmitter); /** * How rapidly we try to step threads, in ms. */ -Runtime.THREAD_STEP_INTERVAL = 1000 / 60; +Runtime.THREAD_STEP_INTERVAL = 1000 / 30; /** * Block management: create blocks and stacks from a `create` event diff --git a/src/engine/sequencer.js b/src/engine/sequencer.js index 1fb187f0d..f495264c8 100644 --- a/src/engine/sequencer.js +++ b/src/engine/sequencer.js @@ -22,7 +22,7 @@ function Sequencer (runtime) { * In Scratch 2.0, this is set to 75% of the target stage frame-rate (30fps). * @const {!number} */ -Sequencer.WORK_TIME = 1000 / 60; +Sequencer.WORK_TIME = 10; /** * Step through all threads in `this.threads`, running them in order.