Move music-related unit tests into a separate file

This commit is contained in:
Eric Rosenbaum 2017-11-07 16:26:20 -05:00
parent 50c646259c
commit dc4767646f
2 changed files with 51 additions and 41 deletions

48
test/unit/blocks_music.js Normal file
View file

@ -0,0 +1,48 @@
const test = require('tap').test;
const Music = require('../../src/blocks/scratch3_music');
let playedDrum;
let playedInstrument;
const runtime = {
audioEngine: {
numDrums: 3,
numInstruments: 3,
instrumentPlayer: {
loadInstrument: instrument => (playedInstrument = instrument)
}
}
};
const blocks = new Music(runtime);
const util = {
target: {
audioPlayer: {
playDrumForBeats: drum => (playedDrum = drum)
}
}
};
test('playDrum uses 1-indexing and wrap clamps', t => {
let args = {DRUM: 1};
blocks.playDrumForBeats(args, util);
t.strictEqual(playedDrum, 0);
args = {DRUM: runtime.audioEngine.numDrums + 1};
blocks.playDrumForBeats(args, util);
t.strictEqual(playedDrum, 0);
t.end();
});
test('setInstrument uses 1-indexing and wrap clamps', t => {
// Stub getMusicState
blocks._getMusicState = () => ({});
let args = {INSTRUMENT: 1};
blocks.setInstrument(args, util);
t.strictEqual(playedInstrument, 0);
args = {INSTRUMENT: runtime.audioEngine.numInstruments + 1};
blocks.setInstrument(args, util);
t.strictEqual(playedInstrument, 0);
t.end();
});

View file

@ -1,18 +1,8 @@
const test = require('tap').test; const test = require('tap').test;
const Sound = require('../../src/blocks/scratch3_sound'); const Sound = require('../../src/blocks/scratch3_sound');
let playedSound; let playedSound;
let playedDrum;
let playedInstrument; const blocks = new Sound();
const runtime = {
audioEngine: {
numDrums: 3,
numInstruments: 3,
instrumentPlayer: {
loadInstrument: instrument => (playedInstrument = instrument)
}
}
};
const blocks = new Sound(runtime);
const util = { const util = {
target: { target: {
sprite: { sprite: {
@ -24,8 +14,7 @@ const util = {
] ]
}, },
audioPlayer: { audioPlayer: {
playSound: soundId => (playedSound = soundId), playSound: soundId => (playedSound = soundId)
playDrumForBeats: drum => (playedDrum = drum)
} }
} }
}; };
@ -82,30 +71,3 @@ test('playSound prioritizes sound name if given a string', t => {
t.strictEqual(playedSound, 'fourth soundId'); t.strictEqual(playedSound, 'fourth soundId');
t.end(); t.end();
}); });
test('playDrum uses 1-indexing and wrap clamps', t => {
let args = {DRUM: 1};
blocks.playDrumForBeats(args, util);
t.strictEqual(playedDrum, 0);
args = {DRUM: runtime.audioEngine.numDrums + 1};
blocks.playDrumForBeats(args, util);
t.strictEqual(playedDrum, 0);
t.end();
});
test('setInstrument uses 1-indexing and wrap clamps', t => {
// Stub getSoundState
blocks._getSoundState = () => ({});
let args = {INSTRUMENT: 1};
blocks.setInstrument(args, util);
t.strictEqual(playedInstrument, 0);
args = {INSTRUMENT: runtime.audioEngine.numInstruments + 1};
blocks.setInstrument(args, util);
t.strictEqual(playedInstrument, 0);
t.end();
});