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https://github.com/scratchfoundation/scratch-vm.git
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Move threads list to the Runtime
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parent
b6186a44f3
commit
dbfb3356c6
2 changed files with 26 additions and 15 deletions
src/engine
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@ -10,11 +10,27 @@ function Runtime () {
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EventEmitter.call(this);
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EventEmitter.call(this);
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// State for the runtime
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// State for the runtime
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/** @type {Object.<string, Object>} */
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/**
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* All blocks in the workspace.
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* Keys are block IDs, values are metadata about the block.
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* @type {Object.<string, Object>}
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*/
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this.blocks = {};
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this.blocks = {};
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/** @type {Array.<String>} */
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/**
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* All stacks in the workspace.
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* A list of block IDs that represent stacks (first block in stack).
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* @type {Array.<String>}
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*/
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this.stacks = [];
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this.stacks = [];
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/**
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* A list of threads that are currently running in the VM.
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* Threads are added when execution starts and pruned when execution ends.
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* @type {Array.<Thread>}
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*/
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this.threads = [];
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/** @type {!Sequencer} */
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/** @type {!Sequencer} */
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this.sequencer = new Sequencer();
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this.sequencer = new Sequencer();
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}
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}
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@ -1,13 +1,6 @@
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var Timer = require('../util/Timer');
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var Timer = require('../util/Timer');
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function Sequencer () {
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function Sequencer () {
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/**
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* A list of threads that are currently running in the VM.
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* Threads are added when execution starts and pruned when execution ends.
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* @type {Array.<Thread>}
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*/
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this.threads = [];
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/**
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/**
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* A utility timer for timing thread sequencing.
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* A utility timer for timing thread sequencing.
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* @type {!Timer}
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* @type {!Timer}
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@ -25,34 +18,36 @@ Sequencer.WORK_TIME = 1000 / 60;
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/**
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/**
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* Step through all threads in `this.threads`, running them in order.
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* Step through all threads in `this.threads`, running them in order.
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* @return {Array.<Thread>} New threads after this round of execution.
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*/
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*/
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Sequencer.prototype.stepThreads = function () {
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Sequencer.prototype.stepThreads = function (threads) {
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// Start counting toward WORK_TIME
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// Start counting toward WORK_TIME
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this.timer.start();
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this.timer.start();
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// While there are still threads to run and we are within WORK_TIME,
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// While there are still threads to run and we are within WORK_TIME,
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// continue executing threads.
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// continue executing threads.
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while (this.threads.length > 0 &&
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while (threads.length > 0 &&
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this.timer.timeElapsed() < Sequencer.WORK_TIME) {
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this.timer.timeElapsed() < Sequencer.WORK_TIME) {
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// New threads at the end of the iteration.
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// New threads at the end of the iteration.
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var newThreads = [];
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var newThreads = [];
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// Attempt to run each thread one time
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// Attempt to run each thread one time
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for (var i = 0; i < this.threads.length; i++) {
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for (var i = 0; i < threads.length; i++) {
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var activeThread = this.threads[i];
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var activeThread = threads[i];
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this.stepThread(activeThread);
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this.stepThread(activeThread);
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if (activeThread.nextBlock !== null) {
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if (activeThread.nextBlock !== null) {
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newThreads.push(activeThread);
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newThreads.push(activeThread);
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}
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}
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}
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}
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// Effectively filters out threads that have stopped.
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// Effectively filters out threads that have stopped.
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this.threads = newThreads;
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threads = newThreads;
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}
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}
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return threads;
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};
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};
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/**
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/**
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* Step the requested thread
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* Step the requested thread
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* @param {!Thread} thread Thread object to step
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* @param {!Thread} thread Thread object to step
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*/
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*/
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Sequencer.protoype.stepThread = function (thread) {
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Sequencer.prototype.stepThread = function (thread) {
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// @todo
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// @todo
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};
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};
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