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move promise into audio engine
changes to play note, play drum and rest blocks so their promises to wait are returned by the audio engine
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4298f4865f
commit
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1 changed files with 15 additions and 16 deletions
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@ -1,6 +1,5 @@
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var MathUtil = require('../util/math-util');
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var Cast = require('../util/cast');
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var Promise = require('promise');
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var Scratch3SoundBlocks = function (runtime) {
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/**
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@ -21,6 +20,7 @@ Scratch3SoundBlocks.prototype.getPrimitives = function () {
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sound_stopallsounds: this.stopAllSounds,
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sound_playnoteforbeats: this.playNoteForBeats,
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sound_playdrumforbeats: this.playDrumForBeats,
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sound_restforbeats: this.restForBeats,
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sound_setinstrumentto: this.setInstrument,
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sound_seteffectto: this.setEffect,
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sound_changeeffectby: this.changeEffect,
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@ -30,8 +30,9 @@ Scratch3SoundBlocks.prototype.getPrimitives = function () {
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sound_effects_menu: this.effectsMenu,
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sound_setvolumeto: this.setVolume,
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sound_changevolumeby: this.changeVolume,
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sound_sound_settempotobpm: this.setTempo,
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sound_changetempoby: this.changeTempo
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sound_settempotobpm: this.setTempo,
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sound_changetempoby: this.changeTempo,
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sound_tempo: this.getTempo
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};
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};
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@ -69,21 +70,15 @@ Scratch3SoundBlocks.prototype.stopAllSounds = function (args, util) {
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};
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Scratch3SoundBlocks.prototype.playNoteForBeats = function (args, util) {
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util.target.audioPlayer.playNoteForBeats(args.NOTE, args.BEATS);
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return new Promise(function (resolve) {
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setTimeout(function () {
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resolve();
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}, (1000 * args.BEATS));
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});
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return util.target.audioPlayer.playNoteForBeats(args.NOTE, args.BEATS);
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};
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Scratch3SoundBlocks.prototype.playDrumForBeats = function (args, util) {
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util.target.audioPlayer.playDrumForBeats(args.DRUM, args.BEATS);
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return new Promise(function (resolve) {
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setTimeout(function () {
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resolve();
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}, (1000 * args.BEATS));
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});
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return util.target.audioPlayer.playDrumForBeats(args.DRUM, args.BEATS);
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};
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Scratch3SoundBlocks.prototype.restForBeats = function (args, util) {
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return util.target.audioPlayer.waitForBeats(args.BEATS);
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};
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Scratch3SoundBlocks.prototype.setInstrument = function (args, util) {
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@ -125,6 +120,10 @@ Scratch3SoundBlocks.prototype.changeTempo = function (args, util) {
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util.target.audioPlayer.changeTempo(value);
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};
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Scratch3SoundBlocks.prototype.getTempo = function (args, util) {
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return util.target.audioPlayer.currentTempo;
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};
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Scratch3SoundBlocks.prototype.soundsMenu = function (args) {
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return args.SOUND_MENU;
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};
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