Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop

This commit is contained in:
Moran 2017-03-03 15:23:43 -05:00
commit d8e1d42bf2
33 changed files with 1689 additions and 92 deletions

8
.gitignore vendored
View file

@ -14,10 +14,4 @@ npm-*
# Build
/dist
/playground/assets
/playground/media
/playground/scratch-vm.js
/playground/scratch-vm.js.map
/playground/vendor.js
/playground/vendor.js.map
/playground/zenburn.css
/playground

View file

@ -31,7 +31,7 @@ npm start
```
## Playground
To run the Playground, make sure the dev server's running and go to [http://localhost:8073/](http://localhost:8073/) - you will be directed to the playground, which demonstrates various tools and internal state.
To run the Playground, make sure the dev server's running and go to [http://localhost:8073/playground/](http://localhost:8073/playground/) - you will be directed to the playground, which demonstrates various tools and internal state.
![VM Playground Screenshot](https://i.imgur.com/nOCNqEc.gif)
@ -50,7 +50,7 @@ npm run build
```
## How to include in a Node.js App
For an extended setup example, check out the /playground directory, which includes a fully running VM instance.
For an extended setup example, check out the /src/playground directory, which includes a fully running VM instance.
```js
var VirtualMachine = require('scratch-vm');
var vm = new VirtualMachine();

View file

@ -25,15 +25,16 @@
},
"devDependencies": {
"adm-zip": "0.4.7",
"babel-eslint": "7.1.1",
"babel-eslint": "^7.1.1",
"copy-webpack-plugin": "4.0.1",
"eslint": "3.15.0",
"eslint": "^3.16.0",
"eslint-config-scratch": "^3.1.0",
"expose-loader": "0.7.1",
"gh-pages": "0.12.0",
"highlightjs": "9.8.0",
"expose-loader": "0.7.3",
"gh-pages": "^0.12.0",
"highlightjs": "^9.8.0",
"htmlparser2": "3.9.2",
"json": "9.0.4",
"jsdom": "^9.11.0",
"json": "^9.0.4",
"lodash.defaultsdeep": "4.6.0",
"minilog": "3.1.0",
"promise": "7.1.1",
@ -41,10 +42,10 @@
"scratch-blocks": "latest",
"scratch-render": "latest",
"script-loader": "0.7.0",
"stats.js": "0.17.0",
"tap": "10.0.2",
"travis-after-all": "1.4.4",
"stats.js": "^0.17.0",
"tap": "^10.2.0",
"travis-after-all": "^1.4.4",
"webpack": "2.2.1",
"webpack-dev-server": "1.16.3"
"webpack-dev-server": "^2.4.1"
}
}

View file

@ -110,7 +110,7 @@ Scratch3ControlBlocks.prototype.stop = function (args, util) {
option === 'other scripts in stage') {
util.stopOtherTargetThreads();
} else if (option === 'this script') {
util.stopThread();
util.stopThisScript();
}
};

View file

@ -147,6 +147,7 @@ Scratch3PenBlocks.prototype._updatePenColor = function (penState) {
penState.penAttributes.color4f[0] = rgb.r / 255.0;
penState.penAttributes.color4f[1] = rgb.g / 255.0;
penState.penAttributes.color4f[2] = rgb.b / 255.0;
penState.penAttributes.color4f[3] = 1;
};
/**
@ -260,6 +261,8 @@ Scratch3PenBlocks.prototype.setPenColorToColor = function (args, util) {
penState.penAttributes.color4f[2] = rgb.b / 255.0;
if (rgb.hasOwnProperty('a')) { // Will there always be an 'a'?
penState.penAttributes.color4f[3] = rgb.a / 255.0;
} else {
penState.penAttributes.color4f[3] = 1;
}
};

View file

@ -135,8 +135,9 @@ Scratch3SoundBlocks.prototype.playNoteForBeats = function (args, util) {
var beats = Cast.toNumber(args.BEATS);
var soundState = this._getSoundState(util.target);
var inst = soundState.currentInstrument;
var vol = soundState.volume;
if (typeof this.runtime.audioEngine === 'undefined') return;
return this.runtime.audioEngine.playNoteForBeatsWithInst(note, beats, inst);
return this.runtime.audioEngine.playNoteForBeatsWithInstAndVol(note, beats, inst, vol);
};
Scratch3SoundBlocks.prototype.playDrumForBeats = function (args, util) {
@ -192,6 +193,7 @@ Scratch3SoundBlocks.prototype.changeEffect = function (args, util) {
Scratch3SoundBlocks.prototype.clearEffects = function (args, util) {
var soundState = this._getSoundState(util.target);
for (var effect in soundState.effects) {
if (!soundState.effects.hasOwnProperty(effect)) continue;
soundState.effects[effect] = 0;
}
if (util.target.audioPlayer === null) return;

View file

@ -24,6 +24,7 @@ var domToBlocks = function (blocksDOM) {
// Flatten blocks object into a list.
var blocksList = [];
for (var b in blocks) {
if (!blocks.hasOwnProperty(b)) continue;
blocksList.push(blocks[b]);
}
return blocksList;

View file

@ -149,6 +149,7 @@ Blocks.prototype.getTopLevelScript = function (id) {
*/
Blocks.prototype.getProcedureDefinition = function (name) {
for (var id in this._blocks) {
if (!this._blocks.hasOwnProperty(id)) continue;
var block = this._blocks[id];
if ((block.opcode === 'procedures_defnoreturn' ||
block.opcode === 'procedures_defreturn') &&
@ -166,6 +167,7 @@ Blocks.prototype.getProcedureDefinition = function (name) {
*/
Blocks.prototype.getProcedureParamNames = function (name) {
for (var id in this._blocks) {
if (!this._blocks.hasOwnProperty(id)) continue;
var block = this._blocks[id];
if ((block.opcode === 'procedures_defnoreturn' ||
block.opcode === 'procedures_defreturn') &&
@ -415,6 +417,7 @@ Blocks.prototype.blockToXML = function (blockId) {
}
// Add any inputs on this block.
for (var input in block.inputs) {
if (!block.inputs.hasOwnProperty(input)) continue;
var blockInput = block.inputs[input];
// Only encode a value tag if the value input is occupied.
if (blockInput.block || blockInput.shadow) {
@ -431,6 +434,7 @@ Blocks.prototype.blockToXML = function (blockId) {
}
// Add any fields on this block.
for (var field in block.fields) {
if (!block.fields.hasOwnProperty(field)) continue;
var blockField = block.fields[field];
var value = blockField.value;
if (typeof value === 'string') {

View file

@ -110,6 +110,7 @@ var execute = function (sequencer, thread) {
Object.keys(inputs).length === 0) {
// One field and no inputs - treat as arg.
for (var fieldKey in fields) { // One iteration.
if (!fields.hasOwnProperty(fieldKey)) continue;
handleReport(fields[fieldKey].value);
}
} else {
@ -126,11 +127,13 @@ var execute = function (sequencer, thread) {
// Add all fields on this block to the argValues.
for (var fieldName in fields) {
if (!fields.hasOwnProperty(fieldName)) continue;
argValues[fieldName] = fields[fieldName].value;
}
// Recursively evaluate input blocks.
for (var inputName in inputs) {
if (!inputs.hasOwnProperty(inputName)) continue;
var input = inputs[inputName];
var inputBlockId = input.block;
// Is there no value for this input waiting in the stack frame?
@ -183,8 +186,8 @@ var execute = function (sequencer, thread) {
stopOtherTargetThreads: function () {
runtime.stopForTarget(target, thread);
},
stopThread: function () {
sequencer.retireThread(thread);
stopThisScript: function () {
thread.stopThisScript();
},
startProcedure: function (procedureCode) {
sequencer.stepToProcedure(thread, procedureCode);
@ -233,8 +236,23 @@ var execute = function (sequencer, thread) {
primitiveReportedValue.then(function (resolvedValue) {
handleReport(resolvedValue);
if (typeof resolvedValue === 'undefined') {
do {
// In the case that the promise is the last block in the current thread stack
// We need to pop out repeatedly until we find the next block.
var popped = thread.popStack();
if (popped === null) {
return;
}
var nextBlockId = thread.target.blocks.getNextBlock(popped);
if (nextBlockId !== null) {
// A next block exists so break out this loop
break;
}
// Investigate the next block and if not in a loop,
// then repeat and pop the next item off the stack frame
var stackFrame = thread.peekStackFrame();
} while (stackFrame !== null && !stackFrame.isLoop);
thread.pushStack(nextBlockId);
} else {
thread.popStack();

View file

@ -414,7 +414,7 @@ Runtime.prototype.allScriptsDo = function (f, optTarget) {
if (optTarget) {
targets = [optTarget];
}
for (var t = 0; t < targets.length; t++) {
for (var t = targets.length - 1; t >= 0; t--) {
var target = targets[t];
var scripts = target.blocks.getScripts();
for (var j = 0; j < scripts.length; j++) {
@ -439,6 +439,12 @@ Runtime.prototype.startHats = function (requestedHatOpcode,
}
var instance = this;
var newThreads = [];
for (var opts in optMatchFields) {
if (!optMatchFields.hasOwnProperty(opts)) continue;
optMatchFields[opts] = optMatchFields[opts].toUpperCase();
}
// Consider all scripts, looking for hats with opcode `requestedHatOpcode`.
this.allScriptsDo(function (topBlockId, target) {
var potentialHatOpcode = target.blocks.getBlock(topBlockId).opcode;
@ -458,6 +464,7 @@ Runtime.prototype.startHats = function (requestedHatOpcode,
if (Object.keys(hatFields).length === 0) {
var hatInputs = target.blocks.getInputs(topBlockId);
for (var input in hatInputs) {
if (!hatInputs.hasOwnProperty(input)) continue;
var id = hatInputs[input].block;
var fields = target.blocks.getFields(id);
hatFields = Object.assign(fields, hatFields);
@ -466,7 +473,7 @@ Runtime.prototype.startHats = function (requestedHatOpcode,
if (optMatchFields) {
for (var matchField in optMatchFields) {
if (hatFields[matchField].value !==
if (hatFields[matchField].value.toUpperCase() !==
optMatchFields[matchField]) {
// Field mismatch.
return;
@ -587,6 +594,7 @@ Runtime.prototype.stopAll = function () {
Runtime.prototype._step = function () {
// Find all edge-activated hats, and add them to threads to be evaluated.
for (var hatType in this._hats) {
if (!this._hats.hasOwnProperty(hatType)) continue;
var hat = this._hats[hatType];
if (hat.edgeActivated) {
this.startHats(hatType);
@ -785,6 +793,18 @@ Runtime.prototype.getSpriteTargetByName = function (spriteName) {
}
};
/**
* Get a target by its drawable id.
* @param {number} drawableID drawable id of target to find
* @return {?Target} The target, if found
*/
Runtime.prototype.getTargetByDrawableId = function (drawableID) {
for (var i = 0; i < this.targets.length; i++) {
var target = this.targets[i];
if (target.drawableID === drawableID) return target;
}
};
/**
* Update the clone counter to track how many clones are created.
* @param {number} changeAmount How many clones have been created/destroyed.

View file

@ -140,6 +140,27 @@ Thread.prototype.popStack = function () {
return this.stack.pop();
};
/**
* Pop back down the stack frame until we hit a procedure call or the stack frame is emptied
*/
Thread.prototype.stopThisScript = function () {
var blockID = this.peekStack();
while (blockID !== null) {
var block = this.target.blocks.getBlock(blockID);
if (typeof block !== 'undefined' && block.opcode === 'procedures_callnoreturn') {
break;
}
this.popStack();
blockID = this.peekStack();
}
if (this.stack.length === 0) {
// Clean up!
this.requestScriptGlowInFrame = false;
this.status = Thread.STATUS_DONE;
}
};
/**
* Get top stack item.
* @return {?string} Block ID on top of stack.

View file

@ -56,7 +56,7 @@ Keyboard.prototype._keyCodeToScratchKey = function (keyCode) {
case 39: return 'right arrow';
case 40: return 'down arrow';
}
return null;
return '';
};
/**

View file

@ -46,7 +46,7 @@ Mouse.prototype.postData = function (data) {
}
if (typeof data.isDown !== 'undefined') {
this._isDown = data.isDown;
if (this._isDown) {
if (!this._isDown) {
this._activateClickHats(data.x, data.y);
}
}

View file

@ -1,4 +1,3 @@
var loadProject = function () {
var id = location.hash.substring(1);
if (id.length < 1 || !isFinite(id)) {
@ -7,7 +6,7 @@ var loadProject = function () {
var url = 'https://projects.scratch.mit.edu/internalapi/project/' +
id + '/get/';
var r = new XMLHttpRequest();
r.onreadystatechange = function() {
r.onreadystatechange = function () {
if (this.readyState === 4) {
if (r.status === 200) {
window.vm.loadProject(this.responseText);
@ -18,7 +17,7 @@ var loadProject = function () {
r.send();
};
window.onload = function() {
window.onload = function () {
// Lots of global variables to make debugging easier
// Instantiate the VM.
var vm = new window.VirtualMachine();
@ -60,6 +59,11 @@ window.onload = function() {
});
window.workspace = workspace;
// Filter available blocks
var toolbox = vm.filterToolbox(workspace.options.languageTree);
// var toolbox = workspace.options.languageTree;
workspace.updateToolbox(toolbox);
// Attach scratch-blocks events to VM.
workspace.addChangeListener(vm.blockListener);
var flyoutWorkspace = workspace.getFlyout().getWorkspace();
@ -74,7 +78,7 @@ window.onload = function() {
// Playground data tabs.
// Block representation tab.
var blockexplorer = document.getElementById('blockexplorer');
var updateBlockExplorer = function(blocks) {
var updateBlockExplorer = function (blocks) {
blockexplorer.innerHTML = JSON.stringify(blocks, null, 2);
window.hljs.highlightBlock(blockexplorer);
};
@ -83,7 +87,7 @@ window.onload = function() {
var threadexplorer = document.getElementById('threadexplorer');
var cachedThreadJSON = '';
var updateThreadExplorer = function (newJSON) {
if (newJSON != cachedThreadJSON) {
if (newJSON !== cachedThreadJSON) {
cachedThreadJSON = newJSON;
threadexplorer.innerHTML = cachedThreadJSON;
window.hljs.highlightBlock(threadexplorer);
@ -101,7 +105,7 @@ window.onload = function() {
// VM handlers.
// Receipt of new playground data (thread, block representations).
vm.on('playgroundData', function(data) {
vm.on('playgroundData', function (data) {
updateThreadExplorer(data.threads);
updateBlockExplorer(data.blocks);
});
@ -125,7 +129,7 @@ window.onload = function() {
var targetOption = document.createElement('option');
targetOption.setAttribute('value', data.targetList[i].id);
// If target id matches editingTarget id, select it.
if (data.targetList[i].id == data.editingTarget) {
if (data.targetList[i].id === data.editingTarget) {
targetOption.setAttribute('selected', 'selected');
}
targetOption.appendChild(
@ -139,23 +143,23 @@ window.onload = function() {
};
// Feedback for stacks and blocks running.
vm.on('SCRIPT_GLOW_ON', function(data) {
vm.on('SCRIPT_GLOW_ON', function (data) {
workspace.glowStack(data.id, true);
});
vm.on('SCRIPT_GLOW_OFF', function(data) {
vm.on('SCRIPT_GLOW_OFF', function (data) {
workspace.glowStack(data.id, false);
});
vm.on('BLOCK_GLOW_ON', function(data) {
vm.on('BLOCK_GLOW_ON', function (data) {
workspace.glowBlock(data.id, true);
});
vm.on('BLOCK_GLOW_OFF', function(data) {
vm.on('BLOCK_GLOW_OFF', function (data) {
workspace.glowBlock(data.id, false);
});
vm.on('VISUAL_REPORT', function(data) {
vm.on('VISUAL_REPORT', function (data) {
workspace.reportValue(data.id, data.value);
});
vm.on('SPRITE_INFO_REPORT', function(data) {
vm.on('SPRITE_INFO_REPORT', function (data) {
if (data.id !== selectedTarget.value) return; // Not the editingTarget
document.getElementById('sinfo-x').value = data.x;
document.getElementById('sinfo-y').value = data.y;
@ -213,7 +217,7 @@ window.onload = function() {
// Feed keyboard events as VM I/O events.
document.addEventListener('keydown', function (e) {
// Don't capture keys intended for Blockly inputs.
if (e.target != document && e.target != document.body) {
if (e.target !== document && e.target !== document.body) {
return;
}
window.vm.postIOData('keyboard', {
@ -222,7 +226,7 @@ window.onload = function() {
});
e.preventDefault();
});
document.addEventListener('keyup', function(e) {
document.addEventListener('keyup', function (e) {
// Always capture up events,
// even those that have switched to other targets.
window.vm.postIOData('keyboard', {
@ -230,7 +234,7 @@ window.onload = function() {
isDown: false
});
// E.g., prevent scroll.
if (e.target != document && e.target != document.body) {
if (e.target !== document && e.target !== document.body) {
e.preventDefault();
}
});
@ -239,25 +243,25 @@ window.onload = function() {
vm.start();
// Inform VM of animation frames.
var animate = function() {
var animate = function () {
stats.update();
requestAnimationFrame(animate);
};
requestAnimationFrame(animate);
// Handlers for green flag and stop all.
document.getElementById('greenflag').addEventListener('click', function() {
document.getElementById('greenflag').addEventListener('click', function () {
vm.greenFlag();
});
document.getElementById('stopall').addEventListener('click', function() {
document.getElementById('stopall').addEventListener('click', function () {
vm.stopAll();
});
document.getElementById('turbomode').addEventListener('change', function() {
document.getElementById('turbomode').addEventListener('change', function () {
var turboOn = document.getElementById('turbomode').checked;
vm.setTurboMode(turboOn);
});
document.getElementById('compatmode').addEventListener('change',
function() {
function () {
var compatibilityMode = document.getElementById('compatmode').checked;
vm.setCompatibilityMode(compatibilityMode);
});

View file

@ -104,6 +104,9 @@ var parseScratchObject = function (object, runtime, topLevel) {
if (object.hasOwnProperty('direction')) {
target.direction = object.direction;
}
if (object.hasOwnProperty('isDraggable')) {
target.draggable = object.isDraggable;
}
if (object.hasOwnProperty('scale')) {
// SB2 stores as 1.0 = 100%; we use % in the VM.
target.size = object.scale * 100;

View file

@ -33,6 +33,13 @@ var RenderedTarget = function (sprite, runtime) {
*/
this.drawableID = null;
/**
* Drag state of this rendered target. If true, x/y position can't be
* changed by blocks.
* @type {boolean}
*/
this.dragging = false;
/**
* Map of current graphic effect values.
* @type {!Object.<string, number>}
@ -106,6 +113,12 @@ RenderedTarget.prototype.y = 0;
*/
RenderedTarget.prototype.direction = 90;
/**
* Whether the rendered target is draggable on the stage
* @type {boolean}
*/
RenderedTarget.prototype.draggable = false;
/**
* Whether the rendered target is currently visible.
* @type {boolean}
@ -160,22 +173,27 @@ RenderedTarget.prototype.rotationStyle = (
* Set the X and Y coordinates.
* @param {!number} x New X coordinate, in Scratch coordinates.
* @param {!number} y New Y coordinate, in Scratch coordinates.
* @param {?boolean} force Force setting X/Y, in case of dragging
*/
RenderedTarget.prototype.setXY = function (x, y) {
if (this.isStage) {
return;
}
RenderedTarget.prototype.setXY = function (x, y, force) {
if (this.isStage) return;
if (this.dragging && !force) return;
var oldX = this.x;
var oldY = this.y;
this.x = x;
this.y = y;
if (this.renderer) {
var position = this.renderer.getFencedPositionOfDrawable(this.drawableID, [x, y]);
this.x = position[0];
this.y = position[1];
this.renderer.updateDrawableProperties(this.drawableID, {
position: [this.x, this.y]
position: position
});
if (this.visible) {
this.runtime.requestRedraw();
}
} else {
this.x = x;
this.y = y;
}
this.emit(RenderedTarget.EVENT_TARGET_MOVED, this, oldX, oldY);
this.runtime.spriteInfoReport(this);
@ -224,6 +242,16 @@ RenderedTarget.prototype.setDirection = function (direction) {
this.runtime.spriteInfoReport(this);
};
/**
* Set draggability; i.e., whether it's able to be dragged in the player
* @param {!boolean} draggable True if should be draggable.
*/
RenderedTarget.prototype.setDraggable = function (draggable) {
if (this.isStage) return;
this.draggable = !!draggable;
this.runtime.spriteInfoReport(this);
};
/**
* Set a say bubble.
* @param {?string} type Type of say bubble: "say", "think", or null.
@ -315,6 +343,7 @@ RenderedTarget.prototype.setEffect = function (effectName, value) {
*/
RenderedTarget.prototype.clearEffects = function () {
for (var effectName in this.effects) {
if (!this.effects.hasOwnProperty(effectName)) continue;
this.effects[effectName] = 0;
}
if (this.renderer) {
@ -422,20 +451,23 @@ RenderedTarget.prototype.updateAllDrawableProperties = function () {
if (this.renderer) {
var renderedDirectionScale = this._getRenderedDirectionAndScale();
var costume = this.sprite.costumes[this.currentCostume];
var bitmapResolution = costume.bitmapResolution || 1;
var props = {
position: [this.x, this.y],
direction: renderedDirectionScale.direction,
draggable: this.draggable,
scale: renderedDirectionScale.scale,
visible: this.visible,
skin: costume.skin,
costumeResolution: costume.bitmapResolution,
costumeResolution: bitmapResolution,
rotationCenter: [
costume.rotationCenterX / costume.bitmapResolution,
costume.rotationCenterY / costume.bitmapResolution
costume.rotationCenterX / bitmapResolution,
costume.rotationCenterY / bitmapResolution
]
};
for (var effectID in this.effects) {
props[effectID] = this.effects[effectID];
for (var effectName in this.effects) {
if (!this.effects.hasOwnProperty(effectName)) continue;
props[effectName] = this.effects[effectName];
}
this.renderer.updateDrawableProperties(this.drawableID, props);
if (this.visible) {
@ -582,7 +614,7 @@ RenderedTarget.prototype.goBackLayers = function (nLayers) {
/**
* Move behind some other rendered target.
* @param {!Clone} other Other rendered target to move behind.
* @param {!RenderedTarget} other Other rendered target to move behind.
*/
RenderedTarget.prototype.goBehindOther = function (other) {
if (this.renderer) {
@ -637,11 +669,11 @@ RenderedTarget.prototype.keepInFence = function (newX, newY, optFence) {
/**
* Make a clone, copying any run-time properties.
* If we've hit the global clone limit, returns null.
* @return {!RenderedTarget} New clone.
* @return {RenderedTarget} New clone.
*/
RenderedTarget.prototype.makeClone = function () {
if (!this.runtime.clonesAvailable() || this.isStage) {
return; // Hit max clone limit, or this is the stage.
return null; // Hit max clone limit, or this is the stage.
}
this.runtime.changeCloneCounter(1);
var newClone = this.sprite.createClone();
@ -649,6 +681,7 @@ RenderedTarget.prototype.makeClone = function () {
newClone.x = this.x;
newClone.y = this.y;
newClone.direction = this.direction;
newClone.draggable = this.draggable;
newClone.visible = this.visible;
newClone.size = this.size;
newClone.currentCostume = this.currentCostume;
@ -687,15 +720,19 @@ RenderedTarget.prototype.onStopAll = function () {
* @param {object} data An object with sprite info data to set.
*/
RenderedTarget.prototype.postSpriteInfo = function (data) {
var force = data.hasOwnProperty('force') ? data.force : null;
if (data.hasOwnProperty('x')) {
this.setXY(data.x, this.y);
this.setXY(data.x, this.y, force);
}
if (data.hasOwnProperty('y')) {
this.setXY(this.x, data.y);
this.setXY(this.x, data.y, force);
}
if (data.hasOwnProperty('direction')) {
this.setDirection(data.direction);
}
if (data.hasOwnProperty('draggable')) {
this.setDraggable(data.draggable);
}
if (data.hasOwnProperty('rotationStyle')) {
this.setRotationStyle(data.rotationStyle);
}
@ -704,6 +741,20 @@ RenderedTarget.prototype.postSpriteInfo = function (data) {
}
};
/**
* Put the sprite into the drag state. While in effect, setXY must be forced
*/
RenderedTarget.prototype.startDrag = function () {
this.dragging = true;
};
/**
* Remove the sprite from the drag state.
*/
RenderedTarget.prototype.stopDrag = function () {
this.dragging = false;
};
/**
* Serialize sprite info, used when emitting events about the sprite
* @returns {object} Sprite data as a simple object
@ -717,6 +768,7 @@ RenderedTarget.prototype.toJSON = function () {
y: this.y,
size: this.size,
direction: this.direction,
draggable: this.draggable,
costume: this.getCurrentCostume(),
costumeCount: this.getCostumes().length,
currentCostume: this.currentCostume,

View file

@ -46,7 +46,7 @@ var Sprite = function (blocks, runtime) {
/**
* Create a clone of this sprite.
* @returns {!Clone} Newly created clone.
* @returns {!RenderedTarget} Newly created clone.
*/
Sprite.prototype.createClone = function () {
var newClone = new RenderedTarget(this, this.runtime);

View file

@ -90,6 +90,15 @@ Cast.toRgbColorObject = function (value) {
return color;
};
/**
* Determine if a Scratch argument is a white space string (or null / empty).
* @param {*} val value to check.
* @return {boolean} True if the argument is all white spaces or null / empty.
*/
Cast.isWhiteSpace = function (val) {
return val === null || typeof val === 'string' && val.trim().length === 0;
};
/**
* Compare two values, using Scratch cast, case-insensitive string compare, etc.
* In Scratch 2.0, this is captured by `interp.compare.`
@ -100,6 +109,11 @@ Cast.toRgbColorObject = function (value) {
Cast.compare = function (v1, v2) {
var n1 = Number(v1);
var n2 = Number(v2);
if (n1 === 0 && Cast.isWhiteSpace(v1)) {
n1 = NaN;
} else if (n2 === 0 && Cast.isWhiteSpace(v2)) {
n2 = NaN;
}
if (isNaN(n1) || isNaN(n2)) {
// At least one argument can't be converted to a number.
// Scratch compares strings as case insensitive.

View file

@ -0,0 +1,53 @@
/**
* Filter Blockly toolbox XML node containing blocks to only those with
* valid opcodes. Return a copy of the node with valid blocks.
* @param {HTMLElement} node Blockly toolbox XML node
* @param {Array.<string>} opcodes Valid opcodes. Blocks producing other opcodes
* will be filtered.
* @returns {HTMLElement} filtered toolbox XML node
*/
var filterToolboxNode = function (node, opcodes) {
var filteredCategory = node.cloneNode();
for (var block = node.firstElementChild; block; block = block.nextElementSibling) {
if (block.nodeName.toLowerCase() !== 'block') continue;
var opcode = block.getAttribute('type').toLowerCase();
if (opcodes.indexOf(opcode) !== -1) {
filteredCategory.appendChild(block.cloneNode(true));
}
}
return filteredCategory;
};
/**
* Filter Blockly toolbox XML and return a copy which only contains blocks with
* existent opcodes. Categories with no valid children will be removed.
* @param {HTMLElement} toolbox Blockly toolbox XML node
* @param {Array.<string>} opcodes Valid opcodes. Blocks producing other opcodes
* will be filtered.
* @returns {HTMLElement} filtered toolbox XML node
*/
var filterToolbox = function (toolbox, opcodes) {
if (!toolbox.hasChildNodes()) return toolbox;
var filteredToolbox;
if (toolbox.firstElementChild.nodeName.toLowerCase() === 'category') {
filteredToolbox = toolbox.cloneNode();
for (
var category = toolbox.firstElementChild;
category;
category = category.nextElementSibling
) {
if (category.nodeName.toLowerCase() !== 'category') continue;
var filteredCategory = filterToolboxNode(category, opcodes);
if (filteredCategory.hasChildNodes() ||
filteredCategory.hasAttribute('custom')
) {
filteredToolbox.appendChild(filteredCategory);
}
}
} else {
filteredToolbox = filterToolboxNode(toolbox, opcodes);
}
return filteredToolbox;
};
module.exports = filterToolbox;

View file

@ -23,16 +23,35 @@ var Timer = function () {};
*/
Timer.prototype.startTime = 0;
/**
* Disable use of self.performance for now as it results in lower performance
* However, instancing it like below (caching the self.performance to a local variable) negates most of the issues.
* @type {boolean}
*/
var USE_PERFORMANCE = false;
/**
* Legacy object to allow for us to call now to get the old style date time (for backwards compatibility)
* @deprecated This is only called via the nowObj.now() if no other means is possible...
*/
var legacyDateCode = {
now: function () {
return new Date().getTime();
}
};
/**
* Use this object to route all time functions through single access points.
*/
var nowObj = (USE_PERFORMANCE && typeof self !== 'undefined' && self.performance && 'now' in self.performance) ?
self.performance : Date.now ? Date : legacyDateCode;
/**
* Return the currently known absolute time, in ms precision.
* @returns {number} ms elapsed since 1 January 1970 00:00:00 UTC.
*/
Timer.prototype.time = function () {
if (Date.now) {
return Date.now();
} else {
return new Date().getTime();
}
return nowObj.now();
};
/**
@ -43,12 +62,7 @@ Timer.prototype.time = function () {
* @returns {number} ms-scale accurate time relative to other relative times.
*/
Timer.prototype.relativeTime = function () {
if (typeof self !== 'undefined' &&
self.performance && 'now' in self.performance) {
return self.performance.now();
} else {
return this.time();
}
return nowObj.now();
};
/**
@ -56,15 +70,11 @@ Timer.prototype.relativeTime = function () {
* at the most accurate precision possible.
*/
Timer.prototype.start = function () {
this.startTime = this.relativeTime();
this.startTime = nowObj.now();
};
/**
* Check time elapsed since `timer.start` was called.
* @returns {number} Time elapsed, in ms (possibly sub-ms precision).
*/
Timer.prototype.timeElapsed = function () {
return this.relativeTime() - this.startTime;
return nowObj.now() - this.startTime;
};
module.exports = Timer;

View file

@ -1,6 +1,7 @@
var EventEmitter = require('events');
var util = require('util');
var filterToolbox = require('./util/filter-toolbox');
var Runtime = require('./engine/runtime');
var sb2 = require('./serialization/sb2');
@ -379,6 +380,41 @@ VirtualMachine.prototype.emitWorkspaceUpdate = function () {
});
};
/**
* Get a target id for a drawable id. Useful for interacting with the renderer
* @param {int} drawableId The drawable id to request the target id for
* @returns {?string} The target id, if found. Will also be null if the target found is the stage.
*/
VirtualMachine.prototype.getTargetIdForDrawableId = function (drawableId) {
var target = this.runtime.getTargetByDrawableId(drawableId);
if (target.hasOwnProperty('id') && target.hasOwnProperty('isStage') && !target.isStage) {
return target.id;
}
return null;
};
/**
* Put a target into a "drag" state, during which its X/Y positions will be unaffected
* by blocks.
* @param {string} targetId The id for the target to put into a drag state
*/
VirtualMachine.prototype.startDrag = function (targetId) {
var target = this.runtime.getTargetById(targetId);
if (target) {
target.startDrag();
this.setEditingTarget(target.id);
}
};
/**
* Remove a target from a drag state, so blocks may begin affecting X/Y position again
* @param {string} targetId The id for the target to remove from the drag state
*/
VirtualMachine.prototype.stopDrag = function (targetId) {
var target = this.runtime.getTargetById(targetId);
if (target) target.stopDrag();
};
/**
* Post/edit sprite info for the current editing target.
* @param {object} data An object with sprite info data to set.
@ -387,4 +423,17 @@ VirtualMachine.prototype.postSpriteInfo = function (data) {
this.editingTarget.postSpriteInfo(data);
};
/**
* Filter Blockly toolbox XML and return a copy which only contains blocks with
* existent opcodes. Categories with no valid children will be removed.
* @param {HTMLElement} toolbox Blockly toolbox XML node
* @returns {HTMLElement} filtered toolbox XML node
*/
VirtualMachine.prototype.filterToolbox = function (toolbox) {
var opcodes = Object.keys(this.runtime._primitives)
.concat(Object.keys(this.runtime._hats));
return filterToolbox(toolbox, opcodes);
};
module.exports = VirtualMachine;

5
test/fixtures/.eslintrc.js vendored Normal file
View file

@ -0,0 +1,5 @@
module.exports = {
rules: {
'max-len': [0]
}
};

BIN
test/fixtures/hat-execution-order.sb2 vendored Normal file

Binary file not shown.

840
test/fixtures/toolboxes.js vendored Normal file
View file

@ -0,0 +1,840 @@
var jsdom = require('jsdom').jsdom;
var categories = '<xml id="toolbox-categories" style="display: none">' +
'<category name="Motion" colour="#4C97FF" secondaryColour="#3373CC">' +
'<block type="motion_movesteps">' +
'<value name="STEPS">' +
'<shadow type="math_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_turnright">' +
'<value name="DEGREES">' +
'<shadow type="math_number">' +
'<field name="NUM">15</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_turnleft">' +
'<value name="DEGREES">' +
'<shadow type="math_number">' +
'<field name="NUM">15</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_pointindirection">' +
'<value name="DIRECTION">' +
'<shadow type="math_angle">' +
'<field name="NUM">90</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_pointtowards">' +
'<value name="TOWARDS">' +
'<shadow type="motion_pointtowards_menu">' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_gotoxy">' +
'<value name="X">' +
'<shadow type="math_number">' +
'<field name="NUM">0</field>' +
'</shadow>' +
'</value>' +
'<value name="Y">' +
'<shadow type="math_number">' +
'<field name="NUM">0</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_goto">' +
'<value name="TO">' +
'<shadow type="motion_goto_menu">' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_glidesecstoxy">' +
'<value name="SECS">' +
'<shadow type="math_number">' +
'<field name="NUM">1</field>' +
'</shadow>' +
'</value>' +
'<value name="X">' +
'<shadow type="math_number">' +
'<field name="NUM">0</field>' +
'</shadow>' +
'</value>' +
'<value name="Y">' +
'<shadow type="math_number">' +
'<field name="NUM">0</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_changexby">' +
'<value name="DX">' +
'<shadow type="math_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_setx">' +
'<value name="X">' +
'<shadow type="math_number">' +
'<field name="NUM">0</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_changeyby">' +
'<value name="DY">' +
'<shadow type="math_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_sety">' +
'<value name="Y">' +
'<shadow type="math_number">' +
'<field name="NUM">0</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_ifonedgebounce"></block>' +
'<block type="motion_setrotationstyle">' +
'<value name="STYLE">' +
'<shadow type="motion_setrotationstyle_menu"></shadow>' +
'</value>' +
'</block>' +
'<block type="motion_xposition"></block>' +
'<block type="motion_yposition"></block>' +
'<block type="motion_direction"></block>' +
'</category>' +
'<category name="Looks" colour="#9966FF" secondaryColour="#774DCB">' +
'<block type="looks_sayforsecs">' +
'<value name="MESSAGE">' +
'<shadow type="text">' +
'<field name="TEXT">Hello!</field>' +
'</shadow>' +
'</value>' +
'<value name="SECS">' +
'<shadow type="math_number">' +
'<field name="NUM">2</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="looks_say">' +
'<value name="MESSAGE">' +
'<shadow type="text">' +
'<field name="TEXT">Hello!</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="looks_thinkforsecs">' +
'<value name="MESSAGE">' +
'<shadow type="text">' +
'<field name="TEXT">Hmm...</field>' +
'</shadow>' +
'</value>' +
'<value name="SECS">' +
'<shadow type="math_number">' +
'<field name="NUM">2</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="looks_think">' +
'<value name="MESSAGE">' +
'<shadow type="text">' +
'<field name="TEXT">Hmm...</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="looks_show"></block>' +
'<block type="looks_hide"></block>' +
'<block type="looks_switchcostumeto">' +
'<value name="COSTUME">' +
'<shadow type="looks_costume"></shadow>' +
'</value>' +
'</block>' +
'<block type="looks_nextcostume"></block>' +
'<block type="looks_nextbackdrop"></block>' +
'<block type="looks_switchbackdropto">' +
'<value name="BACKDROP">' +
'<shadow type="looks_backdrops"></shadow>' +
'</value>' +
'</block>' +
'<block type="looks_switchbackdroptoandwait">' +
'<value name="BACKDROP">' +
'<shadow type="looks_backdrops"></shadow>' +
'</value>' +
'</block>' +
'<block type="looks_changeeffectby">' +
'<value name="EFFECT">' +
'<shadow type="looks_effectmenu"></shadow>' +
'</value>' +
'<value name="CHANGE">' +
'<shadow type="math_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="looks_seteffectto">' +
'<value name="EFFECT">' +
'<shadow type="looks_effectmenu"></shadow>' +
'</value>' +
'<value name="VALUE">' +
'<shadow type="math_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="looks_cleargraphiceffects"></block>' +
'<block type="looks_changesizeby">' +
'<value name="CHANGE">' +
'<shadow type="math_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="looks_setsizeto">' +
'<value name="SIZE">' +
'<shadow type="math_number">' +
'<field name="NUM">100</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="looks_gotofront"></block>' +
'<block type="looks_gobacklayers">' +
'<value name="NUM">' +
'<shadow type="math_integer">' +
'<field name="NUM">1</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="looks_costumeorder"></block>' +
'<block type="looks_backdroporder"></block>' +
'<block type="looks_backdropname"></block>' +
'<block type="looks_size"></block>' +
'</category>' +
'<category name="Sound" colour="#D65CD6" secondaryColour="#BD42BD">' +
'<block type="sound_play">' +
'<value name="SOUND_MENU">' +
'<shadow type="sound_sounds_menu"></shadow>' +
'</value>' +
'</block>' +
'<block type="sound_playuntildone">' +
'<value name="SOUND_MENU">' +
'<shadow type="sound_sounds_menu"></shadow>' +
'</value>' +
'</block>' +
'<block type="sound_stopallsounds"></block>' +
'<block type="sound_playdrumforbeats">' +
'<value name="DRUM">' +
'<shadow type="sound_drums_menu"></shadow>' +
'</value>' +
'<value name="BEATS">' +
'<shadow type="math_number">' +
'<field name="NUM">0.25</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="sound_restforbeats">' +
'<value name="BEATS">' +
'<shadow type="math_number">' +
'<field name="NUM">0.25</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="sound_playnoteforbeats">' +
'<value name="NOTE">' +
'<shadow type="math_number">' +
'<field name="NUM">60</field>' +
'</shadow>' +
'</value>' +
'<value name="BEATS">' +
'<shadow type="math_number">' +
'<field name="NUM">0.5</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="sound_setinstrumentto">' +
'<value name="INSTRUMENT">' +
'<shadow type="sound_instruments_menu"></shadow>' +
'</value>' +
'</block>' +
'<block type="sound_seteffectto">' +
'<value name="EFFECT">' +
'<shadow type="sound_effects_menu"></shadow>' +
'</value>' +
'<value name="VALUE">' +
'<shadow type="math_number">' +
'<field name="NUM">100</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="sound_changeeffectby">' +
'<value name="EFFECT">' +
'<shadow type="sound_effects_menu"></shadow>' +
'</value>' +
'<value name="VALUE">' +
'<shadow type="math_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="sound_cleareffects"></block>' +
'<block type="sound_changevolumeby">' +
'<value name="VOLUME">' +
'<shadow type="math_number">' +
'<field name="NUM">-10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="sound_setvolumeto">' +
'<value name="VOLUME">' +
'<shadow type="math_number">' +
'<field name="NUM">100</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="sound_volume"></block>' +
'<block type="sound_changetempoby">' +
'<value name="TEMPO">' +
'<shadow type="math_number">' +
'<field name="NUM">20</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="sound_settempotobpm">' +
'<value name="TEMPO">' +
'<shadow type="math_number">' +
'<field name="NUM">60</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="sound_tempo"></block>' +
'</category>' +
'<category name="Pen" colour="#00B295" secondaryColour="#0B8E69">' +
'<block type="pen_clear"></block>' +
'<block type="pen_stamp"></block>' +
'<block type="pen_pendown"></block>' +
'<block type="pen_penup"></block>' +
'<block type="pen_setpencolortocolor">' +
'<value name="COLOR">' +
'<shadow type="colour_picker">' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="pen_changepencolorby">' +
'<value name="COLOR">' +
'<shadow type="math_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="pen_setpencolortonum">' +
'<value name="COLOR">' +
'<shadow type="math_number">' +
'<field name="NUM">0</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="pen_changepenshadeby">' +
'<value name="SHADE">' +
'<shadow type="math_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="pen_setpenshadeto">' +
'<value name="SHADE">' +
'<shadow type="math_number">' +
'<field name="NUM">50</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="pen_changepensizeby">' +
'<value name="SIZE">' +
'<shadow type="math_number">' +
'<field name="NUM">1</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="pen_setpensizeto">' +
'<value name="SIZE">' +
'<shadow type="math_number">' +
'<field name="NUM">1</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'</category>' +
'<category name="Data" colour="#FF8C1A" secondaryColour="#DB6E00" custom="VARIABLE">' +
'</category>' +
'<category name="Lists" colour="#FF8C1A" secondaryColour="#DB6E00">' +
'<block type="data_listcontents"></block>' +
'<block type="data_addtolist">' +
'<value name="ITEM">' +
'<shadow type="text">' +
'<field name="TEXT">thing</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="data_deleteoflist">' +
'<value name="INDEX">' +
'<shadow type="data_listindexall">' +
'<field name="INDEX">1</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="data_insertatlist">' +
'<value name="INDEX">' +
'<shadow type="data_listindexrandom">' +
'<field name="INDEX">1</field>' +
'</shadow>' +
'</value>' +
'<value name="ITEM">' +
'<shadow type="text">' +
'<field name="TEXT">thing</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="data_replaceitemoflist">' +
'<value name="INDEX">' +
'<shadow type="data_listindexrandom">' +
'<field name="INDEX">1</field>' +
'</shadow>' +
'</value>' +
'<value name="ITEM">' +
'<shadow type="text">' +
'<field name="TEXT">thing</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="data_itemoflist">' +
'<value name="INDEX">' +
'<shadow type="data_listindexrandom">' +
'<field name="INDEX">1</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="data_lengthoflist"></block>' +
'<block type="data_listcontainsitem">' +
'<value name="ITEM">' +
'<shadow type="text">' +
'<field name="TEXT">thing</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="data_showlist"></block>' +
'<block type="data_hidelist"></block>' +
'</category>' +
'<category name="Events" colour="#FFD500" secondaryColour="#CC9900">' +
'<block type="event_whenflagclicked"></block>' +
'<block type="event_whenkeypressed">' +
'</block>' +
'<block type="event_whenthisspriteclicked"></block>' +
'<block type="event_whenbackdropswitchesto">' +
'</block>' +
'<block type="event_whengreaterthan">' +
'<value name="VALUE">' +
'<shadow type="math_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="event_whenbroadcastreceived">' +
'</block>' +
'<block type="event_broadcast">' +
'<value name="BROADCAST_OPTION">' +
'<shadow type="event_broadcast_menu"></shadow>' +
'</value>' +
'</block>' +
'<block type="event_broadcastandwait">' +
'<value name="BROADCAST_OPTION">' +
'<shadow type="event_broadcast_menu"></shadow>' +
'</value>' +
'</block>' +
'</category>' +
'<category name="Control" colour="#FFAB19" secondaryColour="#CF8B17">' +
'<block type="control_wait">' +
'<value name="DURATION">' +
'<shadow type="math_positive_number">' +
'<field name="NUM">1</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="control_repeat">' +
'<value name="TIMES">' +
'<shadow type="math_whole_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="control_forever"></block>' +
'<block type="control_if"></block>' +
'<block type="control_if_else"></block>' +
'<block type="control_wait_until"></block>' +
'<block type="control_repeat_until"></block>' +
'<block type="control_stop"></block>' +
'<block type="control_start_as_clone"></block>' +
'<block type="control_create_clone_of">' +
'<value name="CLONE_OPTION">' +
'<shadow type="control_create_clone_of_menu"></shadow>' +
'</value>' +
'</block>' +
'<block type="control_delete_this_clone"></block>' +
'</category>' +
'<category name="Sensing" colour="#4CBFE6" secondaryColour="#2E8EB8">' +
'<block type="sensing_touchingobject">' +
'<value name="TOUCHINGOBJECTMENU">' +
'<shadow type="sensing_touchingobjectmenu"></shadow>' +
'</value>' +
'</block>' +
'<block type="sensing_touchingcolor">' +
'<value name="COLOR">' +
'<shadow type="colour_picker"></shadow>' +
'</value>' +
'</block>' +
'<block type="sensing_coloristouchingcolor">' +
'<value name="COLOR">' +
'<shadow type="colour_picker"></shadow>' +
'</value>' +
'<value name="COLOR2">' +
'<shadow type="colour_picker"></shadow>' +
'</value>' +
'</block>' +
'<block type="sensing_distanceto">' +
'<value name="DISTANCETOMENU">' +
'<shadow type="sensing_distancetomenu"></shadow>' +
'</value>' +
'</block>' +
'<block type="sensing_askandwait">' +
'<value name="QUESTION">' +
'<shadow type="text">' +
'<field name="TEXT">What\'s your name?</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="sensing_answer"></block>' +
'<block type="sensing_keypressed">' +
'<value name="KEY_OPTION">' +
'<shadow type="sensing_keyoptions"></shadow>' +
'</value>' +
'</block>' +
'<block type="sensing_mousedown"></block>' +
'<block type="sensing_mousex"></block>' +
'<block type="sensing_mousey"></block>' +
'<block type="sensing_loudness"></block>' +
'<block type="sensing_videoon">' +
'<value name="VIDEOONMENU1">' +
'<shadow type="sensing_videoonmenuone"></shadow>' +
'</value>' +
'<value name="VIDEOONMENU2">' +
'<shadow type="sensing_videoonmenutwo"></shadow>' +
'</value>' +
'</block>' +
'<block type="sensing_videotoggle">' +
'<value name="VIDEOTOGGLEMENU">' +
'<shadow type="sensing_videotogglemenu"></shadow>' +
'</value>' +
'</block>' +
'<block type="sensing_setvideotransparency">' +
'<value name="TRANSPARENCY">' +
'<shadow type="math_number">' +
'<field name="NUM">50</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="sensing_timer"></block>' +
'<block type="sensing_resettimer"></block>' +
'<block type="sensing_of">' +
'<value name="PROPERTY">' +
'<shadow type="sensing_of_property_menu"></shadow>' +
'</value>' +
'<value name="OBJECT">' +
'<shadow type="sensing_of_object_menu"></shadow>' +
'</value>' +
'</block>' +
'<block type="sensing_current">' +
'<value name="CURRENTMENU">' +
'<shadow type="sensing_currentmenu"></shadow>' +
'</value>' +
'</block>' +
'<block type="sensing_dayssince2000"></block>' +
'<block type="sensing_username"></block>' +
'</category>' +
'<category name="Operators" colour="#40BF4A" secondaryColour="#389438">' +
'<block type="operator_add">' +
'<value name="NUM1">' +
'<shadow type="math_number">' +
'<field name="NUM"></field>' +
'</shadow>' +
'</value>' +
'<value name="NUM2">' +
'<shadow type="math_number">' +
'<field name="NUM"></field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="operator_subtract">' +
'<value name="NUM1">' +
'<shadow type="math_number">' +
'<field name="NUM"></field>' +
'</shadow>' +
'</value>' +
'<value name="NUM2">' +
'<shadow type="math_number">' +
'<field name="NUM"></field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="operator_multiply">' +
'<value name="NUM1">' +
'<shadow type="math_number">' +
'<field name="NUM"></field>' +
'</shadow>' +
'</value>' +
'<value name="NUM2">' +
'<shadow type="math_number">' +
'<field name="NUM"></field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="operator_divide">' +
'<value name="NUM1">' +
'<shadow type="math_number">' +
'<field name="NUM"></field>' +
'</shadow>' +
'</value>' +
'<value name="NUM2">' +
'<shadow type="math_number">' +
'<field name="NUM"></field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="operator_random">' +
'<value name="FROM">' +
'<shadow type="math_number">' +
'<field name="NUM">1</field>' +
'</shadow>' +
'</value>' +
'<value name="TO">' +
'<shadow type="math_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="operator_lt">' +
'<value name="OPERAND1">' +
'<shadow type="text">' +
'<field name="TEXT"></field>' +
'</shadow>' +
'</value>' +
'<value name="OPERAND2">' +
'<shadow type="text">' +
'<field name="TEXT"></field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="operator_equals">' +
'<value name="OPERAND1">' +
'<shadow type="text">' +
'<field name="TEXT"></field>' +
'</shadow>' +
'</value>' +
'<value name="OPERAND2">' +
'<shadow type="text">' +
'<field name="TEXT"></field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="operator_gt">' +
'<value name="OPERAND1">' +
'<shadow type="text">' +
'<field name="TEXT"></field>' +
'</shadow>' +
'</value>' +
'<value name="OPERAND2">' +
'<shadow type="text">' +
'<field name="TEXT"></field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="operator_and"></block>' +
'<block type="operator_or"></block>' +
'<block type="operator_not"></block>' +
'<block type="operator_join">' +
'<value name="STRING1">' +
'<shadow type="text">' +
'<field name="TEXT">hello</field>' +
'</shadow>' +
'</value>' +
'<value name="STRING2">' +
'<shadow type="text">' +
'<field name="TEXT">world</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="operator_letter_of">' +
'<value name="LETTER">' +
'<shadow type="math_whole_number">' +
'<field name="NUM">1</field>' +
'</shadow>' +
'</value>' +
'<value name="STRING">' +
'<shadow type="text">' +
'<field name="TEXT">world</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="operator_length">' +
'<value name="STRING">' +
'<shadow type="text">' +
'<field name="TEXT">world</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="operator_mod">' +
'<value name="NUM1">' +
'<shadow type="math_number">' +
'<field name="NUM"></field>' +
'</shadow>' +
'</value>' +
'<value name="NUM2">' +
'<shadow type="math_number">' +
'<field name="NUM"></field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="operator_round">' +
'<value name="NUM">' +
'<shadow type="math_number">' +
'<field name="NUM"></field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="operator_mathop">' +
'<value name="OPERATOR">' +
'<shadow type="operator_mathop_menu"></shadow>' +
'</value>' +
'<value name="NUM">' +
'<shadow type="math_number">' +
'<field name="NUM"></field>' +
'</shadow>' +
'</value>' +
'</block>' +
'</category>' +
'<category name="More Blocks" colour="#FF6680" secondaryColour="#FF3355" custom="PROCEDURE"></category>' +
'</xml>';
var simple = '<xml id="toolbox-simple" style="display: none">' +
'<block type="motion_movesteps">' +
'<value name="STEPS">' +
'<shadow type="math_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_turnright">' +
'<value name="DEGREES">' +
'<shadow type="math_number">' +
'<field name="NUM">15</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_turnleft">' +
'<value name="DEGREES">' +
'<shadow type="math_number">' +
'<field name="NUM">15</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_pointindirection">' +
'<value name="DIRECTION">' +
'<shadow type="math_angle">' +
'<field name="NUM">90</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_pointtowards">' +
'<value name="TOWARDS">' +
'<shadow type="motion_pointtowards_menu">' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_gotoxy">' +
'<value name="X">' +
'<shadow type="math_number">' +
'<field name="NUM">0</field>' +
'</shadow>' +
'</value>' +
'<value name="Y">' +
'<shadow type="math_number">' +
'<field name="NUM">0</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_goto">' +
'<value name="TO">' +
'<shadow type="motion_goto_menu">' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_glidesecstoxy">' +
'<value name="SECS">' +
'<shadow type="math_number">' +
'<field name="NUM">1</field>' +
'</shadow>' +
'</value>' +
'<value name="X">' +
'<shadow type="math_number">' +
'<field name="NUM">0</field>' +
'</shadow>' +
'</value>' +
'<value name="Y">' +
'<shadow type="math_number">' +
'<field name="NUM">0</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_changexby">' +
'<value name="DX">' +
'<shadow type="math_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_setx">' +
'<value name="X">' +
'<shadow type="math_number">' +
'<field name="NUM">0</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_changeyby">' +
'<value name="DY">' +
'<shadow type="math_number">' +
'<field name="NUM">10</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_sety">' +
'<value name="Y">' +
'<shadow type="math_number">' +
'<field name="NUM">0</field>' +
'</shadow>' +
'</value>' +
'</block>' +
'<block type="motion_ifonedgebounce"></block>' +
'<block type="motion_setrotationstyle">' +
'<value name="STYLE">' +
'<shadow type="motion_setrotationstyle_menu"></shadow>' +
'</value>' +
'</block>' +
'<block type="motion_xposition"></block>' +
'<block type="motion_yposition"></block>' +
'<block type="motion_direction"></block>' +
'</xml>';
var empty = '<xml id="toolbox-simple" style="display: none"></xml>';
module.exports = {
categories: jsdom(categories).body.firstElementChild,
simple: jsdom(simple).body.firstElementChild,
empty: jsdom(empty).body.firstElementChild
};

View file

@ -34,6 +34,7 @@ test('complex', function (t) {
x: 0,
y: 10,
direction: 90,
draggable: true,
rotationStyle: 'all around',
visible: true
});

View file

@ -0,0 +1,39 @@
var path = require('path');
var test = require('tap').test;
var extract = require('../fixtures/extract');
var VirtualMachine = require('../../src/index');
var projectUri = path.resolve(__dirname, '../fixtures/hat-execution-order.sb2');
var project = extract(projectUri);
test('complex', function (t) {
var vm = new VirtualMachine();
// Evaluate playground data and exit
vm.on('playgroundData', function (e) {
var threads = JSON.parse(e.threads);
t.ok(threads.length === 0);
var results = vm.runtime.targets[0].lists.results.contents;
t.deepEqual(results, ['3', '2', '1', 'stage']);
t.end();
process.nextTick(process.exit);
});
// Start VM, load project, and run
t.doesNotThrow(function () {
vm.start();
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project);
vm.greenFlag();
});
// After two seconds, get playground data and stop
setTimeout(function () {
vm.getPlaygroundData();
vm.stopAll();
}, 2000);
});

View file

@ -104,7 +104,7 @@ test('stop', function (t) {
var state = {
stopAll: 0,
stopOtherTargetThreads: 0,
stopThread: 0
stopThisScript: 0
};
var util = {
stopAll: function () {
@ -113,8 +113,8 @@ test('stop', function (t) {
stopOtherTargetThreads: function () {
state.stopOtherTargetThreads++;
},
stopThread: function () {
state.stopThread++;
stopThisScript: function () {
state.stopThisScript++;
}
};
@ -125,6 +125,6 @@ test('stop', function (t) {
c.stop({STOP_OPTION: 'this script'}, util);
t.strictEqual(state.stopAll, 1);
t.strictEqual(state.stopOtherTargetThreads, 2);
t.strictEqual(state.stopThread, 1);
t.strictEqual(state.stopThisScript, 1);
t.end();
});

View file

@ -1,8 +1,178 @@
var test = require('tap').test;
var Sequencer = require('../../src/engine/sequencer');
var Runtime = require('../../src/engine/runtime');
var Thread = require('../../src/engine/thread');
var RenderedTarget = require('../../src/sprites/rendered-target');
var Sprite = require('../../src/sprites/sprite');
test('spec', function (t) {
t.type(Sequencer, 'function');
// @todo
var r = new Runtime();
var s = new Sequencer(r);
t.type(s, 'object');
t.ok(s instanceof Sequencer);
t.type(s.stepThreads, 'function');
t.type(s.stepThread, 'function');
t.type(s.stepToBranch, 'function');
t.type(s.stepToProcedure, 'function');
t.type(s.retireThread, 'function');
t.end();
});
var randomString = function () {
var top = Math.random().toString(36);
return top.substring(7);
};
var generateBlock = function (id) {
var block = {fields: Object,
id: id,
inputs: {},
STEPS: Object,
block: 'fakeBlock',
name: 'fakeName',
next: null,
opcode: 'procedures_defnoreturn',
mutation: {proccode: 'fakeCode'},
parent: null,
shadow: false,
topLevel: true,
x: 0,
y: 0
};
return block;
};
var generateBlockInput = function (id, next, inp) {
var block = {fields: Object,
id: id,
inputs: {SUBSTACK: {block: inp, name: 'SUBSTACK'}},
STEPS: Object,
block: 'fakeBlock',
name: 'fakeName',
next: next,
opcode: 'procedures_defnoreturn',
mutation: {proccode: 'fakeCode'},
parent: null,
shadow: false,
topLevel: true,
x: 0,
y: 0
};
return block;
};
var generateThread = function (runtime) {
var s = new Sprite();
var rt = new RenderedTarget(s, runtime);
var th = new Thread(randomString());
var next = randomString();
var inp = randomString();
var name = th.topBlock;
rt.blocks.createBlock(generateBlockInput(name, next, inp));
th.pushStack(name);
rt.blocks.createBlock(generateBlock(inp));
for (var i = 0; i < 10; i++) {
name = next;
next = randomString();
inp = randomString();
rt.blocks.createBlock(generateBlockInput(name, next, inp));
th.pushStack(name);
rt.blocks.createBlock(generateBlock(inp));
}
rt.blocks.createBlock(generateBlock(next));
th.pushStack(next);
th.target = rt;
runtime.threads.push(th);
return th;
};
test('stepThread', function (t) {
var r = new Runtime();
var s = new Sequencer(r);
var th = generateThread(r);
t.notEquals(th.status, Thread.STATUS_DONE);
s.stepThread(th);
t.strictEquals(th.status, Thread.STATUS_DONE);
th = generateThread(r);
th.status = Thread.STATUS_YIELD;
s.stepThread(th);
t.notEquals(th.status, Thread.STATUS_DONE);
th.status = Thread.STATUS_PROMISE_WAIT;
s.stepThread(th);
t.notEquals(th.status, Thread.STATUS_DONE);
t.end();
});
test('stepToBranch', function (t) {
var r = new Runtime();
var s = new Sequencer(r);
var th = generateThread(r);
s.stepToBranch(th, 2, false);
t.strictEquals(th.peekStack(), null);
th.popStack();
s.stepToBranch(th, 1, false);
t.strictEquals(th.peekStack(), null);
th.popStack();
th.popStack();
s.stepToBranch(th, 1, false);
t.notEquals(th.peekStack(), null);
t.end();
});
test('retireThread', function (t) {
var r = new Runtime();
var s = new Sequencer(r);
var th = generateThread(r);
t.strictEquals(th.stack.length, 12);
s.retireThread(th);
t.strictEquals(th.stack.length, 0);
t.strictEquals(th.status, Thread.STATUS_DONE);
t.end();
});
test('stepToProcedure', function (t) {
var r = new Runtime();
var s = new Sequencer(r);
var th = generateThread(r);
var expectedBlock = th.peekStack();
s.stepToProcedure(th, '');
t.strictEquals(th.peekStack(), expectedBlock);
s.stepToProcedure(th, 'faceCode');
t.strictEquals(th.peekStack(), expectedBlock);
s.stepToProcedure(th, 'faceCode');
th.target.blocks.getBlock(th.stack[th.stack.length - 4]).mutation.proccode = 'othercode';
expectedBlock = th.stack[th.stack.length - 4];
s.stepToProcedure(th, 'othercode');
t.strictEquals(th.peekStack(), expectedBlock);
t.end();
});
test('stepThreads', function (t) {
var r = new Runtime();
r.currentStepTime = Infinity;
var s = new Sequencer(r);
t.strictEquals(s.stepThreads().length, 0);
generateThread(r);
t.strictEquals(r.threads.length, 1);
t.strictEquals(s.stepThreads().length, 0);
r.threads[0].status = Thread.STATUS_RUNNING;
t.strictEquals(s.stepThreads().length, 1);
t.end();
});

View file

@ -1,8 +1,277 @@
var test = require('tap').test;
var Thread = require('../../src/engine/thread');
var RenderedTarget = require('../../src/sprites/rendered-target');
var Sprite = require('../../src/sprites/sprite');
test('spec', function (t) {
t.type(Thread, 'function');
// @todo
var th = new Thread('arbitraryString');
t.type(th, 'object');
t.ok(th instanceof Thread);
t.type(th.pushStack, 'function');
t.type(th.reuseStackForNextBlock, 'function');
t.type(th.popStack, 'function');
t.type(th.stopThisScript, 'function');
t.type(th.peekStack, 'function');
t.type(th.peekStackFrame, 'function');
t.type(th.peekParentStackFrame, 'function');
t.type(th.pushReportedValue, 'function');
t.type(th.pushParam, 'function');
t.type(th.peekStack, 'function');
t.type(th.getParam, 'function');
t.type(th.atStackTop, 'function');
t.type(th.goToNextBlock, 'function');
t.type(th.isRecursiveCall, 'function');
t.end();
});
test('pushStack', function (t) {
var th = new Thread('arbitraryString');
th.pushStack('arbitraryString');
t.end();
});
test('popStack', function (t) {
var th = new Thread('arbitraryString');
th.pushStack('arbitraryString');
t.strictEquals(th.popStack(), 'arbitraryString');
t.strictEquals(th.popStack(), undefined);
t.end();
});
test('atStackTop', function (t) {
var th = new Thread('arbitraryString');
th.pushStack('arbitraryString');
th.pushStack('secondString');
t.strictEquals(th.atStackTop(), false);
th.popStack();
t.strictEquals(th.atStackTop(), true);
t.end();
});
test('reuseStackForNextBlock', function (t) {
var th = new Thread('arbitraryString');
th.pushStack('arbitraryString');
th.reuseStackForNextBlock('secondString');
t.strictEquals(th.popStack(), 'secondString');
t.end();
});
test('peekStackFrame', function (t) {
var th = new Thread('arbitraryString');
th.pushStack('arbitraryString');
t.strictEquals(th.peekStackFrame().warpMode, false);
th.popStack();
t.strictEquals(th.peekStackFrame(), null);
t.end();
});
test('peekParentStackFrame', function (t) {
var th = new Thread('arbitraryString');
th.pushStack('arbitraryString');
th.peekStackFrame().warpMode = true;
t.strictEquals(th.peekParentStackFrame(), null);
th.pushStack('secondString');
t.strictEquals(th.peekParentStackFrame().warpMode, true);
t.end();
});
test('pushReportedValue', function (t) {
var th = new Thread('arbitraryString');
th.pushStack('arbitraryString');
th.pushStack('secondString');
th.pushReportedValue('value');
t.strictEquals(th.peekParentStackFrame().reported.null, 'value');
t.end();
});
test('peekStack', function (t) {
var th = new Thread('arbitraryString');
th.pushStack('arbitraryString');
t.strictEquals(th.peekStack(), 'arbitraryString');
th.popStack();
t.strictEquals(th.peekStack(), null);
t.end();
});
test('PushGetParam', function (t) {
var th = new Thread('arbitraryString');
th.pushStack('arbitraryString');
th.pushParam('testParam', 'testValue');
t.strictEquals(th.peekStackFrame().params.testParam, 'testValue');
t.strictEquals(th.getParam('testParam'), 'testValue');
t.end();
});
test('goToNextBlock', function (t) {
var th = new Thread('arbitraryString');
var s = new Sprite();
var rt = new RenderedTarget(s, null);
var block1 = {fields: Object,
id: 'arbitraryString',
inputs: Object,
STEPS: Object,
block: 'fakeBlock',
name: 'STEPS',
next: 'secondString',
opcode: 'motion_movesteps',
parent: null,
shadow: false,
topLevel: true,
x: 0,
y: 0
};
var block2 = {fields: Object,
id: 'secondString',
inputs: Object,
STEPS: Object,
block: 'fakeBlock',
name: 'STEPS',
next: null,
opcode: 'procedures_callnoreturn',
mutation: {proccode: 'fakeCode'},
parent: null,
shadow: false,
topLevel: true,
x: 0,
y: 0
};
rt.blocks.createBlock(block1);
rt.blocks.createBlock(block2);
rt.blocks.createBlock(block2);
th.target = rt;
t.strictEquals(th.peekStack(), null);
th.pushStack('secondString');
t.strictEquals(th.peekStack(), 'secondString');
th.goToNextBlock();
t.strictEquals(th.peekStack(), null);
th.pushStack('secondString');
th.pushStack('arbitraryString');
t.strictEquals(th.peekStack(), 'arbitraryString');
th.goToNextBlock();
t.strictEquals(th.peekStack(), 'secondString');
th.goToNextBlock();
t.strictEquals(th.peekStack(), null);
t.end();
});
test('stopThisScript', function (t) {
var th = new Thread('arbitraryString');
var s = new Sprite();
var rt = new RenderedTarget(s, null);
var block1 = {fields: Object,
id: 'arbitraryString',
inputs: Object,
STEPS: Object,
block: 'fakeBlock',
name: 'STEPS',
next: null,
opcode: 'motion_movesteps',
parent: null,
shadow: false,
topLevel: true,
x: 0,
y: 0
};
var block2 = {fields: Object,
id: 'secondString',
inputs: Object,
STEPS: Object,
block: 'fakeBlock',
name: 'STEPS',
next: null,
opcode: 'procedures_callnoreturn',
mutation: {proccode: 'fakeCode'},
parent: null,
shadow: false,
topLevel: true,
x: 0,
y: 0
};
rt.blocks.createBlock(block1);
rt.blocks.createBlock(block2);
th.target = rt;
th.stopThisScript();
t.strictEquals(th.peekStack(), null);
th.pushStack('arbitraryString');
t.strictEquals(th.peekStack(), 'arbitraryString');
th.stopThisScript();
t.strictEquals(th.peekStack(), null);
th.pushStack('arbitraryString');
th.pushStack('secondString');
th.stopThisScript();
t.strictEquals(th.peekStack(), 'secondString');
t.end();
});
test('isRecursiveCall', function (t) {
var th = new Thread('arbitraryString');
var s = new Sprite();
var rt = new RenderedTarget(s, null);
var block1 = {fields: Object,
id: 'arbitraryString',
inputs: Object,
STEPS: Object,
block: 'fakeBlock',
name: 'STEPS',
next: null,
opcode: 'motion_movesteps',
parent: null,
shadow: false,
topLevel: true,
x: 0,
y: 0
};
var block2 = {fields: Object,
id: 'secondString',
inputs: Object,
STEPS: Object,
block: 'fakeBlock',
name: 'STEPS',
next: null,
opcode: 'procedures_callnoreturn',
mutation: {proccode: 'fakeCode'},
parent: null,
shadow: false,
topLevel: true,
x: 0,
y: 0
};
rt.blocks.createBlock(block1);
rt.blocks.createBlock(block2);
th.target = rt;
t.strictEquals(th.isRecursiveCall('fakeCode'), false);
th.pushStack('secondString');
t.strictEquals(th.isRecursiveCall('fakeCode'), false);
th.pushStack('arbitraryString');
t.strictEquals(th.isRecursiveCall('fakeCode'), true);
th.pushStack('arbitraryString');
t.strictEquals(th.isRecursiveCall('fakeCode'), true);
th.popStack();
t.strictEquals(th.isRecursiveCall('fakeCode'), true);
th.popStack();
t.strictEquals(th.isRecursiveCall('fakeCode'), false);
th.popStack();
t.strictEquals(th.isRecursiveCall('fakeCode'), false);
t.end();
});

View file

@ -0,0 +1,22 @@
var toolboxes = require('../fixtures/toolboxes');
var test = require('tap').test;
var filterToolbox = require('../../src/util/filter-toolbox');
test('categories', function (t) {
var filteredToolbox = filterToolbox(toolboxes.categories, ['motion_movesteps']);
t.strictEqual(filteredToolbox.children.length, 3);
t.strictEqual(filteredToolbox.firstElementChild.children.length, 1);
t.end();
});
test('simple', function (t) {
var filteredToolbox = filterToolbox(toolboxes.simple, ['motion_movesteps']);
t.strictEqual(filteredToolbox.children.length, 1);
t.end();
});
test('empty', function (t) {
var filteredToolbox = filterToolbox(toolboxes.empty, ['motion_movesteps']);
t.strictEqual(filteredToolbox.children.length, 0);
t.end();
});

View file

@ -5,7 +5,7 @@ var webpack = require('webpack');
var base = {
devServer: {
contentBase: path.resolve(__dirname, 'playground'),
contentBase: false,
host: '0.0.0.0',
port: process.env.PORT || 8073
},
@ -108,6 +108,8 @@ module.exports = [
to: 'media'
}, {
from: 'node_modules/highlightjs/styles/zenburn.css'
}, {
from: 'src/playground'
}])
])
})