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Add opcodes for new looks reporters with menu for costume number/name
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commit
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1 changed files with 13 additions and 11 deletions
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@ -236,9 +236,8 @@ class Scratch3LooksBlocks {
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looks_gotofrontback: this.goToFrontBack,
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looks_gotofrontback: this.goToFrontBack,
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looks_goforwardbackwardlayers: this.goForwardBackwardLayers,
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looks_goforwardbackwardlayers: this.goForwardBackwardLayers,
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looks_size: this.getSize,
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looks_size: this.getSize,
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looks_costumeorder: this.getCostumeIndex,
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looks_costumenumbername: this.getCostumeNumberName,
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looks_backdroporder: this.getBackdropIndex,
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looks_backdropnumbername: this.getBackdropNumberName
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looks_backdropname: this.getBackdropName
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};
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};
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}
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}
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@ -433,18 +432,21 @@ class Scratch3LooksBlocks {
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return Math.round(util.target.size);
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return Math.round(util.target.size);
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}
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}
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getBackdropIndex () {
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getBackdropNumberName (args) {
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const stage = this.runtime.getTargetForStage();
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return stage.currentCostume + 1;
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}
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getBackdropName () {
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const stage = this.runtime.getTargetForStage();
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const stage = this.runtime.getTargetForStage();
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if (args.NUMBER_NAME === 'number') {
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return stage.currentCostume + 1;
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}
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// Else return name
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return stage.sprite.costumes[stage.currentCostume].name;
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return stage.sprite.costumes[stage.currentCostume].name;
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}
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}
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getCostumeIndex (args, util) {
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getCostumeNumberName (args, util) {
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return util.target.currentCostume + 1;
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if (args.NUMBER_NAME === 'number') {
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return util.target.currentCostume + 1;
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}
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// Else return name
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return util.target.sprite.costumes[util.target.currentCostume].name;
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}
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}
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}
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}
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