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Check and set language, handling many-to-one mapping
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1 changed files with 15 additions and 3 deletions
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@ -476,7 +476,14 @@ class Scratch3Text2SpeechBlocks {
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if (!stage) return;
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if (!stage) return;
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// Only set the language if it is in the list.
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// Only set the language if it is in the list.
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if (this.isSupportedLanguage(languageCode)) {
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if (this.isSupportedLanguage(languageCode)) {
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stage.textToSpeechLanguage = languageCode;
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// Set the language code used by the extension. There are a few
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// languages where we map multiple written languages to one spoken
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// language.
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for (const lang in this.LANGUAGE_INFO) {
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if (this.LANGUAGE_INFO[lang].locales.includes(languageCode)) {
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stage.textToSpeechLanguage = lang;
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}
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}
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}
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}
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// If the language is null, set it to the default language.
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// If the language is null, set it to the default language.
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// This can occur e.g. if the extension was loaded with the editor
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// This can occur e.g. if the extension was loaded with the editor
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@ -500,13 +507,18 @@ class Scratch3Text2SpeechBlocks {
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}
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}
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/**
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/**
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* Check if a language code is in the list of supported languages for the
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* Check if a Scratch language code is in the list of supported languages for the
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* speech synthesis service.
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* speech synthesis service.
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* @param {string} languageCode the language code to check.
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* @param {string} languageCode the language code to check.
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* @returns {boolean} true if the language code is supported.
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* @returns {boolean} true if the language code is supported.
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*/
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*/
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isSupportedLanguage (languageCode) {
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isSupportedLanguage (languageCode) {
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return Object.keys(this.LANGUAGE_INFO).includes(languageCode);
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for (const lang in this.LANGUAGE_INFO) {
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if (this.LANGUAGE_INFO[lang].locales.includes(languageCode)) {
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return true;
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}
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}
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return false;
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}
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}
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/**
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/**
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