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Move the add event listener code to be in the same place where we call connect so there is only one place to do it.
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1 changed files with 1 additions and 3 deletions
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@ -523,7 +523,6 @@ class Scratch3SpeechBlocks {
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*/
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_resumeListening () {
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this._context.resume.bind(this._context);
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this._scriptNode.addEventListener('audioprocess', this._processAudioCallback);
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this._newWebsocket();
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}
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@ -573,8 +572,6 @@ class Scratch3SpeechBlocks {
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_initScriptNode () {
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// Create a node that sends raw bytes across the websocket
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this._scriptNode = this._context.createScriptProcessor(4096, 1, 1);
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// Need the maximum value for 16-bit signed samples, to convert from float.
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this._scriptNode.addEventListener('audioprocess', this._processAudioCallback);
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}
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/**
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@ -646,6 +643,7 @@ class Scratch3SpeechBlocks {
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// Hook up the scriptNode to the mic
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this._sourceNode = this._context.createMediaStreamSource(this._micStream);
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this._sourceNode.connect(this._scriptNode);
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this._scriptNode.addEventListener('audioprocess', this._processAudioCallback);
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this._scriptNode.connect(this._context.destination);
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}
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