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Real version of Clone.prototype.setVisible
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1 changed files with 4 additions and 7 deletions
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@ -3,7 +3,7 @@ var MathUtil = require('../util/math-util');
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var Target = require('../engine/target');
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/**
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* Clone (instance) of a sprite.
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* Clone (instance) of a sprite.
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* @param {!Blocks} spriteBlocks Reference to the sprite's blocks.
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* @constructor
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*/
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@ -116,12 +116,9 @@ Clone.prototype.setSay = function (type, message) {
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*/
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Clone.prototype.setVisible = function (visible) {
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this.visible = visible;
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// @todo: Until visibility is implemented in the renderer, use a ghost.
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if (this.visible) {
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this.setEffect('ghost', 0);
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} else {
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this.setEffect('ghost', 100);
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}
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self.renderer.updateDrawableProperties(this.drawableID, {
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visible: this.visible
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});
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};
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/**
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