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Load drum sounds into an array of buffers
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@ -25,6 +25,49 @@ class Scratch3MusicBlocks {
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*/
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*/
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this.tempo = 60;
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this.tempo = 60;
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/**
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* An array of audio buffers, one for each drum sound.
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* @type {Array}
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* @private
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*/
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this._drumBuffers = [];
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this._loadAllDrumSounds();
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}
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/**
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* Download and decode the full set of drum sounds, and store the audio buffers
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* in the drum buffers array.
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* @TODO: Also load the instrument sounds here (rename this fn), and use Promise.all
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* to detect that all the assets have loaded in order to update the extension status
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* indicator.
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*/
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_loadAllDrumSounds () {
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const loadingPromises = [];
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this.DRUM_INFO.forEach((drumInfo, index) => {
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const promise = this._loadSound(drumInfo.fileName, index, this._drumBuffers);
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loadingPromises.push(promise);
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});
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Promise.all(loadingPromises).then(() => {
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// done!
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});
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}
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/**
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* Download and decode a sound, and store the buffer in an array.
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* @param {string} fileName - the audio file name.
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* @param {number} index - the index at which to store the audio buffer.
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* @param {array} bufferArray - the array of buffers in which to store it.
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* @return {Promise} - a promise which will resolve once the sound has loaded.
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*/
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_loadSound (fileName, index, bufferArray) {
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return this.runtime.storage.load(this.runtime.storage.AssetType.Sound, fileName, 'mp3')
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.then(soundAsset =>
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this.runtime.audioEngine.audioContext.decodeAudioData(soundAsset.data.buffer)
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)
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.then(buffer => {
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bufferArray[index] = buffer;
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});
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}
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}
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/**
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/**
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