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https://github.com/scratchfoundation/scratch-vm.git
synced 2025-01-10 15:02:06 -05:00
Pull sequencer-related callbacks out of execute
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parent
9df470255e
commit
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2 changed files with 69 additions and 125 deletions
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@ -1,7 +1,12 @@
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var Thread = require('./thread');
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var YieldTimers = require('../util/yieldtimers.js');
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var YieldTimers = require('../util/yieldtimers.js');
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var execute = function (sequencer, thread, blockId, isInput) {
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/**
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* If set, block calls, args, and return values will be logged to the console.
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* @const {boolean}
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*/
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var DEBUG_BLOCK_CALLS = true;
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var execute = function (sequencer, thread, blockId) {
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var runtime = sequencer.runtime;
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var runtime = sequencer.runtime;
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// Save the yield timer ID, in case a primitive makes a new one
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// Save the yield timer ID, in case a primitive makes a new one
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@ -12,91 +17,8 @@ var execute = function (sequencer, thread, blockId, isInput) {
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var opcode = runtime.blocks.getOpcode(blockId);
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var opcode = runtime.blocks.getOpcode(blockId);
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// Push the current block to the stack
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// Push the current block to the stack
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thread.stack.push(blockId);
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thread.pushStack(blockId);
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// Push an empty stack frame, if we need one.
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var currentStackFrame = thread.getLastStackFrame();
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// Might not, if we just popped the stack.
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if (thread.stack.length > thread.stackFrames.length) {
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thread.stackFrames.push({});
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}
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var currentStackFrame = thread.stackFrames[thread.stackFrames.length - 1];
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/**
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* A callback for the primitive to indicate its thread should yield.
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* @type {Function}
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*/
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var threadYieldCallback = function () {
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thread.status = Thread.STATUS_YIELD;
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};
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/**
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* A callback for the primitive to indicate its thread is finished
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* @type {Function}
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*/
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var threadDoneCallback = function () {
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// Pop the stack and stack frame
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thread.stack.pop();
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thread.stackFrames.pop();
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// If we're not executing an input sub-block,
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// mark the thread as done and proceed to the next block.
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if (!isInput) {
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thread.status = Thread.STATUS_DONE;
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// Refresh nextBlock in case it has changed during a yield.
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thread.nextBlock = runtime.blocks.getNextBlock(blockId);
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}
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// Stop showing run feedback in the editor.
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runtime.glowBlock(blockId, false);
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};
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/**
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* A callback for the primitive to start hats.
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* @todo very hacked...
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* Provide a callback that is passed in a block and returns true
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* if it is a hat that should be triggered.
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* @param {Function} callback Provided callback.
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*/
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var startHats = function(callback) {
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var stacks = runtime.blocks.getStacks();
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for (var i = 0; i < stacks.length; i++) {
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var stack = stacks[i];
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var stackBlock = runtime.blocks.getBlock(stack);
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var result = callback(stackBlock);
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if (result) {
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// Check if the stack is already running
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var stackRunning = false;
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for (var j = 0; j < runtime.threads.length; j++) {
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if (runtime.threads[j].topBlock == stack) {
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stackRunning = true;
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break;
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}
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}
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if (!stackRunning) {
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runtime._pushThread(stack);
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}
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}
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}
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};
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/**
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* Record whether we have switched stack,
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* to avoid proceeding the thread automatically.
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* @type {boolean}
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*/
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var switchedStack = false;
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/**
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* A callback for a primitive to start a substack.
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* @type {Function}
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*/
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var threadStartSubstack = function () {
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// Set nextBlock to the start of the substack
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var substack = runtime.blocks.getSubstack(blockId);
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if (substack && substack.value) {
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thread.nextBlock = substack.value;
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} else {
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thread.nextBlock = null;
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}
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switchedStack = true;
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};
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// Generate values for arguments (inputs).
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// Generate values for arguments (inputs).
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var argValues = {};
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var argValues = {};
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@ -112,13 +34,10 @@ var execute = function (sequencer, thread, blockId, isInput) {
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for (var inputName in inputs) {
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for (var inputName in inputs) {
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var input = inputs[inputName];
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var input = inputs[inputName];
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var inputBlockId = input.block;
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var inputBlockId = input.block;
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var result = execute(sequencer, thread, inputBlockId, true);
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var result = execute(sequencer, thread, inputBlockId);
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argValues[input.name] = result;
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argValues[input.name] = result;
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}
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}
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// Start showing run feedback in the editor.
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runtime.glowBlock(blockId, true);
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if (!opcode) {
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if (!opcode) {
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console.warn('Could not get opcode for block: ' + blockId);
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console.warn('Could not get opcode for block: ' + blockId);
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console.groupEnd();
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console.groupEnd();
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@ -132,21 +51,24 @@ var execute = function (sequencer, thread, blockId, isInput) {
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return;
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return;
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}
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}
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if (sequencer.DEBUG_BLOCK_CALLS) {
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if (DEBUG_BLOCK_CALLS) {
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console.groupCollapsed('Executing: ' + opcode);
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console.groupCollapsed('Executing: ' + opcode);
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console.log('with arguments: ', argValues);
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console.log('with arguments: ', argValues);
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console.log('and stack frame: ', currentStackFrame);
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console.log('and stack frame: ', currentStackFrame);
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}
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}
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var blockFunctionReturnValue = null;
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var primitiveReturnValue = null;
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try {
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try {
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// @todo deal with the return value
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// @todo deal with the return value
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blockFunctionReturnValue = blockFunction(argValues, {
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primitiveReturnValue = blockFunction(argValues, {
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yield: threadYieldCallback,
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yield: thread.yield,
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done: threadDoneCallback,
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done: function() {
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sequencer.proceedThread(thread, blockId);
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},
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timeout: YieldTimers.timeout,
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timeout: YieldTimers.timeout,
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stackFrame: currentStackFrame,
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stackFrame: currentStackFrame,
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startSubstack: threadStartSubstack,
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startSubstack: function () {
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startHats: startHats
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sequencer.stepToSubstack(thread, blockId);
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}
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});
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});
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}
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}
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catch(e) {
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catch(e) {
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@ -159,15 +81,12 @@ var execute = function (sequencer, thread, blockId, isInput) {
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if (YieldTimers.timerId > oldYieldTimerId) {
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if (YieldTimers.timerId > oldYieldTimerId) {
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thread.yieldTimerId = YieldTimers.timerId;
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thread.yieldTimerId = YieldTimers.timerId;
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}
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}
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if (thread.status === Thread.STATUS_RUNNING && !switchedStack) {
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if (DEBUG_BLOCK_CALLS) {
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// Thread executed without yielding - move to done
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threadDoneCallback();
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}
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if (sequencer.DEBUG_BLOCK_CALLS) {
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console.log('ending stack frame: ', currentStackFrame);
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console.log('ending stack frame: ', currentStackFrame);
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console.log('returned: ', blockFunctionReturnValue);
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console.log('returned: ', primitiveReturnValue);
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console.groupEnd();
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console.groupEnd();
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}
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}
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return primitiveReturnValue;
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}
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}
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};
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};
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@ -25,12 +25,6 @@ function Sequencer (runtime) {
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*/
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*/
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Sequencer.WORK_TIME = 10;
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Sequencer.WORK_TIME = 10;
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/**
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* If set, block calls, args, and return values will be logged to the console.
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* @const {boolean}
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*/
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Sequencer.DEBUG_BLOCK_CALLS = true;
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/**
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/**
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* Step through all threads in `this.threads`, running them in order.
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* Step through all threads in `this.threads`, running them in order.
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* @param {Array.<Thread>} threads List of which threads to step.
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* @param {Array.<Thread>} threads List of which threads to step.
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@ -65,17 +59,6 @@ Sequencer.prototype.stepThreads = function (threads) {
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activeThread.status = Thread.STATUS_RUNNING;
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activeThread.status = Thread.STATUS_RUNNING;
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// @todo Deal with the return value
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// @todo Deal with the return value
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}
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}
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// First attempt to pop from the stack
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if (activeThread.stack.length > 0 &&
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activeThread.nextBlock === null &&
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activeThread.status === Thread.STATUS_DONE) {
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activeThread.nextBlock = activeThread.stack.pop();
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// Don't pop stack frame - we need the data.
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// A new one won't be created when we execute.
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if (activeThread.nextBlock !== null) {
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activeThread.status === Thread.STATUS_RUNNING;
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}
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}
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if (activeThread.nextBlock === null &&
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if (activeThread.nextBlock === null &&
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activeThread.status === Thread.STATUS_DONE) {
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activeThread.status === Thread.STATUS_DONE) {
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// Finished with this thread - tell runtime to clean it up.
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// Finished with this thread - tell runtime to clean it up.
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@ -99,14 +82,56 @@ Sequencer.prototype.stepThread = function (thread) {
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// Save the current block and set the nextBlock.
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// Save the current block and set the nextBlock.
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// If the primitive would like to do control flow,
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// If the primitive would like to do control flow,
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// it can overwrite nextBlock.
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// it can overwrite nextBlock.
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var currentBlock = thread.nextBlock;
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var currentBlockId = thread.nextBlock;
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if (!currentBlock || !this.runtime.blocks.getBlock(currentBlock)) {
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if (!currentBlockId || !this.runtime.blocks.getBlock(currentBlockId)) {
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thread.status = Thread.STATUS_DONE;
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thread.status = Thread.STATUS_DONE;
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return;
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return;
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}
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}
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thread.nextBlock = this.runtime.blocks.getNextBlock(currentBlock);
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// Start showing run feedback in the editor.
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this.runtime.glowBlock(currentBlockId, true);
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// Execute the block
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execute(this, thread, currentBlockId, false);
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// If the block executed without yielding, move to done.
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if (thread.status === Thread.STATUS_RUNNING && !thread.switchedStack) {
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this.proceedThread(thread, currentBlockId);
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}
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};
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execute(this, thread, currentBlock, false);
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/**
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* Step a thread into a block's substack.
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* @param {!Thread} thread Thread object to step to substack.
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* @param {string} currentBlockId Block which owns a substack to step to.
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*/
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Sequencer.prototype.stepToSubstack = function (thread, currentBlockId) {
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// Set nextBlock to the start of the substack
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var substack = this.runtime.blocks.getSubstack(currentBlockId);
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if (substack && substack.value) {
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thread.nextBlock = substack.value;
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} else {
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thread.nextBlock = null;
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}
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thread.switchedStack = true;
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};
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/**
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* Finish stepping a thread and proceed it to the next block.
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* @param {!Thread} thread Thread object to proceed.
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* @param {string} currentBlockId Block we are finished with.
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*/
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Sequencer.prototype.proceedThread = function (thread, currentBlockId) {
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// Stop showing run feedback in the editor.
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this.runtime.glowBlock(currentBlockId, false);
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// Pop the stack and stack frame
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thread.popStack();
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// Mark the thread as done and proceed to the next block.
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thread.status = Thread.STATUS_DONE;
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// Refresh nextBlock in case it has changed during a yield.
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thread.nextBlock = this.runtime.blocks.getNextBlock(currentBlockId);
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// If none is available, attempt to pop from the stack.
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// First attempt to pop from the stack
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if (!thread.nextBlock && thread.stack.length > 0) {
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thread.nextBlock = thread.popStack();
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}
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};
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};
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module.exports = Sequencer;
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module.exports = Sequencer;
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