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Add motion playground page for debugging video sensing
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3 changed files with 142 additions and 1 deletions
18
src/playground/motion.html
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18
src/playground/motion.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Video Motion Test Playground</title>
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</head>
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<body>
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<!-- FPS counter, Syntax highlighter, Blocks, Renderer -->
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<script src="./vendor.js"></script>
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<!-- Storage module -->
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<script src="./scratch-storage.js"></script>
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<!-- Stage rendering -->
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<script src="./scratch-render.js"></script>
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<!-- Extension -->
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<script src="./motion-extension.js"></script>
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<!-- Motion -->
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<script src="./motion.js"></script>
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</body>
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</html>
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118
src/playground/motion.js
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118
src/playground/motion.js
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(function () {
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const video = document.createElement('video');
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navigator.getUserMedia({
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audio: false,
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video: {
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width: {min: 480, ideal: 640},
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height: {min: 360, ideal: 480}
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}
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}, stream => {
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video.autoplay = true;
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video.src = window.URL.createObjectURL(stream);
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// Get the track to hint to the browser the stream needs to be running
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// even though we don't add the video tag to the DOM.
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stream.getTracks();
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video.addEventListener('play', () => {
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video.width = video.videoWidth;
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video.height = video.videoHeight;
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});
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}, err => {
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/* eslint no-console:0 */
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console.log(err);
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});
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const VideoMotion = window.Scratch3MotionDetect.VideoMotion;
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const VideoMotionView = window.Scratch3MotionDetect.VideoMotionView;
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// Create motion detector
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const motion = new VideoMotion();
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// Create debug views that will render different slices of how the detector
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// uses the a frame of input.
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const OUTPUT = VideoMotionView.OUTPUT;
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const outputKeys = Object.keys(OUTPUT);
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const outputValues = Object.values(OUTPUT);
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const views = outputValues
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.map(output => new VideoMotionView(motion, output));
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const view = views[0];
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const defaultViews = [OUTPUT.INPUT, OUTPUT.XY_CELL, OUTPUT.T_CELL, OUTPUT.UV];
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const activators = document.createElement('div');
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activators.style.userSelect = 'none';
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outputValues.forEach((output, index) => {
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const checkboxLabel = document.createElement('label');
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const checkbox = document.createElement('input');
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checkbox.type = 'checkbox';
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checkbox.checked = defaultViews.indexOf(output) !== -1;
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const checkboxSpan = document.createElement('span');
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checkboxSpan.innerText = outputKeys[index];
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checkboxLabel.appendChild(checkbox);
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checkboxLabel.appendChild(checkboxSpan);
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const _view = views[index];
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_view.canvas.style.display = checkbox.checked ? '' : 'none';
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_view.active = checkbox.checked;
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checkbox.onchange = event => {
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_view.canvas.style.display = checkbox.checked ? '' : 'none';
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_view.active = checkbox.checked;
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event.preventDefault();
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return false;
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};
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activators.appendChild(checkboxLabel);
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});
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document.body.appendChild(activators);
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// Add a text line to display milliseconds per frame, motion value, and
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// motion direction
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const textEl = document.createElement('div');
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document.body.appendChild(textEl);
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let textTimer = Date.now();
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// Add the motion debug views to the dom after the text line, so the text
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// appears first.
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views.forEach(_view => document.body.appendChild(_view.canvas));
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// Create a temporary canvas the video will be drawn to so the video's
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// bitmap data can be transformed into a TypeArray.
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const tempCanvas = document.createElement('canvas');
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tempCanvas.width = view.canvas.width;
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tempCanvas.height = view.canvas.height;
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const ctx = tempCanvas.getContext('2d');
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const loop = function () {
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const timeoutId = setTimeout(loop, 33);
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try {
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// Get the bitmap data for the video frame
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ctx.scale(-1, 1);
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ctx.drawImage(
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video,
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0, 0, video.width || video.clientWidth, video.height || video.clientHeight,
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-480, 0, tempCanvas.width, tempCanvas.height
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);
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ctx.resetTransform();
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const data = ctx.getImageData(0, 0, tempCanvas.width, tempCanvas.height);
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const b = performance.now();
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motion.addFrame(data.data);
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motion.analyzeFrame();
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if (Date.now() - textTimer > 250) {
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const e = performance.now();
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const analyzeDuration = ((e - b) * 1000).toFixed(0);
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const motionAmount = motion.motionAmount.toFixed(1);
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const motionDirection = motion.motionDirection.toFixed(1);
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textEl.innerText = `${analyzeDuration} :: ${motionAmount} :: ${motionDirection}`;
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textTimer = Date.now();
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}
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views.forEach(_view => _view.active && _view.draw());
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} catch (error) {
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/* eslint no-console:0 */
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console.error(error.stack || error);
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clearTimeout(timeoutId);
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}
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};
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loop();
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}());
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@ -86,7 +86,8 @@ module.exports = [
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'scratch-storage',
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'scratch-storage',
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// Renderer
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// Renderer
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'scratch-render'
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'scratch-render'
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]
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],
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'motion-extension': './src/extensions/scratch3_video_sensing/debug'
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},
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},
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output: {
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output: {
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path: path.resolve(__dirname, 'playground'),
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path: path.resolve(__dirname, 'playground'),
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@ -98,6 +99,10 @@ module.exports = [
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test: require.resolve('./src/index.js'),
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test: require.resolve('./src/index.js'),
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loader: 'expose-loader?VirtualMachine'
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loader: 'expose-loader?VirtualMachine'
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},
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},
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{
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test: require.resolve('./src/extensions/scratch3_video_sensing/debug.js'),
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loader: 'expose-loader?Scratch3MotionDetect'
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},
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{
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{
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test: require.resolve('stats.js/build/stats.min.js'),
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test: require.resolve('stats.js/build/stats.min.js'),
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loader: 'script-loader'
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loader: 'script-loader'
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