Add motion playground page for debugging video sensing

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Michael "Z" Goddard 2018-03-22 11:52:23 -04:00
parent 3c473f6ba8
commit c206dc3241
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3 changed files with 142 additions and 1 deletions

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@ -0,0 +1,18 @@
<!DOCTYPE html>
<html>
<head>
<title>Video Motion Test Playground</title>
</head>
<body>
<!-- FPS counter, Syntax highlighter, Blocks, Renderer -->
<script src="./vendor.js"></script>
<!-- Storage module -->
<script src="./scratch-storage.js"></script>
<!-- Stage rendering -->
<script src="./scratch-render.js"></script>
<!-- Extension -->
<script src="./motion-extension.js"></script>
<!-- Motion -->
<script src="./motion.js"></script>
</body>
</html>

118
src/playground/motion.js Normal file
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(function () {
const video = document.createElement('video');
navigator.getUserMedia({
audio: false,
video: {
width: {min: 480, ideal: 640},
height: {min: 360, ideal: 480}
}
}, stream => {
video.autoplay = true;
video.src = window.URL.createObjectURL(stream);
// Get the track to hint to the browser the stream needs to be running
// even though we don't add the video tag to the DOM.
stream.getTracks();
video.addEventListener('play', () => {
video.width = video.videoWidth;
video.height = video.videoHeight;
});
}, err => {
/* eslint no-console:0 */
console.log(err);
});
const VideoMotion = window.Scratch3MotionDetect.VideoMotion;
const VideoMotionView = window.Scratch3MotionDetect.VideoMotionView;
// Create motion detector
const motion = new VideoMotion();
// Create debug views that will render different slices of how the detector
// uses the a frame of input.
const OUTPUT = VideoMotionView.OUTPUT;
const outputKeys = Object.keys(OUTPUT);
const outputValues = Object.values(OUTPUT);
const views = outputValues
.map(output => new VideoMotionView(motion, output));
const view = views[0];
const defaultViews = [OUTPUT.INPUT, OUTPUT.XY_CELL, OUTPUT.T_CELL, OUTPUT.UV];
const activators = document.createElement('div');
activators.style.userSelect = 'none';
outputValues.forEach((output, index) => {
const checkboxLabel = document.createElement('label');
const checkbox = document.createElement('input');
checkbox.type = 'checkbox';
checkbox.checked = defaultViews.indexOf(output) !== -1;
const checkboxSpan = document.createElement('span');
checkboxSpan.innerText = outputKeys[index];
checkboxLabel.appendChild(checkbox);
checkboxLabel.appendChild(checkboxSpan);
const _view = views[index];
_view.canvas.style.display = checkbox.checked ? '' : 'none';
_view.active = checkbox.checked;
checkbox.onchange = event => {
_view.canvas.style.display = checkbox.checked ? '' : 'none';
_view.active = checkbox.checked;
event.preventDefault();
return false;
};
activators.appendChild(checkboxLabel);
});
document.body.appendChild(activators);
// Add a text line to display milliseconds per frame, motion value, and
// motion direction
const textEl = document.createElement('div');
document.body.appendChild(textEl);
let textTimer = Date.now();
// Add the motion debug views to the dom after the text line, so the text
// appears first.
views.forEach(_view => document.body.appendChild(_view.canvas));
// Create a temporary canvas the video will be drawn to so the video's
// bitmap data can be transformed into a TypeArray.
const tempCanvas = document.createElement('canvas');
tempCanvas.width = view.canvas.width;
tempCanvas.height = view.canvas.height;
const ctx = tempCanvas.getContext('2d');
const loop = function () {
const timeoutId = setTimeout(loop, 33);
try {
// Get the bitmap data for the video frame
ctx.scale(-1, 1);
ctx.drawImage(
video,
0, 0, video.width || video.clientWidth, video.height || video.clientHeight,
-480, 0, tempCanvas.width, tempCanvas.height
);
ctx.resetTransform();
const data = ctx.getImageData(0, 0, tempCanvas.width, tempCanvas.height);
const b = performance.now();
motion.addFrame(data.data);
motion.analyzeFrame();
if (Date.now() - textTimer > 250) {
const e = performance.now();
const analyzeDuration = ((e - b) * 1000).toFixed(0);
const motionAmount = motion.motionAmount.toFixed(1);
const motionDirection = motion.motionDirection.toFixed(1);
textEl.innerText = `${analyzeDuration} :: ${motionAmount} :: ${motionDirection}`;
textTimer = Date.now();
}
views.forEach(_view => _view.active && _view.draw());
} catch (error) {
/* eslint no-console:0 */
console.error(error.stack || error);
clearTimeout(timeoutId);
}
};
loop();
}());

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@ -86,7 +86,8 @@ module.exports = [
'scratch-storage', 'scratch-storage',
// Renderer // Renderer
'scratch-render' 'scratch-render'
] ],
'motion-extension': './src/extensions/scratch3_video_sensing/debug'
}, },
output: { output: {
path: path.resolve(__dirname, 'playground'), path: path.resolve(__dirname, 'playground'),
@ -98,6 +99,10 @@ module.exports = [
test: require.resolve('./src/index.js'), test: require.resolve('./src/index.js'),
loader: 'expose-loader?VirtualMachine' loader: 'expose-loader?VirtualMachine'
}, },
{
test: require.resolve('./src/extensions/scratch3_video_sensing/debug.js'),
loader: 'expose-loader?Scratch3MotionDetect'
},
{ {
test: require.resolve('stats.js/build/stats.min.js'), test: require.resolve('stats.js/build/stats.min.js'),
loader: 'script-loader' loader: 'script-loader'