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Merge pull request #1517 from joker314/costume-compatibility
Make "switch costume" and "switch backdrop" blocks compatible with 2.0
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commit
be238d35d2
3 changed files with 211 additions and 38 deletions
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@ -337,65 +337,96 @@ class Scratch3LooksBlocks {
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}
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/**
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* Utility function to set the costume or backdrop of a target.
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* Utility function to set the costume of a target.
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* Matches the behavior of Scratch 2.0 for different types of arguments.
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* @param {!Target} target Target to set costume/backdrop to.
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* @param {!Target} target Target to set costume to.
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* @param {Any} requestedCostume Costume requested, e.g., 0, 'name', etc.
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* @param {boolean=} optZeroIndex Set to zero-index the requestedCostume.
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* @return {Array.<!Thread>} Any threads started by this switch.
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*/
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_setCostumeOrBackdrop (target,
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requestedCostume, optZeroIndex) {
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_setCostume (target, requestedCostume, optZeroIndex) {
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if (typeof requestedCostume === 'number') {
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target.setCostume(optZeroIndex ?
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requestedCostume : requestedCostume - 1);
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// Numbers should be treated as costume indices, always
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target.setCostume(optZeroIndex ? requestedCostume : requestedCostume - 1);
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} else {
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const costumeIndex = target.getCostumeIndexByName(requestedCostume);
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if (costumeIndex > -1) {
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// Strings should be treated as costume names, where possible
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const costumeIndex = target.getCostumeIndexByName(requestedCostume.toString());
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if (costumeIndex !== -1) {
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target.setCostume(costumeIndex);
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} else if (requestedCostume === 'previous costume' ||
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requestedCostume === 'previous backdrop') {
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target.setCostume(target.currentCostume - 1);
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} else if (requestedCostume === 'next costume' ||
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requestedCostume === 'next backdrop') {
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} else if (requestedCostume === 'next costume') {
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target.setCostume(target.currentCostume + 1);
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} else if (requestedCostume === 'random backdrop') {
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const numCostumes = target.getCostumes().length;
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if (numCostumes > 1) {
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let selectedIndex = Math.floor(Math.random() * (numCostumes - 1));
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if (selectedIndex === target.currentCostume) selectedIndex += 1;
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target.setCostume(selectedIndex);
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}
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} else {
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const forcedNumber = Number(requestedCostume);
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if (!isNaN(forcedNumber)) {
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target.setCostume(optZeroIndex ?
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forcedNumber : forcedNumber - 1);
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}
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} else if (requestedCostume === 'previous costume') {
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target.setCostume(target.currentCostume - 1);
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// Try to cast the string to a number (and treat it as a costume index)
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// Pure whitespace should not be treated as a number
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// Note: isNaN will cast the string to a number before checking if it's NaN
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} else if (!(isNaN(requestedCostume) || Cast.isWhiteSpace(requestedCostume))) {
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target.setCostume(optZeroIndex ? Number(requestedCostume) : Number(requestedCostume) - 1);
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}
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}
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if (target === this.runtime.getTargetForStage()) {
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// Target is the stage - start hats.
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const newName = target.getCostumes()[target.currentCostume].name;
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return this.runtime.startHats('event_whenbackdropswitchesto', {
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BACKDROP: newName
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});
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}
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// Per 2.0, 'switch costume' can't start threads even in the Stage.
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return [];
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}
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/**
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* Utility function to set the backdrop of a target.
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* Matches the behavior of Scratch 2.0 for different types of arguments.
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* @param {!Target} stage Target to set backdrop to.
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* @param {Any} requestedBackdrop Backdrop requested, e.g., 0, 'name', etc.
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* @param {boolean=} optZeroIndex Set to zero-index the requestedBackdrop.
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* @return {Array.<!Thread>} Any threads started by this switch.
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*/
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_setBackdrop (stage, requestedBackdrop, optZeroIndex) {
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if (typeof requestedBackdrop === 'number') {
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// Numbers should be treated as backdrop indices, always
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stage.setCostume(optZeroIndex ? requestedBackdrop : requestedBackdrop - 1);
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} else {
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// Strings should be treated as backdrop names where possible
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const costumeIndex = stage.getCostumeIndexByName(requestedBackdrop.toString());
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if (costumeIndex !== -1) {
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stage.setCostume(costumeIndex);
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} else if (requestedBackdrop === 'next backdrop') {
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stage.setCostume(stage.currentCostume + 1);
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} else if (requestedBackdrop === 'previous backdrop') {
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stage.setCostume(stage.currentCostume - 1);
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} else if (requestedBackdrop === 'random backdrop') {
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// Don't pick the current backdrop, so that the block
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// will always have an observable effect.
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const numCostumes = stage.getCostumes().length;
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if (numCostumes > 1) {
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let selectedIndex = Math.floor(Math.random() * (numCostumes - 1));
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if (selectedIndex === stage.currentCostume) selectedIndex += 1;
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stage.setCostume(selectedIndex);
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}
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// Try to cast the string to a number (and treat it as a costume index)
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// Pure whitespace should not be treated as a number
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// Note: isNaN will cast the string to a number before checking if it's NaN
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} else if (!(isNaN(requestedBackdrop) || Cast.isWhiteSpace(requestedBackdrop))) {
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stage.setCostume(optZeroIndex ? Number(requestedBackdrop) : Number(requestedBackdrop) - 1);
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}
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}
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const newName = stage.getCostumes()[stage.currentCostume].name;
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return this.runtime.startHats('event_whenbackdropswitchesto', {
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BACKDROP: newName
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});
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}
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switchCostume (args, util) {
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this._setCostumeOrBackdrop(util.target, args.COSTUME);
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this._setCostume(util.target, args.COSTUME);
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}
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nextCostume (args, util) {
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this._setCostumeOrBackdrop(
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this._setCostume(
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util.target, util.target.currentCostume + 1, true
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);
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}
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switchBackdrop (args) {
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this._setCostumeOrBackdrop(this.runtime.getTargetForStage(), args.BACKDROP);
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this._setBackdrop(this.runtime.getTargetForStage(), args.BACKDROP);
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}
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switchBackdropAndWait (args, util) {
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@ -403,7 +434,7 @@ class Scratch3LooksBlocks {
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if (!util.stackFrame.startedThreads) {
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// No - switch the backdrop.
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util.stackFrame.startedThreads = (
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this._setCostumeOrBackdrop(
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this._setBackdrop(
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this.runtime.getTargetForStage(),
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args.BACKDROP
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)
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@ -438,7 +469,7 @@ class Scratch3LooksBlocks {
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nextBackdrop () {
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const stage = this.runtime.getTargetForStage();
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this._setCostumeOrBackdrop(
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this._setBackdrop(
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stage, stage.currentCostume + 1, true
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);
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}
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@ -471,6 +471,8 @@ class RenderedTarget extends Target {
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setCostume (index) {
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// Keep the costume index within possible values.
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index = Math.round(index);
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if ([Infinity, -Infinity, NaN].includes(index)) index = 0;
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this.currentCostume = MathUtil.wrapClamp(
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index, 0, this.sprite.costumes.length - 1
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);
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@ -1,6 +1,8 @@
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const test = require('tap').test;
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const Looks = require('../../src/blocks/scratch3_looks');
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const Runtime = require('../../src/engine/runtime');
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const Sprite = require('../../src/sprites/sprite.js');
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const RenderedTarget = require('../../src/sprites/rendered-target.js');
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const util = {
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target: {
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currentCostume: 0, // Internally, current costume is 0 indexed
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@ -23,6 +25,144 @@ const fakeRuntime = {
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};
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const blocks = new Looks(fakeRuntime);
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/**
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* Test which costume index the `switch costume`
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* block will jump to given an argument and array
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* of costume names. Works for backdrops if isStage is set.
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*
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* @param {string[]} costumes List of costume names as strings
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* @param {string|number|boolean} arg The argument to provide to the block.
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* @param {number} [currentCostume=1] The 1-indexed default costume for the sprite to start at.
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* @param {boolean} [isStage=false] Whether the sprite is the stage
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* @return {number} The 1-indexed costume index on which the sprite lands.
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*/
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const testCostume = (costumes, arg, currentCostume = 1, isStage = false) => {
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const rt = new Runtime();
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const looks = new Looks(rt);
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const sprite = new Sprite(null, rt);
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const target = new RenderedTarget(sprite, rt);
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sprite.costumes = costumes.map(name => ({name: name}));
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target.currentCostume = currentCostume - 1; // Convert to 0-indexed.
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if (isStage) {
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target.isStage = true;
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rt.targets.push(target);
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looks.switchBackdrop({BACKDROP: arg}, {target});
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} else {
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looks.switchCostume({COSTUME: arg}, {target});
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}
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return target.currentCostume + 1; // Convert to 1-indexed.
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};
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/**
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* Test which backdrop index the `switch backdrop`
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* block will jump to given an argument and array
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* of backdrop names.
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*
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* @param {string[]} backdrops List of backdrop names as strings
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* @param {string|number|boolean} arg The argument to provide to the block.
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* @param {number} [currentCostume=1] The 1-indexed default backdrop for the stage to start at.
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* @return {number} The 1-indexed backdrop index on which the stage lands.
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*/
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const testBackdrop = (backdrops, arg, currentCostume = 1) => testCostume(backdrops, arg, currentCostume, true);
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test('switch costume block runs correctly', t => {
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// Non-existant costumes do nothing
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t.strictEqual(testCostume(['a', 'b', 'c', 'd'], 'e', 3), 3);
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// Numeric arguments are always the costume index
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// String arguments are treated as costume names, and coerced to
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// a costume index as a fallback
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t.strictEqual(testCostume(['a', 'b', 'c', '2'], 2), 2);
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t.strictEqual(testCostume(['a', 'b', 'c', '2'], '2'), 4);
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t.strictEqual(testCostume(['a', 'b', 'c'], '2'), 2);
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// 'previous costume' and 'next costume' increment/decrement
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t.strictEqual(testCostume(['a', 'b', 'c', 'd'], 'previous costume', 3), 2);
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t.strictEqual(testCostume(['a', 'b', 'c', 'd'], 'next costume', 2), 3);
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// 'previous costume' and 'next costume' can be overriden
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t.strictEqual(testCostume(['a', 'previous costume', 'c', 'd'], 'previous costume'), 2);
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t.strictEqual(testCostume(['next costume', 'b', 'c', 'd'], 'next costume'), 1);
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// NaN, Infinity, and true are the first costume
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t.strictEqual(testCostume(['a', 'b', 'c', 'd'], NaN, 2), 1);
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t.strictEqual(testCostume(['a', 'b', 'c', 'd'], true, 2), 1);
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t.strictEqual(testCostume(['a', 'b', 'c', 'd'], Infinity, 2), 1);
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t.strictEqual(testCostume(['a', 'b', 'c', 'd'], -Infinity, 2), 1);
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// 'previous backdrop' and 'next backdrop' have no effect
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t.strictEqual(testCostume(['a', 'b', 'c', 'd'], 'previous backdrop', 3), 3);
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t.strictEqual(testCostume(['a', 'b', 'c', 'd'], 'next backdrop', 3), 3);
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// Strings with no digits are not numeric
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t.strictEqual(testCostume(['a', 'b', 'c', 'd'], ' ', 2), 2);
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// False is 0 (the last costume)
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t.strictEqual(testCostume(['a', 'b', 'c', 'd'], false), 4);
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// Booleans are costume names where possible.
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t.strictEqual(testCostume(['a', 'true', 'false', 'd'], false), 3);
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t.strictEqual(testCostume(['a', 'true', 'false', 'd'], true), 2);
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// Costume indices should wrap around.
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t.strictEqual(testCostume(['a', 'b', 'c', 'd'], -1), 3);
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t.strictEqual(testCostume(['a', 'b', 'c', 'd'], -4), 4);
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t.strictEqual(testCostume(['a', 'b', 'c', 'd'], 10), 2);
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t.end();
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});
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test('switch backdrop block runs correctly', t => {
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// Non-existant backdrops do nothing
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t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], 'e', 3), 3);
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// Difference between string and numeric arguments
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t.strictEqual(testBackdrop(['a', 'b', 'c', '2'], 2), 2);
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t.strictEqual(testBackdrop(['a', 'b', 'c', '2'], '2'), 4);
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// 'previous backdrop' and 'next backdrop' increment/decrement
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t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], 'previous backdrop', 3), 2);
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t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], 'next backdrop', 2), 3);
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// 'previous backdrop', 'previous backdrop', 'random backdrop' can be overriden
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// Test is deterministic since 'random backdrop' will not pick the same backdrop as currently selected
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t.strictEqual(testBackdrop(['a', 'previous backdrop', 'c', 'd'], 'previous backdrop', 4), 2);
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t.strictEqual(testBackdrop(['next backdrop', 'b', 'c', 'd'], 'next backdrop', 3), 1);
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t.strictEqual(testBackdrop(['random backdrop', 'b', 'c', 'd'], 'random backdrop'), 1);
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// NaN, Infinity, and true are the first costume
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t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], NaN, 2), 1);
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t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], true, 2), 1);
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t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], Infinity, 2), 1);
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t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], -Infinity, 2), 1);
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// 'previous costume' and 'next costume' have no effect
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t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], 'previous costume', 3), 3);
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t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], 'next costume', 3), 3);
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// Strings with no digits are not numeric
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t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], ' ', 2), 2);
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// False is 0 (the last costume)
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t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], false), 4);
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// Booleans are backdrop names where possible.
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t.strictEqual(testBackdrop(['a', 'true', 'false', 'd'], false), 3);
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t.strictEqual(testBackdrop(['a', 'true', 'false', 'd'], true), 2);
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// Backdrop indices should wrap around.
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t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], -1), 3);
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t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], -4), 4);
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t.strictEqual(testBackdrop(['a', 'b', 'c', 'd'], 10), 2);
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t.end();
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});
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test('getCostumeNumberName returns 1-indexed costume number', t => {
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util.target.currentCostume = 0; // This is 0-indexed.
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const args = {NUMBER_NAME: 'number'};
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