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https://github.com/scratchfoundation/scratch-vm.git
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lazy evaluate project loading related code
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parent
a5009b4c59
commit
bc5605cf80
1 changed files with 13 additions and 5 deletions
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@ -8,12 +8,8 @@ const ExtensionManager = require('./extension-support/extension-manager');
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const log = require('./util/log');
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const MathUtil = require('./util/math-util');
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const Runtime = require('./engine/runtime');
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const {SB1File, ValidationError} = require('scratch-sb1-converter');
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const sb2 = require('./serialization/sb2');
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const sb3 = require('./serialization/sb3');
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const StringUtil = require('./util/string-util');
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const formatMessage = require('format-message');
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const validate = require('scratch-parser');
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const Variable = require('./engine/variable');
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const newBlockIds = require('./util/new-block-ids');
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@ -297,6 +293,7 @@ class VirtualMachine extends EventEmitter {
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}
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const validationPromise = new Promise((resolve, reject) => {
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const validate = require('scratch-parser');
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// The second argument of false below indicates to the validator that the
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// input should be parsed/validated as an entire project (and not a single sprite)
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validate(input, false, (error, res) => {
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@ -305,6 +302,8 @@ class VirtualMachine extends EventEmitter {
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});
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})
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.catch(error => {
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const {SB1File, ValidationError} = require('scratch-sb1-converter');
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try {
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const sb1 = new SB1File(input);
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const json = sb1.json;
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@ -410,6 +409,8 @@ class VirtualMachine extends EventEmitter {
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* specified by optZipType or blob by default.
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*/
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exportSprite (targetId, optZipType) {
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const sb3 = require('./serialization/sb3');
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const soundDescs = serializeSounds(this.runtime, targetId);
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const costumeDescs = serializeCostumes(this.runtime, targetId);
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const spriteJson = StringUtil.stringify(sb3.serialize(this.runtime, targetId));
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@ -432,6 +433,7 @@ class VirtualMachine extends EventEmitter {
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* @return {string} Serialized state of the runtime.
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*/
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toJSON () {
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const sb3 = require('./serialization/sb3');
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return StringUtil.stringify(sb3.serialize(this.runtime));
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}
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@ -461,9 +463,11 @@ class VirtualMachine extends EventEmitter {
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const deserializePromise = function () {
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const projectVersion = projectJSON.projectVersion;
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if (projectVersion === 2) {
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const sb2 = require('./serialization/sb2');
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return sb2.deserialize(projectJSON, runtime, false, zip);
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}
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if (projectVersion === 3) {
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const sb3 = require('./serialization/sb3');
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return sb3.deserialize(projectJSON, runtime, zip);
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}
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return Promise.reject('Unable to verify Scratch Project version.');
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@ -553,6 +557,7 @@ class VirtualMachine extends EventEmitter {
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}
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const validationPromise = new Promise((resolve, reject) => {
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const validate = require('scratch-parser');
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// The second argument of true below indicates to the parser/validator
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// that the given input should be treated as a single sprite and not
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// an entire project
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@ -592,6 +597,7 @@ class VirtualMachine extends EventEmitter {
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_addSprite2 (sprite, zip) {
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// Validate & parse
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const sb2 = require('./serialization/sb2');
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return sb2.deserialize(sprite, this.runtime, true, zip)
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.then(({targets, extensions}) =>
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this.installTargets(targets, extensions, false));
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@ -605,7 +611,7 @@ class VirtualMachine extends EventEmitter {
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*/
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_addSprite3 (sprite, zip) {
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// Validate & parse
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const sb3 = require('./serialization/sb3');
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return sb3
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.deserialize(sprite, this.runtime, zip, true)
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.then(({targets, extensions}) => this.installTargets(targets, extensions, false));
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@ -1187,6 +1193,8 @@ class VirtualMachine extends EventEmitter {
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* @return {!Promise} Promise that resolves when the extensions and blocks have been added.
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*/
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shareBlocksToTarget (blocks, targetId, optFromTargetId) {
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const sb3 = require('./serialization/sb3');
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const copiedBlocks = JSON.parse(JSON.stringify(blocks));
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newBlockIds(copiedBlocks);
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const target = this.runtime.getTargetById(targetId);
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