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Fix review comments
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928245d5c9
commit
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1 changed files with 8 additions and 3 deletions
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@ -31,11 +31,10 @@ const loadCostumeFromAsset = function (costume, costumeAsset, runtime) {
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];
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];
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}
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}
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if (costumeAsset.assetType === AssetType.ImageVector) {
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if (costumeAsset.assetType === AssetType.ImageVector) {
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// createSVGSkin does the right thing if rotationCenter isn't provided, so it's okay if it's
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// undefined here
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let svgString = costumeAsset.decodeText();
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let svgString = costumeAsset.decodeText();
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// SVG Renderer load fixes "quirks" associated with Scratch 2 projects
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// Currently costume.version only exists for scratch 2 costumes
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if (costume.version && costume.version === 2) {
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if (costume.version && costume.version === 2) {
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// SVG Renderer load fixes "quirks" associated with Scratch 2 projects
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const svgRenderer = new SvgRenderer();
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const svgRenderer = new SvgRenderer();
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svgRenderer.loadString(svgString);
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svgRenderer.loadString(svgString);
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svgString = svgRenderer.toString();
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svgString = svgRenderer.toString();
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@ -49,7 +48,11 @@ const loadCostumeFromAsset = function (costume, costumeAsset, runtime) {
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(new TextEncoder()).encode(svgString)
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(new TextEncoder()).encode(svgString)
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);
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);
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costume.md5 = `${costume.assetId}.${costume.dataFormat}`;
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costume.md5 = `${costume.assetId}.${costume.dataFormat}`;
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} else {
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delete costume.version;
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}
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}
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// createSVGSkin does the right thing if rotationCenter isn't provided, so it's okay if it's
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// undefined here
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costume.skinId = renderer.createSVGSkin(svgString, rotationCenter);
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costume.skinId = renderer.createSVGSkin(svgString, rotationCenter);
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costume.size = renderer.getSkinSize(costume.skinId);
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costume.size = renderer.getSkinSize(costume.skinId);
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// Now we should have a rotationCenter even if we didn't before
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// Now we should have a rotationCenter even if we didn't before
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@ -61,6 +64,8 @@ const loadCostumeFromAsset = function (costume, costumeAsset, runtime) {
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return costume;
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return costume;
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}
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}
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// Other image types do not need a compatibility step
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delete costume.version;
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return new Promise((resolve, reject) => {
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return new Promise((resolve, reject) => {
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const imageElement = new Image();
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const imageElement = new Image();
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