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Fix speech extension in Safari (#1202) by calling getUserMedia for every listen and wait block rather than trying to reuse it. Also get rid of some code that was not actually doing anything. (#1467)
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1 changed files with 9 additions and 14 deletions
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@ -512,12 +512,7 @@ class Scratch3SpeechBlocks {
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* @private
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*/
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_startListening () {
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// If we've already setup the context, we can resume instead of doing all the setup again.
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if (this._context) {
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this._resumeListening();
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} else {
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this._initListening();
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}
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this._initListening();
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// Force the block to timeout if we don't get any results back/the user didn't say anything.
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this._speechTimeoutId = setTimeout(this._stopTranscription, listenAndWaitBlockTimeoutMs);
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}
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@ -547,18 +542,18 @@ class Scratch3SpeechBlocks {
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* @private
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*/
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_initializeMicrophone () {
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// Safari still needs a webkit prefix for audio context
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this._context = new (window.AudioContext || window.webkitAudioContext)();
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// Don't make a new context if we already made one.
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if (!this._context) {
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// Safari still needs a webkit prefix for audio context
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this._context = new (window.AudioContext || window.webkitAudioContext)();
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}
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// In safari we have to call getUserMedia every time we want to listen. Other browsers allow
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// you to reuse the mediaStream. See #1202 for more context.
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this._audioPromise = navigator.mediaDevices.getUserMedia({
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audio: true
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});
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const tempContext = this._context;
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this._audioPromise.then(micStream => {
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const microphone = tempContext.createMediaStreamSource(micStream);
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const analyser = tempContext.createAnalyser();
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microphone.connect(analyser);
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}).catch(e => {
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this._audioPromise.then().catch(e => {
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log.error(`Problem connecting to microphone: ${e}`);
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});
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}
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