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initialize audio player once per sprite (not for clones)
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1 changed files with 12 additions and 10 deletions
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@ -46,16 +46,6 @@ var RenderedTarget = function (sprite, runtime) {
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brightness: 0,
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brightness: 0,
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ghost: 0
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ghost: 0
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};
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};
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/**
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* Audio player
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*/
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this.audioPlayer = null;
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if (this.runtime) {
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this.audioPlayer = this.runtime.audioEngine.createPlayer();
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this.audioPlayer.loadSounds(this.sprite.sounds);
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}
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};
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};
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util.inherits(RenderedTarget, Target);
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util.inherits(RenderedTarget, Target);
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@ -72,6 +62,18 @@ RenderedTarget.prototype.initDrawable = function () {
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'control_start_as_clone', null, this
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'control_start_as_clone', null, this
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);
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);
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}
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}
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/**
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* Audio player
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*/
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this.audioPlayer = null;
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if (this.runtime) {
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if (this.isOriginal) {
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this.sprite.audioPlayer = this.runtime.audioEngine.createPlayer();
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this.sprite.audioPlayer.loadSounds(this.sprite.sounds);
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}
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this.audioPlayer = this.sprite.audioPlayer;
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}
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};
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};
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/**
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/**
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