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Play drums!
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1 changed files with 10 additions and 3 deletions
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@ -428,15 +428,22 @@ class Scratch3MusicBlocks {
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drum = MathUtil.wrapClamp(drum, 0, this.DRUM_INFO.length - 1);
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drum = MathUtil.wrapClamp(drum, 0, this.DRUM_INFO.length - 1);
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let beats = Cast.toNumber(args.BEATS);
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let beats = Cast.toNumber(args.BEATS);
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beats = this._clampBeats(beats);
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beats = this._clampBeats(beats);
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if (util.target.audioPlayer !== null) {
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this._playDrumNum(util, drum);
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util.target.audioPlayer.playDrumForBeats(drum, beats);
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}
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this._startStackTimer(util, this._beatsToSec(beats));
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this._startStackTimer(util, this._beatsToSec(beats));
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} else {
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} else {
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this._checkStackTimer(util);
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this._checkStackTimer(util);
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}
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}
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}
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}
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_playDrumNum (util, drumNum) {
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if (util.target.audioPlayer === null) return;
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const outputNode = util.target.audioPlayer.getInputNode();
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const bufferSource = this.runtime.audioEngine.audioContext.createBufferSource();
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bufferSource.buffer = this._drumBuffers[drumNum];
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bufferSource.connect(outputNode);
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bufferSource.start();
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}
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/**
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/**
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* Rest for some number of beats.
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* Rest for some number of beats.
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* @param {object} args - the block arguments.
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* @param {object} args - the block arguments.
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