Merge branch 'develop' into boostextension

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Kevin Nørby Andersen 2019-03-27 10:21:32 -07:00 committed by GitHub
commit b608a4856b
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3 changed files with 68 additions and 65 deletions

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@ -19,10 +19,8 @@ const builtinExtensions = {
speech2text: () => require('../extensions/scratch3_speech2text'),
ev3: () => require('../extensions/scratch3_ev3'),
makeymakey: () => require('../extensions/scratch3_makeymakey'),
boost: () => require('../extensions/scratch3_boost')
// todo: only load this extension once we have a compatible way to load its
// Vernier module dependency.
// gdxfor: () => require('../extensions/scratch3_gdx_for')
boost: () => require('../extensions/scratch3_boost'),
gdxfor: () => require('../extensions/scratch3_gdx_for')
};
/**

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@ -80,6 +80,12 @@ const SHAKEN_THRESHOLD = 30;
*/
const FACING_THRESHOLD = 9;
/**
* An offset for the facing threshold, used to check that we are no longer facing up.
* @type {number}
*/
const FACING_THRESHOLD_OFFSET = 5;
/**
* Threshold for acceleration magnitude, below which we are in freefall.
* @type {number}
@ -417,7 +423,9 @@ const PushPullValues = {
*/
const GestureValues = {
SHAKEN: 'shaken',
STARTED_FALLING: 'started falling'
STARTED_FALLING: 'started falling',
TURNED_FACE_UP: 'turned face up',
TURNED_FACE_DOWN: 'turned face down'
};
/**
@ -444,16 +452,6 @@ const AxisValues = {
Z: 'z'
};
/**
* Enum for face menu options.
* @readonly
* @enum {string}
*/
const FaceValues = {
UP: 'up',
DOWN: 'down'
};
/**
* Scratch 3.0 blocks to interact with a GDX-FOR peripheral.
*/
@ -541,27 +539,6 @@ class Scratch3GdxForBlocks {
];
}
get FACE_MENU () {
return [
{
text: formatMessage({
id: 'gdxfor.up',
default: 'up',
description: 'the sensor is facing up'
}),
value: FaceValues.UP
},
{
text: formatMessage({
id: 'gdxfor.down',
default: 'down',
description: 'the sensor is facing down'
}),
value: FaceValues.DOWN
}
];
}
get PUSH_PULL_MENU () {
return [
{
@ -600,6 +577,22 @@ class Scratch3GdxForBlocks {
description: 'the sensor started free falling'
}),
value: GestureValues.STARTED_FALLING
},
{
text: formatMessage({
id: 'gdxfor.turnedFaceUp',
default: 'turned face up',
description: 'the sensor was turned to face up'
}),
value: GestureValues.TURNED_FACE_UP
},
{
text: formatMessage({
id: 'gdxfor.turnedFaceDown',
default: 'turned face down',
description: 'the sensor was turned to face down'
}),
value: GestureValues.TURNED_FACE_DOWN
}
];
}
@ -721,22 +714,6 @@ class Scratch3GdxForBlocks {
}
},
'---',
{
opcode: 'isFacing',
text: formatMessage({
id: 'gdxfor.isFacing',
default: 'facing [FACING]?',
description: 'is the device facing up or down?'
}),
blockType: BlockType.BOOLEAN,
arguments: {
FACING: {
type: ArgumentType.STRING,
menu: 'faceOptions',
defaultValue: FaceValues.UP
}
}
},
{
opcode: 'isFreeFalling',
text: formatMessage({
@ -784,8 +761,7 @@ class Scratch3GdxForBlocks {
gestureOptions: this.GESTURE_MENU,
axisOptions: this.AXIS_MENU,
tiltOptions: this.TILT_MENU,
tiltAnyOptions: this.TILT_MENU_ANY,
faceOptions: this.FACE_MENU
tiltAnyOptions: this.TILT_MENU_ANY
}
};
}
@ -812,12 +788,45 @@ class Scratch3GdxForBlocks {
return this.gestureMagnitude() > SHAKEN_THRESHOLD;
case GestureValues.STARTED_FALLING:
return this.isFreeFalling();
case GestureValues.TURNED_FACE_UP:
return this._isFacing(GestureValues.TURNED_FACE_UP);
case GestureValues.TURNED_FACE_DOWN:
return this._isFacing(GestureValues.TURNED_FACE_DOWN);
default:
log.warn(`unknown gesture value in whenGesture: ${args.GESTURE}`);
return false;
}
}
_isFacing (direction) {
if (typeof this._facingUp === 'undefined') {
this._facingUp = false;
}
if (typeof this._facingDown === 'undefined') {
this._facingDown = false;
}
// If the sensor is already facing up or down, reduce the threshold.
// This prevents small fluctations in acceleration while it is being
// turned from causing the hat block to trigger multiple times.
let threshold = FACING_THRESHOLD;
if (this._facingUp || this._facingDown) {
threshold -= FACING_THRESHOLD_OFFSET;
}
this._facingUp = this._peripheral.getAccelerationZ() > threshold;
this._facingDown = this._peripheral.getAccelerationZ() < threshold * -1;
switch (direction) {
case GestureValues.TURNED_FACE_UP:
return this._facingUp;
case GestureValues.TURNED_FACE_DOWN:
return this._facingDown;
default:
return false;
}
}
whenTilted (args) {
return this._isTilted(args.TILT);
}
@ -919,17 +928,6 @@ class Scratch3GdxForBlocks {
);
}
isFacing (args) {
switch (args.FACING) {
case FaceValues.UP:
return this._peripheral.getAccelerationZ() > FACING_THRESHOLD;
case FaceValues.DOWN:
return this._peripheral.getAccelerationZ() < FACING_THRESHOLD * -1;
default:
log.warn(`Unknown direction in isFacing: ${args.FACING}`);
}
}
isFreeFalling () {
// When the peripheral is not connected, the acceleration magnitude
// is 0 instead of ~9.8, which ends up calculating as a positive

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@ -84,6 +84,7 @@ const DUTCH_ID = 'nl';
const ENGLISH_ID = 'en';
const FRENCH_ID = 'fr';
const GERMAN_ID = 'de';
const HINDI_ID = 'hi';
const ICELANDIC_ID = 'is';
const ITALIAN_ID = 'it';
const JAPANESE_ID = 'ja';
@ -241,6 +242,12 @@ class Scratch3Text2SpeechBlocks {
locales: ['de'],
speechSynthLocale: 'de-DE'
},
[HINDI_ID]: {
name: 'Hindi',
locales: ['hi'],
speechSynthLocale: 'hi-IN',
singleGender: true
},
[ICELANDIC_ID]: {
name: 'Icelandic',
locales: ['is'],