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https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-24 06:52:40 -05:00
Merge branch 'develop' into boostextension
This commit is contained in:
commit
b608a4856b
3 changed files with 68 additions and 65 deletions
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@ -19,10 +19,8 @@ const builtinExtensions = {
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speech2text: () => require('../extensions/scratch3_speech2text'),
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ev3: () => require('../extensions/scratch3_ev3'),
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makeymakey: () => require('../extensions/scratch3_makeymakey'),
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boost: () => require('../extensions/scratch3_boost')
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// todo: only load this extension once we have a compatible way to load its
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// Vernier module dependency.
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// gdxfor: () => require('../extensions/scratch3_gdx_for')
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boost: () => require('../extensions/scratch3_boost'),
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gdxfor: () => require('../extensions/scratch3_gdx_for')
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};
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/**
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@ -80,6 +80,12 @@ const SHAKEN_THRESHOLD = 30;
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*/
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const FACING_THRESHOLD = 9;
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/**
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* An offset for the facing threshold, used to check that we are no longer facing up.
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* @type {number}
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*/
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const FACING_THRESHOLD_OFFSET = 5;
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/**
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* Threshold for acceleration magnitude, below which we are in freefall.
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* @type {number}
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@ -417,7 +423,9 @@ const PushPullValues = {
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*/
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const GestureValues = {
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SHAKEN: 'shaken',
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STARTED_FALLING: 'started falling'
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STARTED_FALLING: 'started falling',
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TURNED_FACE_UP: 'turned face up',
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TURNED_FACE_DOWN: 'turned face down'
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};
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/**
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@ -444,16 +452,6 @@ const AxisValues = {
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Z: 'z'
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};
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/**
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* Enum for face menu options.
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* @readonly
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* @enum {string}
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*/
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const FaceValues = {
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UP: 'up',
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DOWN: 'down'
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};
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/**
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* Scratch 3.0 blocks to interact with a GDX-FOR peripheral.
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*/
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@ -541,27 +539,6 @@ class Scratch3GdxForBlocks {
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];
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}
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get FACE_MENU () {
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return [
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{
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text: formatMessage({
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id: 'gdxfor.up',
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default: 'up',
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description: 'the sensor is facing up'
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}),
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value: FaceValues.UP
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},
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{
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text: formatMessage({
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id: 'gdxfor.down',
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default: 'down',
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description: 'the sensor is facing down'
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}),
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value: FaceValues.DOWN
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}
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];
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}
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get PUSH_PULL_MENU () {
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return [
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{
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@ -600,6 +577,22 @@ class Scratch3GdxForBlocks {
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description: 'the sensor started free falling'
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}),
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value: GestureValues.STARTED_FALLING
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},
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{
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text: formatMessage({
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id: 'gdxfor.turnedFaceUp',
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default: 'turned face up',
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description: 'the sensor was turned to face up'
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}),
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value: GestureValues.TURNED_FACE_UP
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},
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{
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text: formatMessage({
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id: 'gdxfor.turnedFaceDown',
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default: 'turned face down',
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description: 'the sensor was turned to face down'
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}),
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value: GestureValues.TURNED_FACE_DOWN
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}
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];
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}
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@ -721,22 +714,6 @@ class Scratch3GdxForBlocks {
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}
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},
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'---',
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{
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opcode: 'isFacing',
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text: formatMessage({
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id: 'gdxfor.isFacing',
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default: 'facing [FACING]?',
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description: 'is the device facing up or down?'
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}),
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blockType: BlockType.BOOLEAN,
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arguments: {
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FACING: {
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type: ArgumentType.STRING,
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menu: 'faceOptions',
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defaultValue: FaceValues.UP
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}
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}
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},
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{
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opcode: 'isFreeFalling',
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text: formatMessage({
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@ -784,8 +761,7 @@ class Scratch3GdxForBlocks {
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gestureOptions: this.GESTURE_MENU,
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axisOptions: this.AXIS_MENU,
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tiltOptions: this.TILT_MENU,
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tiltAnyOptions: this.TILT_MENU_ANY,
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faceOptions: this.FACE_MENU
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tiltAnyOptions: this.TILT_MENU_ANY
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}
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};
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}
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@ -812,12 +788,45 @@ class Scratch3GdxForBlocks {
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return this.gestureMagnitude() > SHAKEN_THRESHOLD;
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case GestureValues.STARTED_FALLING:
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return this.isFreeFalling();
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case GestureValues.TURNED_FACE_UP:
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return this._isFacing(GestureValues.TURNED_FACE_UP);
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case GestureValues.TURNED_FACE_DOWN:
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return this._isFacing(GestureValues.TURNED_FACE_DOWN);
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default:
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log.warn(`unknown gesture value in whenGesture: ${args.GESTURE}`);
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return false;
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}
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}
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_isFacing (direction) {
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if (typeof this._facingUp === 'undefined') {
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this._facingUp = false;
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}
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if (typeof this._facingDown === 'undefined') {
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this._facingDown = false;
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}
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// If the sensor is already facing up or down, reduce the threshold.
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// This prevents small fluctations in acceleration while it is being
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// turned from causing the hat block to trigger multiple times.
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let threshold = FACING_THRESHOLD;
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if (this._facingUp || this._facingDown) {
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threshold -= FACING_THRESHOLD_OFFSET;
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}
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this._facingUp = this._peripheral.getAccelerationZ() > threshold;
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this._facingDown = this._peripheral.getAccelerationZ() < threshold * -1;
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switch (direction) {
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case GestureValues.TURNED_FACE_UP:
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return this._facingUp;
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case GestureValues.TURNED_FACE_DOWN:
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return this._facingDown;
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default:
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return false;
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}
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}
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whenTilted (args) {
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return this._isTilted(args.TILT);
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}
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@ -919,17 +928,6 @@ class Scratch3GdxForBlocks {
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);
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}
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isFacing (args) {
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switch (args.FACING) {
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case FaceValues.UP:
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return this._peripheral.getAccelerationZ() > FACING_THRESHOLD;
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case FaceValues.DOWN:
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return this._peripheral.getAccelerationZ() < FACING_THRESHOLD * -1;
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default:
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log.warn(`Unknown direction in isFacing: ${args.FACING}`);
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}
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}
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isFreeFalling () {
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// When the peripheral is not connected, the acceleration magnitude
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// is 0 instead of ~9.8, which ends up calculating as a positive
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@ -84,6 +84,7 @@ const DUTCH_ID = 'nl';
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const ENGLISH_ID = 'en';
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const FRENCH_ID = 'fr';
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const GERMAN_ID = 'de';
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const HINDI_ID = 'hi';
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const ICELANDIC_ID = 'is';
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const ITALIAN_ID = 'it';
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const JAPANESE_ID = 'ja';
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@ -241,6 +242,12 @@ class Scratch3Text2SpeechBlocks {
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locales: ['de'],
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speechSynthLocale: 'de-DE'
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},
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[HINDI_ID]: {
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name: 'Hindi',
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locales: ['hi'],
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speechSynthLocale: 'hi-IN',
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singleGender: true
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},
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[ICELANDIC_ID]: {
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name: 'Icelandic',
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locales: ['is'],
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