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synced 2024-12-23 06:23:37 -05:00
Fix tests
This commit is contained in:
parent
729fc3d303
commit
b4d6db0ad9
7 changed files with 92 additions and 74 deletions
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@ -324,7 +324,7 @@ const parseScratchObject = function (object, runtime, extensions, topLevel) {
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target.isStage = topLevel;
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Promise.all(costumePromises).then(costumes => {
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sprite.addCostumes(costumes);
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sprite.costumes = costumes;
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});
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Promise.all(soundPromises).then(sounds => {
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@ -156,7 +156,7 @@ const parseScratchObject = function (object, runtime, extensions) {
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target.isStage = object.isStage;
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}
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Promise.all(costumePromises).then(costumes => {
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sprite.addCostumes(costumes);
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sprite.costumes = costumes;
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});
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Promise.all(soundPromises).then(sounds => {
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sprite.sounds = sounds;
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@ -372,10 +372,10 @@ class RenderedTarget extends Target {
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// Keep the costume index within possible values.
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index = Math.round(index);
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this.currentCostume = MathUtil.wrapClamp(
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index, 0, this.getCostumes().length - 1
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index, 0, this.sprite.costumes.length - 1
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);
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if (this.renderer) {
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const costume = this.sprite.getCostumeByIndex(this.currentCostume);
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const costume = this.getCostumes()[this.currentCostume];
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const drawableProperties = {
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skinId: costume.skinId,
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costumeResolution: costume.bitmapResolution
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@ -403,7 +403,7 @@ class RenderedTarget extends Target {
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* @param {!object} costumeObject Object representing the costume.
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*/
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addCostume (costumeObject) {
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this.sprite.addCostumeAt(costumeObject, this.getCostumes().length);
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this.sprite.addCostumeAt(costumeObject, this.sprite.costumes.length);
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}
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/**
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@ -421,12 +421,12 @@ class RenderedTarget extends Target {
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* @param {string} newName - the desired new name of the costume (will be modified if already in use).
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*/
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renameCostume (costumeIndex, newName) {
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const usedNames = this.getCostumes()
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const usedNames = this.sprite.costumes
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.filter((costume, index) => costumeIndex !== index)
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.map(costume => costume.name);
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const oldName = this.sprite.getCostumeByIndex(costumeIndex).name;
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const oldName = this.getCostumes()[costumeIndex].name;
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const newUnusedName = StringUtil.unusedName(newName, usedNames);
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this.sprite.getCostumeByIndex(costumeIndex).name = newUnusedName;
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this.getCostumes()[costumeIndex].name = newUnusedName;
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if (this.isStage) {
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// Since this is a backdrop, go through all targets and
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@ -447,10 +447,10 @@ class RenderedTarget extends Target {
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* @param {number} index Costume index to be deleted
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*/
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deleteCostume (index) {
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const originalCostumeCount = this.getCostumes().length;
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const originalCostumeCount = this.sprite.costumes.length;
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if (originalCostumeCount === 1) return;
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this.sprite.deleteCostumeByIndex(index);
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this.sprite.deleteCostumeAt(index);
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if (index === this.currentCostume && index === originalCostumeCount - 1) {
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this.setCostume(index - 1);
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@ -530,8 +530,8 @@ class RenderedTarget extends Target {
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* @return {number} Index of the named costume, or -1 if not present.
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*/
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getCostumeIndexByName (costumeName) {
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for (let i = 0; i < this.getCostumes().length; i++) {
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if (this.sprite.getCostumeByIndex(i).name === costumeName) {
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for (let i = 0; i < this.sprite.costumes.length; i++) {
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if (this.getCostumes()[i].name === costumeName) {
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return i;
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}
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}
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@ -543,7 +543,7 @@ class RenderedTarget extends Target {
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* @return {object} current costume
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*/
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getCurrentCostume () {
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return this.sprite.getCostumeByIndex(this.currentCostume);
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return this.getCostumes()[this.currentCostume];
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}
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/**
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@ -551,7 +551,7 @@ class RenderedTarget extends Target {
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* @return {object[]} list of costumes
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*/
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getCostumes () {
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return this.sprite.getCostumes();
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return this.sprite.costumes;
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}
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/**
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@ -569,7 +569,7 @@ class RenderedTarget extends Target {
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updateAllDrawableProperties () {
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if (this.renderer) {
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const renderedDirectionScale = this._getRenderedDirectionAndScale();
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const costume = this.sprite.getCostumeByIndex(this.currentCostume);
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const costume = this.getCostumes()[this.currentCostume];
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const bitmapResolution = costume.bitmapResolution || 1;
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const props = {
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position: [this.x, this.y],
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@ -52,48 +52,37 @@ class Sprite {
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*/
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this.nextCostumeId = 0;
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}
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/**
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* Get full costume list
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* @return {object[]} list of costumes
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*/
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getCostumes () {
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return this.costumes_;
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}
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/**
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* Get costume at index
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* @param {int} index Index
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* @return {object} costumes
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*/
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getCostumeByIndex (index) {
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return this.costumes_[index];
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}
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/**
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* Add a costume, taking care to avoid duplicate names.
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* @param {!object} costumeObject Object representing the costume.
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*/
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addCostume (costumeObject) {
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this.addCostumeAt(costumeObject, this.costumes_.length);
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}
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/**
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* Add an array of costumes, taking care to avoid duplicate names.
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* @param {!Array<object>} costumes Array of objects representing costumes.
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*/
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addCostumes (costumes) {
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set costumes (costumes) {
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this.costumes_ = [];
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for (const costume of costumes) {
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this.addCostumeAt(costume, this.costumes_.length);
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}
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}
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/**
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* Get full costume list
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* @return {object[]} list of costumes. Note that mutating the returned list will not
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* mutate the list on the sprite. The sprite list should be mutated by calling
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* addCostumeAt, deleteCostumeAt, or setting costumes.
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*/
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get costumes () {
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return this.costumes_.slice(0);
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}
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/**
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* Add a costume at the given index, taking care to avoid duplicate names.
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* @param {!object} costumeObject Object representing the costume.
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* @param {!int} index Index at which to add costume
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*/
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addCostumeAt (costumeObject, index) {
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if (!costumeObject.name) {
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costumeObject.name = '';
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}
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const usedNames = this.costumes_.map(costume => costume.name);
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costumeObject.name = StringUtil.unusedName(costumeObject.name, usedNames);
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costumeObject.costumeId = this.nextCostumeId;
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@ -105,7 +94,7 @@ class Sprite {
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* Delete a costume by index.
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* @param {number} index Costume index to be deleted
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*/
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deleteCostumeByIndex (index) {
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deleteCostumeAt (index) {
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this.costumes_ = this.costumes_
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.slice(0, index)
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.concat(this.costumes_.slice(index + 1));
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@ -152,12 +141,12 @@ class Sprite {
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const assetPromises = [];
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newSprite.addCostumes(this.costumes_.map(costume => {
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newSprite.costumes = this.costumes_.map(costume => {
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const newCostume = Object.assign({}, costume);
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const costumeAsset = this.runtime.storage.get(costume.assetId);
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assetPromises.push(loadCostumeFromAsset(newCostume, costumeAsset, this.runtime));
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return newCostume;
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}));
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});
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newSprite.sounds = this.sounds.map(sound => {
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const newSound = Object.assign({}, sound);
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@ -52,8 +52,8 @@ test('sb3-roundtrip', t => {
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t.strictEqual(sprite.clones.length, 1);
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t.strictEqual(sprite.clones[0], spriteClone);
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t.strictEqual(sprite.getCostumes().length, 2);
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const [cat, squirrel] = sprite.getCostumes();
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t.strictEqual(sprite.costumes.length, 2);
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const [cat, squirrel] = sprite.costumes;
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t.strictEqual(cat.assetId, 'f88bf1935daea28f8ca098462a31dbb0');
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t.strictEqual(cat.dataFormat, 'svg');
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t.strictEqual(squirrel.assetId, '7e24c99c1b853e52f8e7f9004416fa34');
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@ -77,7 +77,7 @@ test('sb3-roundtrip', t => {
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const stageBlocks = new Blocks();
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const stage = new Sprite(stageBlocks, runtime1);
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stage.name = 'Stage';
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stage.addCostume(building);
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stage.costumes = [building];
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stage.sounds = [];
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const stageClone = stage.createClone();
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stageClone.isStage = true;
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@ -85,7 +85,7 @@ test('sb3-roundtrip', t => {
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const spriteBlocks = new Blocks();
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const sprite = new Sprite(spriteBlocks, runtime1);
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sprite.name = 'Sprite';
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sprite.addCostumes([cat, squirrel]);
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sprite.costumes = [cat, squirrel];
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sprite.sounds = [meow];
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const spriteClone = sprite.createClone();
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@ -4,6 +4,9 @@ const Runtime = require('../../src/engine/runtime');
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const util = {
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target: {
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currentCostume: 0, // Internally, current costume is 0 indexed
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getCostumes: function () {
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return this.sprite.costumes;
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},
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sprite: {
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costumes: [
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{name: 'first name'},
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@ -90,7 +90,7 @@ test('setCostume', t => {
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const o = new Object();
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const s = new Sprite();
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const r = new Runtime();
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s.addCostume(o);
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s.costumes = [o];
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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@ -107,7 +107,7 @@ test('deleteCostume', t => {
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const s = new Sprite();
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const r = new Runtime();
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s.addCostumes([o1, o2, o3]);
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s.costumes = [o1, o2, o3];
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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@ -117,32 +117,39 @@ test('deleteCostume', t => {
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// Costume 3
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a.setCostume(0);
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a.deleteCostume(0);
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t.deepEqual(a.sprite.getCostumes(), [o2, o3]);
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t.equals(a.sprite.costumes.length, 2);
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t.equals(a.sprite.costumes[0].id, 2);
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t.equals(a.sprite.costumes[1].id, 3);
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t.equals(a.currentCostume, 0);
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// Costume 1 Costume 1
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// x* Costume 2 => * Costume 3
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// Costume 3
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a.sprite.addCostumes([o1, o2, o3]);
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a.sprite.costumes = [o1, o2, o3];
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a.setCostume(1);
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a.deleteCostume(1);
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t.deepEqual(a.sprite.getCostumes(), [o1, o3]);
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t.equals(a.sprite.costumes.length, 2);
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t.equals(a.sprite.costumes[0].id, 1);
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t.equals(a.sprite.costumes[1].id, 3);
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t.equals(a.currentCostume, 1);
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// Costume 1 Costume 1
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// Costume 2 => * Costume 2
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// x* Costume 3
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a.sprite.addCostumes([o1, o2, o3]);
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a.sprite.costumes = [o1, o2, o3];
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a.setCostume(2);
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a.deleteCostume(2);
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t.deepEqual(a.sprite.getCostumes(), [o1, o2]);
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t.equals(a.sprite.costumes.length, 2);
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t.equals(a.sprite.costumes[0].id, 1);
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t.equals(a.sprite.costumes[1].id, 2);
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t.equals(a.currentCostume, 1);
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// Refuses to delete only costume
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a.sprite.addCostume(o1);
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a.sprite.costumes = [o1];
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a.setCostume(0);
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a.deleteCostume(0);
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t.deepEqual(a.sprite.getCostumes(), [o1]);
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t.equals(a.sprite.costumes.length, 1);
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t.equals(a.sprite.costumes[0].id, 1);
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t.equals(a.currentCostume, 0);
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// Costume 1 Costume 1
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@ -150,10 +157,14 @@ test('deleteCostume', t => {
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// Costume 3 => * Costume 4
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// * Costume 4 Costume 5
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// Costume 5
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a.sprite.addCostumes([o1, o2, o3, o4, o5]);
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a.sprite.costumes = [o1, o2, o3, o4, o5];
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a.setCostume(3);
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a.deleteCostume(1);
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t.deepEqual(a.sprite.getCostumes(), [o1, o3, o4, o5]);
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t.equals(a.sprite.costumes.length, 4);
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t.equals(a.sprite.costumes[0].id, 1);
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t.equals(a.sprite.costumes[1].id, 3);
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t.equals(a.sprite.costumes[2].id, 4);
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t.equals(a.sprite.costumes[3].id, 5);
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t.equals(a.currentCostume, 2);
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// Costume 1 Costume 1
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@ -161,10 +172,14 @@ test('deleteCostume', t => {
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// Costume 3 => Costume 3
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// x Costume 4 Costume 5
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// Costume 5
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a.sprite.addCostumes([o1, o2, o3, o4, o5]);
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a.sprite.costumes = [o1, o2, o3, o4, o5];
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a.setCostume(1);
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a.deleteCostume(3);
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t.deepEqual(a.sprite.getCostumes(), [o1, o2, o3, o5]);
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t.equals(a.sprite.costumes.length, 4);
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t.equals(a.sprite.costumes[0].id, 1);
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t.equals(a.sprite.costumes[1].id, 2);
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t.equals(a.sprite.costumes[2].id, 3);
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t.equals(a.sprite.costumes[3].id, 5);
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t.equals(a.currentCostume, 1);
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// Costume 1 Costume 1
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@ -172,10 +187,14 @@ test('deleteCostume', t => {
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// Costume 3 => Costume 3
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// Costume 4 Costume 4
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// x Costume 5
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a.sprite.addCostumes([o1, o2, o3, o4, o5]);
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a.sprite.costumes = [o1, o2, o3, o4, o5];
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a.setCostume(1);
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a.deleteCostume(4);
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t.deepEqual(a.sprite.getCostumes(), [o1, o2, o3, o4]);
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t.equals(a.sprite.costumes.length, 4);
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t.equals(a.sprite.costumes[0].id, 1);
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t.equals(a.sprite.costumes[1].id, 2);
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t.equals(a.sprite.costumes[2].id, 3);
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t.equals(a.sprite.costumes[3].id, 4);
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t.equals(a.currentCostume, 1);
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t.end();
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});
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@ -333,9 +352,11 @@ test('#stopAll clears graphics effects', t => {
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test('#getCostumes returns the costumes', t => {
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const spr = new Sprite();
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const a = new RenderedTarget(spr, null);
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const costumes = [1, 2, 3];
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a.sprite.getCostumes() = costumes;
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t.equals(a.getCostumes(), costumes);
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a.sprite.costumes = [{id: 1}, {id: 2}, {id: 3}];
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t.equals(a.getCostumes().length, 3);
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t.equals(a.getCostumes()[0].id, 1);
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t.equals(a.getCostumes()[1].id, 2);
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t.equals(a.getCostumes()[2].id, 3);
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t.end();
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});
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@ -352,11 +373,10 @@ test('#toJSON returns the sounds and costumes', t => {
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const spr = new Sprite();
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const a = new RenderedTarget(spr, null);
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const sounds = [1, 2, 3];
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const costumes = ['a', 'b', 'c'];
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a.sprite.sounds = sounds;
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a.sprite.getCostumes() = costumes;
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a.sprite.costumes = [{id: 1}, {id: 2}, {id: 3}];
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t.same(a.toJSON().sounds, sounds);
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t.same(a.toJSON().getCostumes(), costumes);
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t.same(a.toJSON().costumes, a.sprite.costumes);
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t.end();
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});
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@ -372,9 +392,11 @@ test('#addSound does not duplicate names', t => {
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test('#addCostume does not duplicate names', t => {
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const spr = new Sprite();
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const a = new RenderedTarget(spr, null);
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a.sprite.addCostumes([{name: 'first'}]);
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a.addCostume({name: 'first'});
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t.deepEqual(a.sprite.getCostumes(), [{name: 'first'}, {name: 'first2'}]);
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a.addCostume({name: 'first'});
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t.equal(a.sprite.costumes.length, 2);
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t.equal(a.sprite.costumes[0].name, 'first');
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t.equal(a.sprite.costumes[1].name, 'first2');
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t.end();
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});
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@ -392,10 +414,14 @@ test('#renameSound does not duplicate names', t => {
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test('#renameCostume does not duplicate names', t => {
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const spr = new Sprite();
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const a = new RenderedTarget(spr, null);
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a.sprite.addCostumes([{name: 'first'}, {name: 'second'}]);
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a.sprite.costumes = [{name: 'first'}, {name: 'second'}];
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a.renameCostume(0, 'first'); // Shouldn't increment the name, noop
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t.deepEqual(a.sprite.getCostumes(), [{name: 'first'}, {name: 'second'}]);
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t.equal(a.sprite.costumes.length, 2);
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t.equal(a.sprite.costumes[0].name, 'first');
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t.equal(a.sprite.costumes[1].name, 'second');
|
||||
a.renameCostume(1, 'first');
|
||||
t.deepEqual(a.sprite.getCostumes(), [{name: 'first'}, {name: 'first2'}]);
|
||||
t.equal(a.sprite.costumes.length, 2);
|
||||
t.equal(a.sprite.costumes[0].name, 'first');
|
||||
t.equal(a.sprite.costumes[1].name, 'first2');
|
||||
t.end();
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue