satisfy linter

This commit is contained in:
Valerie Young 2019-01-09 17:51:56 -05:00
parent d2fec35fd8
commit ae889304c5

View file

@ -191,13 +191,19 @@ class GdxFor {
let y_sign = 1;
let z_sign = 1;
if (x < 0.0) { x *= -1.0; x_sign = -1; }
if (y < 0.0) { y *= -1.0; y_sign = -1; }
if (z < 0.0) { z *= -1.0; z_sign = -1; }
if (x < 0.0) {
x *= -1.0; x_sign = -1;
}
if (y < 0.0) {
y *= -1.0; y_sign = -1;
}
if (z < 0.0) {
z *= -1.0; z_sign = -1;
}
// Compute the yz unit vector
let z2 = z * z;
let y2 = y * y;
const z2 = z * z;
const y2 = y * y;
let value = z2 + y2;
value = Math.sqrt(value);
@ -205,12 +211,9 @@ class GdxFor {
// The following snaps to 90 and avoids divide-by-zero errors.
// The snap factor was derived through observation -- just enough to
// still allow single degree steps up to 90 (..., 87, 88, 89, 90).
if (value < 0.35)
{
if (value < 0.35) {
value = 90;
}
else
{
} else {
// Compute the x-axis angle
value = x / value;
value = Math.atan(value);
@ -238,13 +241,19 @@ class GdxFor {
let y_sign = 1;
let z_sign = 1;
if (x < 0.0) { x *= -1.0; x_sign = -1; }
if (y < 0.0) { y *= -1.0; y_sign = -1; }
if (z < 0.0) { z *= -1.0; z_sign = -1; }
if (x < 0.0) {
x *= -1.0; x_sign = -1;
}
if (y < 0.0) {
y *= -1.0; y_sign = -1;
}
if (z < 0.0) {
z *= -1.0; z_sign = -1;
}
// Compute the yz unit vector
let z2 = z * z;
let x2 = x * x;
const z2 = z * z;
const x2 = x * x;
let value = z2 + x2;
value = Math.sqrt(value);
@ -252,12 +261,9 @@ class GdxFor {
// The following snaps to 90 and avoids divide-by-zero errors.
// The snap factor was derived through observation -- just enough to
// still allow single degree steps up to 90 (..., 87, 88, 89, 90).
if (value < 0.35)
{
if (value < 0.35) {
value = 90;
}
else
{
} else {
// Compute the x-axis angle
value = y / value;
value = Math.atan(value);
@ -547,12 +553,12 @@ class Scratch3GdxForBlocks {
* @return {number} - the magnitude of a three dimension vector.
*/
magnitude (x, y, z) {
return Math.sqrt(x*x + y*y + z*z);
return Math.sqrt(x * x + y * y + z * z);
}
whenAccelerationCompare (args) {
let currentVal = this.magnitude(
const currentVal = this.magnitude(
this._peripheral.getAccelerationX(),
this._peripheral.getAccelerationY(),
this._peripheral.getAccelerationZ()
@ -569,7 +575,7 @@ class Scratch3GdxForBlocks {
}
}
whenSpinSpeedCompare (args) {
let currentVal = this.magnitude(
const currentVal = this.magnitude(
this._peripheral.getSpinSpeedX(),
this._peripheral.getSpinSpeedY(),
this._peripheral.getSpinSpeedZ()