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Emit sprite info report for all sprites
This allows costume data to reach listeners even when the sprite isn't the editing target. Filter out non-editing target reports in the playground to match previous behavior.
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2 changed files with 5 additions and 4 deletions
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@ -154,6 +154,7 @@ window.onload = function() {
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});
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});
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vm.on('SPRITE_INFO_REPORT', function(data) {
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vm.on('SPRITE_INFO_REPORT', function(data) {
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if (data.id !== selectedTarget.value) return; // Not the editingTarget
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document.getElementById('sinfo-x').value = data.x;
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document.getElementById('sinfo-x').value = data.x;
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document.getElementById('sinfo-y').value = data.y;
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document.getElementById('sinfo-y').value = data.y;
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document.getElementById('sinfo-direction').value = data.direction;
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document.getElementById('sinfo-direction').value = data.direction;
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@ -723,14 +723,14 @@ Runtime.prototype.visualReport = function (blockId, value) {
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};
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};
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/**
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/**
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* Emit a sprite info report if the provided target is the editing target.
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* Emit a sprite info report if the provided target is the original sprite
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* @param {!Target} target Target to report sprite info for.
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* @param {!Target} target Target to report sprite info for.
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*/
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*/
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Runtime.prototype.spriteInfoReport = function (target) {
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Runtime.prototype.spriteInfoReport = function (target) {
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if (target !== this._editingTarget) {
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if (!target.isOriginal) return;
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return;
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}
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this.emit(Runtime.SPRITE_INFO_REPORT, {
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this.emit(Runtime.SPRITE_INFO_REPORT, {
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id: target.id,
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x: target.x,
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x: target.x,
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y: target.y,
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y: target.y,
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direction: target.direction,
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direction: target.direction,
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