Merge pull request #1088 from paulkaplan/fix-say-timing

Track say/thinks per target so they can maintain correct timing.
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Paul Kaplan 2018-04-27 11:10:12 -04:00 committed by GitHub
commit ad4f5652e4
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@ -1,6 +1,7 @@
const Cast = require('../util/cast');
const Clone = require('../util/clone');
const RenderedTarget = require('../sprites/rendered-target');
const uid = require('../util/uid');
/**
* @typedef {object} BubbleState - the bubble state associated with a particular target.
@ -10,6 +11,8 @@ const RenderedTarget = require('../sprites/rendered-target');
* See _renderBubble for explanation of this optimization.
* @property {string} text - the text of the bubble.
* @property {string} type - the type of the bubble, "say" or "think"
* @property {?string} usageId - ID indicating the most recent usage of the say/think bubble.
* Used for comparison when determining whether to clear a say/think bubble.
*/
class Scratch3LooksBlocks {
@ -44,7 +47,8 @@ class Scratch3LooksBlocks {
onSpriteRight: true,
skinId: null,
text: '',
type: 'say'
type: 'say',
usageId: null
};
}
@ -224,6 +228,7 @@ class Scratch3LooksBlocks {
const bubbleState = this._getBubbleState(target);
bubbleState.type = type;
bubbleState.text = text;
bubbleState.usageId = uid();
this._renderBubble(target);
}
@ -277,12 +282,15 @@ class Scratch3LooksBlocks {
sayforsecs (args, util) {
this.say(args, util);
const _target = util.target;
const target = util.target;
const usageId = this._getBubbleState(target).usageId;
return new Promise(resolve => {
this._bubbleTimeout = setTimeout(() => {
this._bubbleTimeout = null;
// Clear say bubble and proceed.
this._updateBubble(_target, 'say', '');
// Clear say bubble if it hasn't been changed and proceed.
if (this._getBubbleState(target).usageId === usageId) {
this._updateBubble(target, 'say', '');
}
resolve();
}, 1000 * args.SECS);
});
@ -294,12 +302,15 @@ class Scratch3LooksBlocks {
thinkforsecs (args, util) {
this.think(args, util);
const _target = util.target;
const target = util.target;
const usageId = this._getBubbleState(target).usageId;
return new Promise(resolve => {
this._bubbleTimeout = setTimeout(() => {
this._bubbleTimeout = null;
// Clear say bubble and proceed.
this._updateBubble(_target, 'think', '');
// Clear think bubble if it hasn't been changed and proceed.
if (this._getBubbleState(target).usageId === usageId) {
this._updateBubble(target, 'think', '');
}
resolve();
}, 1000 * args.SECS);
});