Temporarily remove per-block glow

This commit is contained in:
Tim Mickel 2016-07-01 11:27:01 -04:00
parent e4f6c9e90c
commit ad30fa8059

View file

@ -92,12 +92,8 @@ Sequencer.prototype.startThread = function (thread) {
thread.setStatus(Thread.STATUS_YIELD_FRAME); thread.setStatus(Thread.STATUS_YIELD_FRAME);
return; return;
} }
// Start showing run feedback in the editor.
this.runtime.glowBlock(currentBlockId, true);
// Execute the current block // Execute the current block
execute(this, thread); execute(this, thread);
// If the block executed without yielding and without doing control flow, // If the block executed without yielding and without doing control flow,
// move to done. // move to done.
if (thread.status === Thread.STATUS_RUNNING && if (thread.status === Thread.STATUS_RUNNING &&
@ -157,7 +153,6 @@ Sequencer.prototype.stepToReporter = function (thread, blockId, inputName) {
Sequencer.prototype.proceedThread = function (thread) { Sequencer.prototype.proceedThread = function (thread) {
var currentBlockId = thread.peekStack(); var currentBlockId = thread.peekStack();
// Mark the status as done and proceed to the next block. // Mark the status as done and proceed to the next block.
this.runtime.glowBlock(currentBlockId, false);
// Pop from the stack - finished this level of execution. // Pop from the stack - finished this level of execution.
thread.popStack(); thread.popStack();
// Push next connected block, if there is one. // Push next connected block, if there is one.