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Fix degToRad function definition. Resolves GH-229
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3 changed files with 7 additions and 8 deletions
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@ -37,7 +37,7 @@ Scratch3MotionBlocks.prototype.getPrimitives = function() {
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Scratch3MotionBlocks.prototype.moveSteps = function (args, util) {
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Scratch3MotionBlocks.prototype.moveSteps = function (args, util) {
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var steps = Cast.toNumber(args.STEPS);
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var steps = Cast.toNumber(args.STEPS);
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var radians = MathUtil.degToRad(util.target.direction);
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var radians = MathUtil.degToRad(90 - util.target.direction);
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var dx = steps * Math.cos(radians);
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var dx = steps * Math.cos(radians);
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var dy = steps * Math.sin(radians);
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var dy = steps * Math.sin(radians);
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util.target.setXY(util.target.x + dx, util.target.y + dy);
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util.target.setXY(util.target.x + dx, util.target.y + dy);
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@ -6,7 +6,7 @@ function MathUtil () {}
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* @return {!number} Equivalent value in radians.
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* @return {!number} Equivalent value in radians.
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*/
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*/
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MathUtil.degToRad = function (deg) {
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MathUtil.degToRad = function (deg) {
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return (Math.PI * (90 - deg)) / 180;
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return deg * Math.PI / 180;
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};
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};
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/**
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/**
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@ -2,12 +2,11 @@ var test = require('tap').test;
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var math = require('../../src/util/math-util');
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var math = require('../../src/util/math-util');
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test('degToRad', function (t) {
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test('degToRad', function (t) {
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// @todo This is incorrect
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t.strictEqual(math.degToRad(0), 0);
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t.strictEqual(math.degToRad(0), 1.5707963267948966);
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t.strictEqual(math.degToRad(1), 0.017453292519943295);
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t.strictEqual(math.degToRad(1), 1.5533430342749535);
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t.strictEqual(math.degToRad(180), Math.PI);
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t.strictEqual(math.degToRad(180), -1.5707963267948966);
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t.strictEqual(math.degToRad(360), 2 * Math.PI);
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t.strictEqual(math.degToRad(360), -4.71238898038469);
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t.strictEqual(math.degToRad(720), 4 * Math.PI);
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t.strictEqual(math.degToRad(720), -10.995574287564276);
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t.end();
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t.end();
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});
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});
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