From 22038c947c246dd1b960ca2c845d54c55a6b4d57 Mon Sep 17 00:00:00 2001
From: Eric Rosenbaum <eric.rosenbaum@gmail.com>
Date: Mon, 12 Feb 2018 15:33:27 -0500
Subject: [PATCH] When getting sprite by name, skip the stage

---
 src/engine/runtime.js | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/engine/runtime.js b/src/engine/runtime.js
index bf7969a0c..739d36295 100644
--- a/src/engine/runtime.js
+++ b/src/engine/runtime.js
@@ -1458,6 +1458,9 @@ class Runtime extends EventEmitter {
     getSpriteTargetByName (spriteName) {
         for (let i = 0; i < this.targets.length; i++) {
             const target = this.targets[i];
+            if (target.isStage) {
+                continue;
+            }
             if (target.sprite && target.sprite.name === spriteName) {
                 return target;
             }