mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 14:32:59 -05:00
Make rendered targets in charge of deleting their own sounds and costumes
This commit is contained in:
parent
71081502fe
commit
a608ca4fed
3 changed files with 100 additions and 11 deletions
|
@ -389,6 +389,39 @@ class RenderedTarget extends Target {
|
||||||
this.runtime.requestTargetsUpdate(this);
|
this.runtime.requestTargetsUpdate(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Delete a costume by index.
|
||||||
|
* @param {number} index Costume index to be deleted
|
||||||
|
*/
|
||||||
|
deleteCostume (index) {
|
||||||
|
const originalCostumeCount = this.sprite.costumes.length;
|
||||||
|
if (originalCostumeCount === 1) return;
|
||||||
|
|
||||||
|
this.sprite.costumes = this.sprite.costumes
|
||||||
|
.slice(0, index)
|
||||||
|
.concat(this.sprite.costumes.slice(index + 1));
|
||||||
|
|
||||||
|
if (index === originalCostumeCount - 1) {
|
||||||
|
this.setCostume(index - 1);
|
||||||
|
} else {
|
||||||
|
this.setCostume(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.runtime.requestTargetsUpdate(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Delete a sound by index.
|
||||||
|
* @param {number} index Sound index to be deleted
|
||||||
|
*/
|
||||||
|
deleteSound (index) {
|
||||||
|
if (this.sprite.sounds.length === 1) return;
|
||||||
|
this.sprite.sounds = this.sprite.sounds
|
||||||
|
.slice(0, index)
|
||||||
|
.concat(this.sprite.sounds.slice(index + 1));
|
||||||
|
this.runtime.requestTargetsUpdate(this);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Update the rotation style.
|
* Update the rotation style.
|
||||||
* @param {!string} rotationStyle New rotation style.
|
* @param {!string} rotationStyle New rotation style.
|
||||||
|
|
|
@ -291,13 +291,7 @@ class VirtualMachine extends EventEmitter {
|
||||||
* @param {int} costumeIndex - the index of the costume to be removed.
|
* @param {int} costumeIndex - the index of the costume to be removed.
|
||||||
*/
|
*/
|
||||||
deleteCostume (costumeIndex) {
|
deleteCostume (costumeIndex) {
|
||||||
this.editingTarget.sprite.costumes = this.editingTarget.sprite.costumes
|
this.editingTarget.deleteCostume(costumeIndex);
|
||||||
.slice(0, costumeIndex)
|
|
||||||
.concat(this.editingTarget.sprite.costumes.slice(costumeIndex + 1));
|
|
||||||
if (costumeIndex === this.editingTarget.currentCostume) {
|
|
||||||
this.editingTarget.setCostume(costumeIndex - 1);
|
|
||||||
}
|
|
||||||
this.emitTargetsUpdate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -317,10 +311,7 @@ class VirtualMachine extends EventEmitter {
|
||||||
* @param {int} soundIndex - the index of the sound to be removed.
|
* @param {int} soundIndex - the index of the sound to be removed.
|
||||||
*/
|
*/
|
||||||
deleteSound (soundIndex) {
|
deleteSound (soundIndex) {
|
||||||
this.editingTarget.sprite.sounds = this.editingTarget.sprite.sounds
|
this.editingTarget.deleteSound(soundIndex);
|
||||||
.slice(0, soundIndex)
|
|
||||||
.concat(this.editingTarget.sprite.sounds.slice(soundIndex + 1));
|
|
||||||
this.emitTargetsUpdate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -98,6 +98,71 @@ test('setCostume', t => {
|
||||||
t.end();
|
t.end();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
test('deleteCostume', t => {
|
||||||
|
const o1 = {id: 1};
|
||||||
|
const o2 = {id: 2};
|
||||||
|
const o3 = {id: 3};
|
||||||
|
|
||||||
|
const s = new Sprite();
|
||||||
|
const r = new Runtime();
|
||||||
|
s.costumes = [o1, o2, o3];
|
||||||
|
const a = new RenderedTarget(s, r);
|
||||||
|
const renderer = new FakeRenderer();
|
||||||
|
a.renderer = renderer;
|
||||||
|
|
||||||
|
// Deleting costume keeps costume index at 0
|
||||||
|
a.setCostume(0);
|
||||||
|
a.deleteCostume(0);
|
||||||
|
t.deepEqual(a.sprite.costumes, [o2, o3]);
|
||||||
|
t.equals(a.currentCostume, 0);
|
||||||
|
|
||||||
|
// Deleting a costume in the middle maintains current costume index
|
||||||
|
a.sprite.costumes = [o1, o2, o3];
|
||||||
|
a.setCostume(1);
|
||||||
|
a.deleteCostume(1);
|
||||||
|
t.deepEqual(a.sprite.costumes, [o1, o3]);
|
||||||
|
t.equals(a.currentCostume, 1);
|
||||||
|
|
||||||
|
// Deleting last costume selects previous costume
|
||||||
|
a.sprite.costumes = [o1, o2, o3];
|
||||||
|
a.setCostume(2);
|
||||||
|
a.deleteCostume(2);
|
||||||
|
t.deepEqual(a.sprite.costumes, [o1, o2]);
|
||||||
|
t.equals(a.currentCostume, 1);
|
||||||
|
|
||||||
|
// Refuses to delete only costume
|
||||||
|
a.sprite.costumes = [o1];
|
||||||
|
a.setCostume(0);
|
||||||
|
a.deleteCostume(0);
|
||||||
|
t.deepEqual(a.sprite.costumes, [o1]);
|
||||||
|
t.equals(a.currentCostume, 0);
|
||||||
|
|
||||||
|
t.end();
|
||||||
|
});
|
||||||
|
|
||||||
|
test('deleteSound', t => {
|
||||||
|
const o1 = {id: 1};
|
||||||
|
const o2 = {id: 2};
|
||||||
|
const o3 = {id: 3};
|
||||||
|
|
||||||
|
const s = new Sprite();
|
||||||
|
const r = new Runtime();
|
||||||
|
s.sounds = [o1, o2, o3];
|
||||||
|
const a = new RenderedTarget(s, r);
|
||||||
|
const renderer = new FakeRenderer();
|
||||||
|
a.renderer = renderer;
|
||||||
|
|
||||||
|
a.deleteSound(0);
|
||||||
|
t.deepEqual(a.sprite.sounds, [o2, o3]);
|
||||||
|
|
||||||
|
// Refuses to delete only sound
|
||||||
|
a.sprite.sounds = [o1];
|
||||||
|
a.deleteSound(0);
|
||||||
|
t.deepEqual(a.sprite.sounds, [o1]);
|
||||||
|
|
||||||
|
t.end();
|
||||||
|
});
|
||||||
|
|
||||||
test('setRotationStyle', t => {
|
test('setRotationStyle', t => {
|
||||||
const s = new Sprite();
|
const s = new Sprite();
|
||||||
const r = new Runtime();
|
const r = new Runtime();
|
||||||
|
|
Loading…
Reference in a new issue