This commit is contained in:
DD Liu 2017-07-31 17:57:17 -04:00
parent cc1678fa9e
commit a48efe681e
7 changed files with 398 additions and 6 deletions

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@ -393,7 +393,7 @@ class Blocks {
Object.keys(this._blocks).forEach(blockId => { Object.keys(this._blocks).forEach(blockId => {
if (this.getBlock(blockId).isMonitored) { if (this.getBlock(blockId).isMonitored) {
// @todo handle specific targets (e.g. apple x position) // @todo handle specific targets (e.g. apple x position)
runtime.toggleScript(blockId, {updateMonitor: true}); runtime.addMonitorScript(blockId);
} }
}); });
} }

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@ -467,14 +467,13 @@ class Runtime extends EventEmitter {
* @param {!string} topBlockId ID of block that starts the script. * @param {!string} topBlockId ID of block that starts the script.
* @param {?object} opts optional arguments to toggle script * @param {?object} opts optional arguments to toggle script
* @param {?string} opts.target target ID for target to run script on. If not supplied, uses editing target. * @param {?string} opts.target target ID for target to run script on. If not supplied, uses editing target.
* @param {?boolean} opts.stackClick true if the user activated the stack by clicking, false if not. * @param {?boolean} opts.stackClick true if the user activated the stack by clicking, false if not. This
* @param {?boolean} opts.updateMonitor true if the monitor for this block should get updated. * determines whether we show a visual report when turning on the script.
*/ */
toggleScript (topBlockId, opts) { toggleScript (topBlockId, opts) {
opts = Object.assign({ opts = Object.assign({
target: this._editingTarget, target: this._editingTarget,
stackClick: false, stackClick: false
updateMonitor: false
}, opts); }, opts);
// Remove any existing thread. // Remove any existing thread.
for (let i = 0; i < this.threads.length; i++) { for (let i = 0; i < this.threads.length; i++) {
@ -496,6 +495,23 @@ class Runtime extends EventEmitter {
this._pushThread(topBlockId, opts.target, opts); this._pushThread(topBlockId, opts.target, opts);
} }
/**
* Enqueue a script that when finished will update the monitor for the block.
* @param {!string} topBlockId ID of block that starts the script.
* @param {?string} optTarget target ID for target to run script on. If not supplied, uses editing target.
*/
addMonitorScript (topBlockId, optTarget) {
if (!optTarget) optTarget = this._editingTarget;
for (let i = 0; i < this.threads.length; i++) {
// Don't re-add the script if it's already running
if (this.threads[i].topBlock === topBlockId && this.threads[i].status !== Thread.STATUS_DONE &&
this.threads[i].updateMonitor) {
return;
}
}
// Otherwise add it.
this._pushThread(topBlockId, optTarget, {updateMonitor: true});
}
/** /**
* Run a function `f` for all scripts in a workspace. * Run a function `f` for all scripts in a workspace.
@ -587,6 +603,7 @@ class Runtime extends EventEmitter {
// any existing threads starting with the top block. // any existing threads starting with the top block.
for (let i = 0; i < instance.threads.length; i++) { for (let i = 0; i < instance.threads.length; i++) {
if (instance.threads[i].topBlock === topBlockId && if (instance.threads[i].topBlock === topBlockId &&
!instance.threads[i].stackClick && // stack click threads and hat threads can coexist
instance.threads[i].target === target) { instance.threads[i].target === target) {
instance._restartThread(instance.threads[i]); instance._restartThread(instance.threads[i]);
return; return;
@ -598,7 +615,8 @@ class Runtime extends EventEmitter {
for (let j = 0; j < instance.threads.length; j++) { for (let j = 0; j < instance.threads.length; j++) {
if (instance.threads[j].topBlock === topBlockId && if (instance.threads[j].topBlock === topBlockId &&
instance.threads[j].target === target && instance.threads[j].target === target &&
!instance.threads[j].status === Thread.STATUS_DONE) { !instance.threads[j].stackClick && // stack click threads and hat threads can coexist
instance.threads[j].status !== Thread.STATUS_DONE) {
// Some thread is already running. // Some thread is already running.
return; return;
} }

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@ -0,0 +1,197 @@
const path = require('path');
const test = require('tap').test;
const makeTestStorage = require('../fixtures/make-test-storage');
const extract = require('../fixtures/extract');
const VirtualMachine = require('../../src/index');
const Thread = require('../../src/engine/thread');
const Runtime = require('../../src/engine/runtime');
const projectUri = path.resolve(__dirname, '../fixtures/loudness-hat-block.sb2');
const project = extract(projectUri);
const checkIsHatThread = (t, vm, hatThread) => {
t.equal(hatThread.stackClick, false);
t.equal(hatThread.updateMonitor, false);
const blockContainer = hatThread.target.blocks;
const opcode = blockContainer.getOpcode(blockContainer.getBlock(hatThread.topBlock));
t.assert(vm.runtime.getIsEdgeActivatedHat(opcode));
};
const checkIsStackClickThread = (t, vm, stackClickThread) => {
t.equal(stackClickThread.stackClick, true);
t.equal(stackClickThread.updateMonitor, false);
};
/**
* loudness-hat-block.sb2 contains a single stack
* when loudness > 10
* change color effect by 25
* The intention is to make sure that the hat block condition is evaluated
* on each frame.
*/
test('edge activated hat thread runs once every frame', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Start VM, load project, and run
t.doesNotThrow(() => {
// Note: don't run vm.start(), we handle calling _step() manually in this test
vm.runtime.currentStepTime = Runtime.THREAD_STEP_INTERVAL;
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
t.equal(vm.runtime.threads.length, 0);
vm.runtime._step();
t.equal(vm.runtime.threads.length, 1);
checkIsHatThread(t, vm, vm.runtime.threads[0]);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
// Check that the hat thread is again when another step is taken
vm.runtime._step();
// There should now be one done hat thread and one new hat thread to run
t.equal(vm.runtime.threads.length, 1);
checkIsHatThread(t, vm, vm.runtime.threads[0]);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
t.end();
});
});
});
/**
* If the hat doesn't finish evaluating within one frame, it shouldn't be added again
* on the next frame. (We skip execution by setting the step time to 0)
*/
test('edge activated hat thread not added twice', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Start VM, load project, and run
t.doesNotThrow(() => {
// Note: don't run vm.start(), we handle calling _step() manually in this test
vm.runtime.currentStepTime = 0;
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
t.equal(vm.runtime.threads.length, 0);
vm.runtime._step();
t.equal(vm.runtime.threads.length, 1);
const prevThread = vm.runtime.threads[0];
checkIsHatThread(t, vm, vm.runtime.threads[0]);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_RUNNING);
// Check that no new threads are added when another step is taken
vm.runtime._step();
// There should now be one done hat thread and one new hat thread to run
t.equal(vm.runtime.threads.length, 1);
checkIsHatThread(t, vm, vm.runtime.threads[0]);
t.assert(vm.runtime.threads[0] === prevThread);
t.end();
});
});
});
/**
* When adding a stack click thread first, make sure that the edge activated hat thread and
* the stack click thread are both pushed and run (despite having the same top block)
*/
test('edge activated hat thread does not interrupt stack click thread', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Start VM, load project, and run
t.doesNotThrow(() => {
// Note: don't run vm.start(), we handle calling _step() manually in this test
vm.runtime.currentStepTime = Runtime.THREAD_STEP_INTERVAL;
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
t.equal(vm.runtime.threads.length, 0);
vm.runtime._step();
t.equal(vm.runtime.threads.length, 1);
checkIsHatThread(t, vm, vm.runtime.threads[0]);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
// Add stack click thread on this hat
vm.runtime.toggleScript(vm.runtime.threads[0].topBlock, {stackClick: true});
// Check that the hat thread is again when another step is taken
vm.runtime._step();
// There should now be one done hat thread and one new hat thread to run
t.equal(vm.runtime.threads.length, 2);
let hatThread;
let stackClickThread;
if (vm.runtime.threads[0].stackClick) {
stackClickThread = vm.runtime.threads[0];
hatThread = vm.runtime.threads[1];
} else {
stackClickThread = vm.runtime.threads[1];
hatThread = vm.runtime.threads[0];
}
checkIsHatThread(t, vm, hatThread);
checkIsStackClickThread(t, vm, stackClickThread);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
t.assert(vm.runtime.threads[1].status === Thread.STATUS_DONE);
t.end();
});
});
});
/**
* When adding the hat thread first, make sure that the edge activated hat thread and
* the stack click thread are both pushed and run (despite having the same top block)
*/
test('edge activated hat thread does not interrupt stack click thread', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Start VM, load project, and run
t.doesNotThrow(() => {
// Note: don't run vm.start(), we handle calling _step() manually in this test
vm.runtime.currentStepTime = 0;
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
t.equal(vm.runtime.threads.length, 0);
vm.runtime._step();
t.equal(vm.runtime.threads.length, 1);
checkIsHatThread(t, vm, vm.runtime.threads[0]);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_RUNNING);
vm.runtime.currentStepTime = Runtime.THREAD_STEP_INTERVAL;
// Add stack click thread on this hat
vm.runtime.toggleScript(vm.runtime.threads[0].topBlock, {stackClick: true});
// Check that the hat thread is again when another step is taken
vm.runtime._step();
// There should now be one done hat thread and one new hat thread to run
t.equal(vm.runtime.threads.length, 2);
let hatThread;
let stackClickThread;
if (vm.runtime.threads[0].stackClick) {
stackClickThread = vm.runtime.threads[0];
hatThread = vm.runtime.threads[1];
} else {
stackClickThread = vm.runtime.threads[1];
hatThread = vm.runtime.threads[0];
}
checkIsHatThread(t, vm, hatThread);
checkIsStackClickThread(t, vm, stackClickThread);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
t.assert(vm.runtime.threads[1].status === Thread.STATUS_DONE);
t.end();
});
});
});

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@ -0,0 +1,118 @@
const path = require('path');
const test = require('tap').test;
const makeTestStorage = require('../fixtures/make-test-storage');
const extract = require('../fixtures/extract');
const VirtualMachine = require('../../src/index');
const Thread = require('../../src/engine/thread');
const Runtime = require('../../src/engine/runtime');
const projectUri = path.resolve(__dirname, '../fixtures/default.sb2');
const project = extract(projectUri);
const checkMonitorThreadPresent = (t, threads) => {
t.equal(threads.length, 1);
const monitorThread = threads[0];
t.equal(monitorThread.stackClick, false);
t.equal(monitorThread.updateMonitor, true);
t.equal(monitorThread.topBlock.toString(), 'sensing_timer');
};
/**
* Creates a monitor and then checks if it gets run every frame.
*/
/* TODO: when loadProject loads monitors, we can create a project with a monitor and will
* not have to do the create monitor step manually.
*/
test('monitor thread runs every frame', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Start VM, load project, and run
t.doesNotThrow(() => {
// Note: don't run vm.start(), we handle calling _step() manually in this test
vm.runtime.currentStepTime = Runtime.THREAD_STEP_INTERVAL;
// Manually populate the monitor block and set its isMonitored to true.
vm.runtime.monitorBlocks.createBlock({
id: 'sensing_timer',
opcode: 'sensing_timer',
inputs: {},
fields: {},
next: null,
topLevel: true,
parent: null,
shadow: false,
isMonitored: true,
x: '0',
y: '0'
});
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
t.equal(vm.runtime.threads.length, 0);
vm.runtime._step();
checkMonitorThreadPresent(t, vm.runtime.threads);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
// Check that both are added again when another step is taken
vm.runtime._step();
checkMonitorThreadPresent(t, vm.runtime.threads);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
t.end();
});
});
});
/**
* If the monitor doesn't finish evaluating within one frame, it shouldn't be added again
* on the next frame. (We skip execution by setting the step time to 0)
*/
test('monitor thread not added twice', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Start VM, load project, and run
t.doesNotThrow(() => {
// Note: don't run vm.start(), we handle calling _step() manually in this test
vm.runtime.currentStepTime = 0;
// Manually populate the monitor block and set its isMonitored to true.
vm.runtime.monitorBlocks.createBlock({
id: 'sensing_timer',
opcode: 'sensing_timer',
inputs: {},
fields: {},
next: null,
topLevel: true,
parent: null,
shadow: false,
isMonitored: true,
x: '0',
y: '0'
});
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
t.equal(vm.runtime.threads.length, 0);
debugger;
vm.runtime._step();
checkMonitorThreadPresent(t, vm.runtime.threads);
t.assert(vm.runtime.threads[0].status === Thread.STATUS_RUNNING);
const prevThread = vm.runtime.threads[0];
// Check that both are added again when another step is taken
vm.runtime._step();
checkMonitorThreadPresent(t, vm.runtime.threads);
t.equal(vm.runtime.threads[0], prevThread);
t.end();
});
});
});

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@ -0,0 +1,59 @@
const path = require('path');
const test = require('tap').test;
const makeTestStorage = require('../fixtures/make-test-storage');
const extract = require('../fixtures/extract');
const VirtualMachine = require('../../src/index');
const projectUri = path.resolve(__dirname, '../fixtures/stack-click.sb2');
const project = extract(projectUri);
/**
* stack-click.sb2 contains a sprite at (0, 0) with a single stack
* when timer > 100000000
* move 100 steps
* The intention is to make sure that the stack can be activated by a stack click
* even when the hat predicate is false.
*/
test('stack click activates the stack', t => {
const vm = new VirtualMachine();
vm.attachStorage(makeTestStorage());
// Evaluate playground data and exit
vm.on('playgroundData', () => {
// The sprite should have moved 100 to the right
t.equal(vm.editingTarget.x, 100);
t.end();
process.nextTick(process.exit);
});
// Start VM, load project, and run
t.doesNotThrow(() => {
vm.start();
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
const blockContainer = vm.runtime.targets[1].blocks;
const allBlocks = blockContainer._blocks;
// Confirm the editing target is initially at 0
t.equal(vm.editingTarget.x, 0);
// Find hat for greater than and click it
for (const blockId in allBlocks) {
if (allBlocks[blockId].opcode === 'event_whengreaterthan') {
blockContainer.blocklyListen({
blockId: blockId,
element: 'stackclick'
}, vm.runtime);
}
}
// After two seconds, get playground data and stop
setTimeout(() => {
vm.getPlaygroundData();
vm.stopAll();
}, 2000);
});
});
});