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tests
This commit is contained in:
parent
cc1678fa9e
commit
a48efe681e
7 changed files with 398 additions and 6 deletions
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@ -393,7 +393,7 @@ class Blocks {
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Object.keys(this._blocks).forEach(blockId => {
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Object.keys(this._blocks).forEach(blockId => {
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if (this.getBlock(blockId).isMonitored) {
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if (this.getBlock(blockId).isMonitored) {
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// @todo handle specific targets (e.g. apple x position)
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// @todo handle specific targets (e.g. apple x position)
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runtime.toggleScript(blockId, {updateMonitor: true});
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runtime.addMonitorScript(blockId);
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}
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}
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});
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});
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}
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}
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@ -467,14 +467,13 @@ class Runtime extends EventEmitter {
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* @param {!string} topBlockId ID of block that starts the script.
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* @param {!string} topBlockId ID of block that starts the script.
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* @param {?object} opts optional arguments to toggle script
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* @param {?object} opts optional arguments to toggle script
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* @param {?string} opts.target target ID for target to run script on. If not supplied, uses editing target.
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* @param {?string} opts.target target ID for target to run script on. If not supplied, uses editing target.
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* @param {?boolean} opts.stackClick true if the user activated the stack by clicking, false if not.
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* @param {?boolean} opts.stackClick true if the user activated the stack by clicking, false if not. This
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* @param {?boolean} opts.updateMonitor true if the monitor for this block should get updated.
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* determines whether we show a visual report when turning on the script.
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*/
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*/
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toggleScript (topBlockId, opts) {
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toggleScript (topBlockId, opts) {
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opts = Object.assign({
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opts = Object.assign({
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target: this._editingTarget,
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target: this._editingTarget,
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stackClick: false,
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stackClick: false
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updateMonitor: false
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}, opts);
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}, opts);
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// Remove any existing thread.
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// Remove any existing thread.
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for (let i = 0; i < this.threads.length; i++) {
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for (let i = 0; i < this.threads.length; i++) {
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@ -496,6 +495,23 @@ class Runtime extends EventEmitter {
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this._pushThread(topBlockId, opts.target, opts);
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this._pushThread(topBlockId, opts.target, opts);
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}
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}
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/**
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* Enqueue a script that when finished will update the monitor for the block.
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* @param {!string} topBlockId ID of block that starts the script.
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* @param {?string} optTarget target ID for target to run script on. If not supplied, uses editing target.
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*/
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addMonitorScript (topBlockId, optTarget) {
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if (!optTarget) optTarget = this._editingTarget;
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for (let i = 0; i < this.threads.length; i++) {
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// Don't re-add the script if it's already running
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if (this.threads[i].topBlock === topBlockId && this.threads[i].status !== Thread.STATUS_DONE &&
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this.threads[i].updateMonitor) {
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return;
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}
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}
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// Otherwise add it.
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this._pushThread(topBlockId, optTarget, {updateMonitor: true});
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}
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/**
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/**
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* Run a function `f` for all scripts in a workspace.
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* Run a function `f` for all scripts in a workspace.
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@ -587,6 +603,7 @@ class Runtime extends EventEmitter {
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// any existing threads starting with the top block.
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// any existing threads starting with the top block.
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for (let i = 0; i < instance.threads.length; i++) {
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for (let i = 0; i < instance.threads.length; i++) {
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if (instance.threads[i].topBlock === topBlockId &&
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if (instance.threads[i].topBlock === topBlockId &&
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!instance.threads[i].stackClick && // stack click threads and hat threads can coexist
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instance.threads[i].target === target) {
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instance.threads[i].target === target) {
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instance._restartThread(instance.threads[i]);
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instance._restartThread(instance.threads[i]);
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return;
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return;
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@ -598,7 +615,8 @@ class Runtime extends EventEmitter {
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for (let j = 0; j < instance.threads.length; j++) {
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for (let j = 0; j < instance.threads.length; j++) {
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if (instance.threads[j].topBlock === topBlockId &&
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if (instance.threads[j].topBlock === topBlockId &&
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instance.threads[j].target === target &&
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instance.threads[j].target === target &&
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!instance.threads[j].status === Thread.STATUS_DONE) {
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!instance.threads[j].stackClick && // stack click threads and hat threads can coexist
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instance.threads[j].status !== Thread.STATUS_DONE) {
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// Some thread is already running.
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// Some thread is already running.
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return;
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return;
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}
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}
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BIN
test/fixtures/loudness-hat-block.sb2
vendored
Normal file
BIN
test/fixtures/loudness-hat-block.sb2
vendored
Normal file
Binary file not shown.
BIN
test/fixtures/stack-click.sb2
vendored
Normal file
BIN
test/fixtures/stack-click.sb2
vendored
Normal file
Binary file not shown.
197
test/integration/hat-threads-run-every-frame.js
Normal file
197
test/integration/hat-threads-run-every-frame.js
Normal file
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@ -0,0 +1,197 @@
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const path = require('path');
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const test = require('tap').test;
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const makeTestStorage = require('../fixtures/make-test-storage');
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const extract = require('../fixtures/extract');
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const VirtualMachine = require('../../src/index');
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const Thread = require('../../src/engine/thread');
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const Runtime = require('../../src/engine/runtime');
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const projectUri = path.resolve(__dirname, '../fixtures/loudness-hat-block.sb2');
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const project = extract(projectUri);
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const checkIsHatThread = (t, vm, hatThread) => {
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t.equal(hatThread.stackClick, false);
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t.equal(hatThread.updateMonitor, false);
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const blockContainer = hatThread.target.blocks;
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const opcode = blockContainer.getOpcode(blockContainer.getBlock(hatThread.topBlock));
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t.assert(vm.runtime.getIsEdgeActivatedHat(opcode));
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};
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const checkIsStackClickThread = (t, vm, stackClickThread) => {
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t.equal(stackClickThread.stackClick, true);
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t.equal(stackClickThread.updateMonitor, false);
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};
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/**
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* loudness-hat-block.sb2 contains a single stack
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* when loudness > 10
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* change color effect by 25
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* The intention is to make sure that the hat block condition is evaluated
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* on each frame.
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*/
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test('edge activated hat thread runs once every frame', t => {
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const vm = new VirtualMachine();
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vm.attachStorage(makeTestStorage());
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// Start VM, load project, and run
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t.doesNotThrow(() => {
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// Note: don't run vm.start(), we handle calling _step() manually in this test
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vm.runtime.currentStepTime = Runtime.THREAD_STEP_INTERVAL;
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vm.clear();
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vm.setCompatibilityMode(false);
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vm.setTurboMode(false);
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vm.loadProject(project).then(() => {
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t.equal(vm.runtime.threads.length, 0);
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vm.runtime._step();
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t.equal(vm.runtime.threads.length, 1);
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checkIsHatThread(t, vm, vm.runtime.threads[0]);
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t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
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// Check that the hat thread is again when another step is taken
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vm.runtime._step();
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// There should now be one done hat thread and one new hat thread to run
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t.equal(vm.runtime.threads.length, 1);
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checkIsHatThread(t, vm, vm.runtime.threads[0]);
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t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
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t.end();
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});
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});
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});
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/**
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* If the hat doesn't finish evaluating within one frame, it shouldn't be added again
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* on the next frame. (We skip execution by setting the step time to 0)
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*/
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test('edge activated hat thread not added twice', t => {
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const vm = new VirtualMachine();
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vm.attachStorage(makeTestStorage());
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// Start VM, load project, and run
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t.doesNotThrow(() => {
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// Note: don't run vm.start(), we handle calling _step() manually in this test
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vm.runtime.currentStepTime = 0;
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vm.clear();
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vm.setCompatibilityMode(false);
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vm.setTurboMode(false);
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vm.loadProject(project).then(() => {
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t.equal(vm.runtime.threads.length, 0);
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vm.runtime._step();
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t.equal(vm.runtime.threads.length, 1);
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const prevThread = vm.runtime.threads[0];
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checkIsHatThread(t, vm, vm.runtime.threads[0]);
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t.assert(vm.runtime.threads[0].status === Thread.STATUS_RUNNING);
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// Check that no new threads are added when another step is taken
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vm.runtime._step();
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// There should now be one done hat thread and one new hat thread to run
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t.equal(vm.runtime.threads.length, 1);
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checkIsHatThread(t, vm, vm.runtime.threads[0]);
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t.assert(vm.runtime.threads[0] === prevThread);
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t.end();
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});
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});
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});
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/**
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* When adding a stack click thread first, make sure that the edge activated hat thread and
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* the stack click thread are both pushed and run (despite having the same top block)
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*/
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test('edge activated hat thread does not interrupt stack click thread', t => {
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const vm = new VirtualMachine();
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vm.attachStorage(makeTestStorage());
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// Start VM, load project, and run
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t.doesNotThrow(() => {
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// Note: don't run vm.start(), we handle calling _step() manually in this test
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vm.runtime.currentStepTime = Runtime.THREAD_STEP_INTERVAL;
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vm.clear();
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vm.setCompatibilityMode(false);
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vm.setTurboMode(false);
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vm.loadProject(project).then(() => {
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t.equal(vm.runtime.threads.length, 0);
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vm.runtime._step();
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t.equal(vm.runtime.threads.length, 1);
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checkIsHatThread(t, vm, vm.runtime.threads[0]);
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t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
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// Add stack click thread on this hat
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vm.runtime.toggleScript(vm.runtime.threads[0].topBlock, {stackClick: true});
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// Check that the hat thread is again when another step is taken
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vm.runtime._step();
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// There should now be one done hat thread and one new hat thread to run
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t.equal(vm.runtime.threads.length, 2);
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let hatThread;
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let stackClickThread;
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if (vm.runtime.threads[0].stackClick) {
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stackClickThread = vm.runtime.threads[0];
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hatThread = vm.runtime.threads[1];
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} else {
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stackClickThread = vm.runtime.threads[1];
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hatThread = vm.runtime.threads[0];
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}
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checkIsHatThread(t, vm, hatThread);
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checkIsStackClickThread(t, vm, stackClickThread);
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t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
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t.assert(vm.runtime.threads[1].status === Thread.STATUS_DONE);
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t.end();
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});
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});
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});
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/**
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* When adding the hat thread first, make sure that the edge activated hat thread and
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* the stack click thread are both pushed and run (despite having the same top block)
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*/
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test('edge activated hat thread does not interrupt stack click thread', t => {
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const vm = new VirtualMachine();
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vm.attachStorage(makeTestStorage());
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// Start VM, load project, and run
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t.doesNotThrow(() => {
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// Note: don't run vm.start(), we handle calling _step() manually in this test
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vm.runtime.currentStepTime = 0;
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vm.clear();
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vm.setCompatibilityMode(false);
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vm.setTurboMode(false);
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vm.loadProject(project).then(() => {
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t.equal(vm.runtime.threads.length, 0);
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vm.runtime._step();
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t.equal(vm.runtime.threads.length, 1);
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checkIsHatThread(t, vm, vm.runtime.threads[0]);
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t.assert(vm.runtime.threads[0].status === Thread.STATUS_RUNNING);
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vm.runtime.currentStepTime = Runtime.THREAD_STEP_INTERVAL;
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// Add stack click thread on this hat
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vm.runtime.toggleScript(vm.runtime.threads[0].topBlock, {stackClick: true});
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// Check that the hat thread is again when another step is taken
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vm.runtime._step();
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// There should now be one done hat thread and one new hat thread to run
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t.equal(vm.runtime.threads.length, 2);
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let hatThread;
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let stackClickThread;
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if (vm.runtime.threads[0].stackClick) {
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stackClickThread = vm.runtime.threads[0];
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hatThread = vm.runtime.threads[1];
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} else {
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stackClickThread = vm.runtime.threads[1];
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hatThread = vm.runtime.threads[0];
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}
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checkIsHatThread(t, vm, hatThread);
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checkIsStackClickThread(t, vm, stackClickThread);
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t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
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t.assert(vm.runtime.threads[1].status === Thread.STATUS_DONE);
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t.end();
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});
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});
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});
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118
test/integration/monitor-threads-run-every-frame.js
Normal file
118
test/integration/monitor-threads-run-every-frame.js
Normal file
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@ -0,0 +1,118 @@
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const path = require('path');
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const test = require('tap').test;
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const makeTestStorage = require('../fixtures/make-test-storage');
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const extract = require('../fixtures/extract');
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const VirtualMachine = require('../../src/index');
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const Thread = require('../../src/engine/thread');
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const Runtime = require('../../src/engine/runtime');
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const projectUri = path.resolve(__dirname, '../fixtures/default.sb2');
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const project = extract(projectUri);
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const checkMonitorThreadPresent = (t, threads) => {
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t.equal(threads.length, 1);
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const monitorThread = threads[0];
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t.equal(monitorThread.stackClick, false);
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t.equal(monitorThread.updateMonitor, true);
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t.equal(monitorThread.topBlock.toString(), 'sensing_timer');
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};
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/**
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* Creates a monitor and then checks if it gets run every frame.
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*/
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/* TODO: when loadProject loads monitors, we can create a project with a monitor and will
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* not have to do the create monitor step manually.
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*/
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test('monitor thread runs every frame', t => {
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const vm = new VirtualMachine();
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vm.attachStorage(makeTestStorage());
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// Start VM, load project, and run
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t.doesNotThrow(() => {
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// Note: don't run vm.start(), we handle calling _step() manually in this test
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vm.runtime.currentStepTime = Runtime.THREAD_STEP_INTERVAL;
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// Manually populate the monitor block and set its isMonitored to true.
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vm.runtime.monitorBlocks.createBlock({
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id: 'sensing_timer',
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opcode: 'sensing_timer',
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inputs: {},
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fields: {},
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next: null,
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topLevel: true,
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parent: null,
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shadow: false,
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isMonitored: true,
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x: '0',
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y: '0'
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});
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vm.clear();
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vm.setCompatibilityMode(false);
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vm.setTurboMode(false);
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vm.loadProject(project).then(() => {
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t.equal(vm.runtime.threads.length, 0);
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vm.runtime._step();
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checkMonitorThreadPresent(t, vm.runtime.threads);
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t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
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// Check that both are added again when another step is taken
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vm.runtime._step();
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checkMonitorThreadPresent(t, vm.runtime.threads);
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t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE);
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t.end();
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});
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});
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});
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/**
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* If the monitor doesn't finish evaluating within one frame, it shouldn't be added again
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* on the next frame. (We skip execution by setting the step time to 0)
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||||||
|
*/
|
||||||
|
test('monitor thread not added twice', t => {
|
||||||
|
const vm = new VirtualMachine();
|
||||||
|
vm.attachStorage(makeTestStorage());
|
||||||
|
|
||||||
|
// Start VM, load project, and run
|
||||||
|
t.doesNotThrow(() => {
|
||||||
|
// Note: don't run vm.start(), we handle calling _step() manually in this test
|
||||||
|
vm.runtime.currentStepTime = 0;
|
||||||
|
|
||||||
|
// Manually populate the monitor block and set its isMonitored to true.
|
||||||
|
vm.runtime.monitorBlocks.createBlock({
|
||||||
|
id: 'sensing_timer',
|
||||||
|
opcode: 'sensing_timer',
|
||||||
|
inputs: {},
|
||||||
|
fields: {},
|
||||||
|
next: null,
|
||||||
|
topLevel: true,
|
||||||
|
parent: null,
|
||||||
|
shadow: false,
|
||||||
|
isMonitored: true,
|
||||||
|
x: '0',
|
||||||
|
y: '0'
|
||||||
|
});
|
||||||
|
|
||||||
|
vm.clear();
|
||||||
|
vm.setCompatibilityMode(false);
|
||||||
|
vm.setTurboMode(false);
|
||||||
|
|
||||||
|
vm.loadProject(project).then(() => {
|
||||||
|
t.equal(vm.runtime.threads.length, 0);
|
||||||
|
|
||||||
|
debugger;
|
||||||
|
vm.runtime._step();
|
||||||
|
checkMonitorThreadPresent(t, vm.runtime.threads);
|
||||||
|
t.assert(vm.runtime.threads[0].status === Thread.STATUS_RUNNING);
|
||||||
|
const prevThread = vm.runtime.threads[0];
|
||||||
|
|
||||||
|
// Check that both are added again when another step is taken
|
||||||
|
vm.runtime._step();
|
||||||
|
checkMonitorThreadPresent(t, vm.runtime.threads);
|
||||||
|
t.equal(vm.runtime.threads[0], prevThread);
|
||||||
|
t.end();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
59
test/integration/stack-click.js
Normal file
59
test/integration/stack-click.js
Normal file
|
@ -0,0 +1,59 @@
|
||||||
|
const path = require('path');
|
||||||
|
const test = require('tap').test;
|
||||||
|
const makeTestStorage = require('../fixtures/make-test-storage');
|
||||||
|
const extract = require('../fixtures/extract');
|
||||||
|
const VirtualMachine = require('../../src/index');
|
||||||
|
|
||||||
|
const projectUri = path.resolve(__dirname, '../fixtures/stack-click.sb2');
|
||||||
|
const project = extract(projectUri);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* stack-click.sb2 contains a sprite at (0, 0) with a single stack
|
||||||
|
* when timer > 100000000
|
||||||
|
* move 100 steps
|
||||||
|
* The intention is to make sure that the stack can be activated by a stack click
|
||||||
|
* even when the hat predicate is false.
|
||||||
|
*/
|
||||||
|
test('stack click activates the stack', t => {
|
||||||
|
const vm = new VirtualMachine();
|
||||||
|
vm.attachStorage(makeTestStorage());
|
||||||
|
|
||||||
|
// Evaluate playground data and exit
|
||||||
|
vm.on('playgroundData', () => {
|
||||||
|
// The sprite should have moved 100 to the right
|
||||||
|
t.equal(vm.editingTarget.x, 100);
|
||||||
|
t.end();
|
||||||
|
process.nextTick(process.exit);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Start VM, load project, and run
|
||||||
|
t.doesNotThrow(() => {
|
||||||
|
vm.start();
|
||||||
|
vm.clear();
|
||||||
|
vm.setCompatibilityMode(false);
|
||||||
|
vm.setTurboMode(false);
|
||||||
|
vm.loadProject(project).then(() => {
|
||||||
|
const blockContainer = vm.runtime.targets[1].blocks;
|
||||||
|
const allBlocks = blockContainer._blocks;
|
||||||
|
|
||||||
|
// Confirm the editing target is initially at 0
|
||||||
|
t.equal(vm.editingTarget.x, 0);
|
||||||
|
|
||||||
|
// Find hat for greater than and click it
|
||||||
|
for (const blockId in allBlocks) {
|
||||||
|
if (allBlocks[blockId].opcode === 'event_whengreaterthan') {
|
||||||
|
blockContainer.blocklyListen({
|
||||||
|
blockId: blockId,
|
||||||
|
element: 'stackclick'
|
||||||
|
}, vm.runtime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// After two seconds, get playground data and stop
|
||||||
|
setTimeout(() => {
|
||||||
|
vm.getPlaygroundData();
|
||||||
|
vm.stopAll();
|
||||||
|
}, 2000);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
Loading…
Add table
Add a link
Reference in a new issue