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Fix lint issues
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parent
b9ebf92d68
commit
a141bfb1b9
1 changed files with 5 additions and 5 deletions
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@ -21,7 +21,7 @@ var execute = function (sequencer, thread) {
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var target = thread.target;
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var target = thread.target;
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// Stop if block or target no longer exists.
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// Stop if block or target no longer exists.
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if (target == null) {
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if (target === null) {
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// No block found: stop the thread; script no longer exists.
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// No block found: stop the thread; script no longer exists.
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sequencer.retireThread(thread);
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sequencer.retireThread(thread);
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return;
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return;
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@ -33,11 +33,11 @@ var execute = function (sequencer, thread) {
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var blockContainer = target.blocks;
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var blockContainer = target.blocks;
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var block = blockContainer.getBlock(currentBlockId);
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var block = blockContainer.getBlock(currentBlockId);
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if (block === undefined) {
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if (typeof block === 'undefined') {
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blockContainer = runtime.flyoutBlocks;
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blockContainer = runtime.flyoutBlocks;
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block = blockContainer.getBlock(currentBlockId);
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block = blockContainer.getBlock(currentBlockId);
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// Stop if block or target no longer exists.
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// Stop if block or target no longer exists.
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if (block === undefined) {
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if (typeof block === 'undefined') {
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// No block found: stop the thread; script no longer exists.
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// No block found: stop the thread; script no longer exists.
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sequencer.retireThread(thread);
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sequencer.retireThread(thread);
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return;
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return;
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@ -105,7 +105,7 @@ var execute = function (sequencer, thread) {
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// it's treated as a predicate; if not, execution will proceed as a no-op.
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// it's treated as a predicate; if not, execution will proceed as a no-op.
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// For single-field shadows: If the block has a single field, and no inputs,
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// For single-field shadows: If the block has a single field, and no inputs,
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// immediately return the value of the field.
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// immediately return the value of the field.
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if (blockFunction == null) {
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if (typeof blockFunction === 'undefined') {
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if (isHat) {
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if (isHat) {
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// Skip through the block (hat with no predicate).
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// Skip through the block (hat with no predicate).
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return;
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return;
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@ -134,7 +134,7 @@ var execute = function (sequencer, thread) {
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var input = inputs[inputName];
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var input = inputs[inputName];
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var inputBlockId = input.block;
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var inputBlockId = input.block;
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// Is there no value for this input waiting in the stack frame?
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// Is there no value for this input waiting in the stack frame?
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if (inputBlockId != null && typeof currentStackFrame.reported[inputName] === 'undefined') {
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if (inputBlockId !== null && typeof currentStackFrame.reported[inputName] === 'undefined') {
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// If there's not, we need to evaluate the block.
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// If there's not, we need to evaluate the block.
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// Push to the stack to evaluate the reporter block.
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// Push to the stack to evaluate the reporter block.
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thread.pushStack(inputBlockId);
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thread.pushStack(inputBlockId);
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