Merge pull request #569 from paulkaplan/feature/delete-costume-sounds

Add public API for deleting costumes and sounds
This commit is contained in:
Paul Kaplan 2017-05-22 15:19:20 -04:00 committed by GitHub
commit a118ad1ac9
4 changed files with 157 additions and 0 deletions

View file

@ -389,6 +389,40 @@ class RenderedTarget extends Target {
this.runtime.requestTargetsUpdate(this); this.runtime.requestTargetsUpdate(this);
} }
/**
* Delete a costume by index.
* @param {number} index Costume index to be deleted
*/
deleteCostume (index) {
const originalCostumeCount = this.sprite.costumes.length;
if (originalCostumeCount === 1) return;
this.sprite.costumes = this.sprite.costumes
.slice(0, index)
.concat(this.sprite.costumes.slice(index + 1));
if (index === this.currentCostume && index === originalCostumeCount - 1) {
this.setCostume(index - 1);
} else if (index < this.currentCostume) {
this.setCostume(this.currentCostume - 1);
} else {
this.setCostume(this.currentCostume);
}
this.runtime.requestTargetsUpdate(this);
}
/**
* Delete a sound by index.
* @param {number} index Sound index to be deleted
*/
deleteSound (index) {
this.sprite.sounds = this.sprite.sounds
.slice(0, index)
.concat(this.sprite.sounds.slice(index + 1));
this.runtime.requestTargetsUpdate(this);
}
/** /**
* Update the rotation style. * Update the rotation style.
* @param {!string} rotationStyle New rotation style. * @param {!string} rotationStyle New rotation style.

View file

@ -286,6 +286,14 @@ class VirtualMachine extends EventEmitter {
}); });
} }
/**
* Delete a costume from the current editing target.
* @param {int} costumeIndex - the index of the costume to be removed.
*/
deleteCostume (costumeIndex) {
this.editingTarget.deleteCostume(costumeIndex);
}
/** /**
* Add a sound to the current editing target. * Add a sound to the current editing target.
* @param {!object} soundObject Object representing the costume. * @param {!object} soundObject Object representing the costume.
@ -298,6 +306,14 @@ class VirtualMachine extends EventEmitter {
}); });
} }
/**
* Delete a sound from the current editing target.
* @param {int} soundIndex - the index of the sound to be removed.
*/
deleteSound (soundIndex) {
this.editingTarget.deleteSound(soundIndex);
}
/** /**
* Add a backdrop to the stage. * Add a backdrop to the stage.
* @param {string} md5ext - the MD5 and extension of the backdrop to be loaded. * @param {string} md5ext - the MD5 and extension of the backdrop to be loaded.

View file

@ -19,6 +19,8 @@ test('interface', t => {
t.type(vm.addCostume, 'function'); t.type(vm.addCostume, 'function');
t.type(vm.addBackdrop, 'function'); t.type(vm.addBackdrop, 'function');
t.type(vm.addSound, 'function'); t.type(vm.addSound, 'function');
t.type(vm.deleteCostume, 'function');
t.type(vm.deleteSound, 'function');
t.type(vm.renameSprite, 'function'); t.type(vm.renameSprite, 'function');
t.type(vm.deleteSprite, 'function'); t.type(vm.deleteSprite, 'function');

View file

@ -98,6 +98,111 @@ test('setCostume', t => {
t.end(); t.end();
}); });
test('deleteCostume', t => {
const o1 = {id: 1};
const o2 = {id: 2};
const o3 = {id: 3};
const o4 = {id: 4};
const o5 = {id: 5};
const s = new Sprite();
const r = new Runtime();
s.costumes = [o1, o2, o3];
const a = new RenderedTarget(s, r);
const renderer = new FakeRenderer();
a.renderer = renderer;
// x* Costume 1 * Costume 2
// Costume 2 => Costume 3
// Costume 3
a.setCostume(0);
a.deleteCostume(0);
t.deepEqual(a.sprite.costumes, [o2, o3]);
t.equals(a.currentCostume, 0);
// Costume 1 Costume 1
// x* Costume 2 => * Costume 3
// Costume 3
a.sprite.costumes = [o1, o2, o3];
a.setCostume(1);
a.deleteCostume(1);
t.deepEqual(a.sprite.costumes, [o1, o3]);
t.equals(a.currentCostume, 1);
// Costume 1 Costume 1
// Costume 2 => * Costume 2
// x* Costume 3
a.sprite.costumes = [o1, o2, o3];
a.setCostume(2);
a.deleteCostume(2);
t.deepEqual(a.sprite.costumes, [o1, o2]);
t.equals(a.currentCostume, 1);
// Refuses to delete only costume
a.sprite.costumes = [o1];
a.setCostume(0);
a.deleteCostume(0);
t.deepEqual(a.sprite.costumes, [o1]);
t.equals(a.currentCostume, 0);
// Costume 1 Costume 1
// x Costume 2 Costume 3
// Costume 3 => * Costume 4
// * Costume 4 Costume 5
// Costume 5
a.sprite.costumes = [o1, o2, o3, o4, o5];
a.setCostume(3);
a.deleteCostume(1);
t.deepEqual(a.sprite.costumes, [o1, o3, o4, o5]);
t.equals(a.currentCostume, 2);
// Costume 1 Costume 1
// * Costume 2 * Costume 2
// Costume 3 => Costume 3
// x Costume 4 Costume 5
// Costume 5
a.sprite.costumes = [o1, o2, o3, o4, o5];
a.setCostume(1);
a.deleteCostume(3);
t.deepEqual(a.sprite.costumes, [o1, o2, o3, o5]);
t.equals(a.currentCostume, 1);
// Costume 1 Costume 1
// * Costume 2 * Costume 2
// Costume 3 => Costume 3
// Costume 4 Costume 4
// x Costume 5
a.sprite.costumes = [o1, o2, o3, o4, o5];
a.setCostume(1);
a.deleteCostume(4);
t.deepEqual(a.sprite.costumes, [o1, o2, o3, o4]);
t.equals(a.currentCostume, 1);
t.end();
});
test('deleteSound', t => {
const o1 = {id: 1};
const o2 = {id: 2};
const o3 = {id: 3};
const s = new Sprite();
const r = new Runtime();
s.sounds = [o1, o2, o3];
const a = new RenderedTarget(s, r);
const renderer = new FakeRenderer();
a.renderer = renderer;
a.deleteSound(0);
t.deepEqual(a.sprite.sounds, [o2, o3]);
// Allows deleting the only sound
a.sprite.sounds = [o1];
a.deleteSound(0);
t.deepEqual(a.sprite.sounds, []);
t.end();
});
test('setRotationStyle', t => { test('setRotationStyle', t => {
const s = new Sprite(); const s = new Sprite();
const r = new Runtime(); const r = new Runtime();