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Moving position reversal back to reporter to avoid conflicts.
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1 changed files with 8 additions and 5 deletions
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@ -1016,10 +1016,7 @@ class Boost {
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break;
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break;
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case BoostIO.MOTOREXT:
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case BoostIO.MOTOREXT:
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case BoostIO.MOTORINT:
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case BoostIO.MOTORINT:
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// The motor position in port A is reversed by design, so we need
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this.motor(portID).position = int32ArrayToNumber(data.slice(4, 8));
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// to reverse it here so that all motors match
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this.motor(portID).position = ((portID === BoostPort.A) ? -1 : 1) *
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int32ArrayToNumber(data.slice(4, 8));
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break;
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break;
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case BoostIO.CURRENT:
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case BoostIO.CURRENT:
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case BoostIO.VOLTAGE:
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case BoostIO.VOLTAGE:
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@ -1891,7 +1888,13 @@ class Scratch3BoostBlocks {
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return false;
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return false;
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}
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}
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if (portID && this._peripheral.motor(portID)) {
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if (portID && this._peripheral.motor(portID)) {
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return MathUtil.wrapClamp(this._peripheral.motor(portID).position, 0, 360);
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let val = this._peripheral.motor(portID).position;
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// Boost motor A position direction is reversed by design
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// so we have to reverse the position here
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if (portID === BoostPort.A) {
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val *= -1;
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}
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return MathUtil.wrapClamp(val, 0, 360);
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}
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}
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return 0;
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return 0;
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}
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}
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