From 978906d9264aa4211cf9f17b767e4ee251e48edb Mon Sep 17 00:00:00 2001 From: Paul Kaplan Date: Mon, 23 Apr 2018 14:25:58 -0400 Subject: [PATCH] Activate stage click hats if no other clicks are hit. Also check the bounds before to make sure clicks are inside the stage bounds. --- src/io/mouse.js | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/src/io/mouse.js b/src/io/mouse.js index 2c4aa8aee..6ab158b2d 100644 --- a/src/io/mouse.js +++ b/src/io/mouse.js @@ -44,6 +44,12 @@ class Mouse { return; } } + // If haven't returned, activate click hats for stage. + // Still using both blocks for sharing compatibility. + this.runtime.startHats('event_whenthisspriteclicked', + null, this.runtime.getTargetForStage()); + this.runtime.startHats('event_whenstageclicked', + null, this.runtime.getTargetForStage()); } } @@ -70,7 +76,10 @@ class Mouse { } if (typeof data.isDown !== 'undefined') { this._isDown = data.isDown; - if (!this._isDown) { + // Make sure click is within the canvas bounds to activate click hats + if (!this._isDown && + data.x > 0 && data.x < data.canvasWidth && + data.y > 0 && data.y < data.canvasHeight) { this._activateClickHats(data.x, data.y, data.wasDragged); } }