* Provide property to Clone to distinguish "original" clones

* Provide method to clone a clone's properties

* Don't report clones in the UI target list

* Add target info to Thread

* Allow hats to skip clones (for green flag)

* Green flag skips clones

* Implement "create clone" and hat

* Pass the runtime to sprites and clones (for start hats)

* Clone disposal; trigger hats after drawable initializes.

* Separate stop threads for target; fix handling of stop button

* Remove extraneous `skipClones` property

* Add global clone limit

* Don't allow a non-clone to delete itself.

* Rename `cloneClone` -> `makeClone`

* Variable updates in runtime.js

* Synchronous drawable initialization (until we put it back to promises)
This commit is contained in:
Tim Mickel 2016-09-15 19:37:12 -04:00 committed by GitHub
parent 542899949e
commit 9744bcbb70
10 changed files with 229 additions and 37 deletions
src/engine

View file

@ -29,6 +29,12 @@ function Thread (firstBlock) {
*/
this.status = 0; /* Thread.STATUS_RUNNING */
/**
* Target of this thread.
* @type {?Target}
*/
this.target = null;
/**
* Whether the thread requests its script to glow during this frame.
* @type {boolean}
@ -145,4 +151,20 @@ Thread.prototype.setStatus = function (status) {
this.status = status;
};
/**
* Set thread target.
* @param {?Target} target Target for this thread.
*/
Thread.prototype.setTarget = function (target) {
this.target = target;
};
/**
* Get thread target.
* @return {?Target} Target for this thread, if available.
*/
Thread.prototype.getTarget = function () {
return this.target;
};
module.exports = Thread;