diff --git a/src/sprites/rendered-target.js b/src/sprites/rendered-target.js index 035f68e87..64e447a18 100644 --- a/src/sprites/rendered-target.js +++ b/src/sprites/rendered-target.js @@ -46,19 +46,6 @@ var RenderedTarget = function (sprite, runtime) { brightness: 0, ghost: 0 }; - - /** - * Map of current audio effect values. - * @type {!Object.} - */ - this.audioEffects = { - pitch: 0, - pan: 0, - echo: 0, - reverb: 0, - fuzz: 0., - robot: 0 - }; }; util.inherits(RenderedTarget, Target); @@ -169,18 +156,6 @@ RenderedTarget.prototype.rotationStyle = ( RenderedTarget.ROTATION_STYLE_ALL_AROUND ); -/** - * Volume for playback of sounds, as a percentage - * @type {number} - */ -RenderedTarget.prototype.volume = 100; - -/** - * Currently selected instrument - * @type {number} - */ -RenderedTarget.prototype.currentInstrument = 0; - /** * Set the X and Y coordinates. * @param {!number} x New X coordinate, in Scratch coordinates. @@ -350,23 +325,6 @@ RenderedTarget.prototype.clearEffects = function () { } }; -/** - * Set a particular audio effect value. - * @param {!string} effectName Name audio of effect (see `RenderedTarget.prototype.audioEffects`). - * @param {!number} value Numerical magnitude of effect. - */ -RenderedTarget.prototype.setAudioEffect = function (effectName, value) { - if (!this.audioEffects.hasOwnProperty(effectName)) return; - this.audioEffects[effectName] = value; - this.audioPlayer.setEffect(effectName, value); -}; - -RenderedTarget.prototype.clearAudioEffects = function () { - for (var effectName in this.audioEffects) { - this.audioEffects[effectName] = 0; - this.audioPlayer.setEffect(effectName, 0); - } -}; /** * Set the current costume. * @param {number} index New index of costume. @@ -440,20 +398,6 @@ RenderedTarget.prototype.getCostumeIndexByName = function (costumeName) { return -1; }; -/** - * Get a sound index of this rendered target, by name of the sound. - * @param {?string} soundName Name of a sound. - * @return {number} Index of the named sound, or -1 if not present. - */ -RenderedTarget.prototype.getSoundIndexByName = function (soundName) { - for (var i = 0; i < this.sprite.sounds.length; i++) { - if (this.sprite.sounds[i].name === soundName) { - return i; - } - } - return -1; -}; - /** * Get a costume of this rendered target by id. * @return {object} current costume @@ -501,18 +445,6 @@ RenderedTarget.prototype.updateAllDrawableProperties = function () { this.runtime.spriteInfoReport(this); }; -RenderedTarget.prototype.playSound = function (index) { - return this.audioPlayer.playSound(this.sprite.sounds[index].md5); -}; - -RenderedTarget.prototype.setInstrument = function (num) { - this.currentInstrument = num; -}; - -RenderedTarget.prototype.playNoteForBeats = function (note, beats) { - return this.runtime.audioEngine.playNoteForBeatsWithInst(note, beats, this.currentInstrument); -}; - /** * Return the human-readable name for this rendered target, e.g., the sprite's name. * @override