Merge branch 'develop' into bugfix/npm-install

This commit is contained in:
Ray Schamp 2017-06-14 17:04:19 -04:00 committed by GitHub
commit 908c34bcf4
16 changed files with 868 additions and 25 deletions

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@ -45,7 +45,7 @@
"scratch-audio": "latest",
"scratch-blocks": "latest",
"scratch-render": "latest",
"scratch-storage": "^0.1.0",
"scratch-storage": "^0.2.0",
"script-loader": "0.7.0",
"socket.io-client": "1.7.3",
"stats.js": "^0.17.0",

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@ -1,5 +1,4 @@
const Cast = require('../util/cast');
const Timer = require('../util/timer');
class Scratch3ControlBlocks {
constructor (runtime) {
@ -73,18 +72,13 @@ class Scratch3ControlBlocks {
util.startBranch(1, true);
}
wait (args, util) {
if (!util.stackFrame.timer) {
util.stackFrame.timer = new Timer();
util.stackFrame.timer.start();
util.yield();
this.runtime.requestRedraw();
} else {
const duration = Math.max(0, 1000 * Cast.toNumber(args.DURATION));
if (util.stackFrame.timer.timeElapsed() < duration) {
util.yield();
}
}
wait (args) {
const duration = Math.max(0, 1000 * Cast.toNumber(args.DURATION));
return new Promise(resolve => {
setTimeout(() => {
resolve();
}, duration);
});
}
if (args, util) {

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@ -0,0 +1,700 @@
const color = require('../util/color');
const log = require('../util/log');
/**
* Manage power, direction, and timers for one WeDo 2.0 motor.
*/
class WeDo2Motor {
/**
* Construct a WeDo2Motor instance.
* @param {WeDo2} parent - the WeDo 2.0 device which owns this motor.
* @param {int} index - the zero-based index of this motor on its parent device.
*/
constructor (parent, index) {
/**
* The WeDo 2.0 device which owns this motor.
* @type {WeDo2}
* @private
*/
this._parent = parent;
/**
* The zero-based index of this motor on its parent device.
* @type {int}
* @private
*/
this._index = index;
/**
* This motor's current direction: 1 for "this way" or -1 for "that way"
* @type {number}
* @private
*/
this._direction = 1;
/**
* This motor's current power level, in the range [0,100].
* @type {number}
* @private
*/
this._power = 100;
/**
* Is this motor currently moving?
* @type {boolean}
* @private
*/
this._isOn = false;
/**
* If the motor has been turned on or is actively braking for a specific duration, this is the timeout ID for
* the end-of-action handler. Cancel this when changing plans.
* @type {Object}
* @private
*/
this._pendingTimeoutId = null;
this.startBraking = this.startBraking.bind(this);
this.setMotorOff = this.setMotorOff.bind(this);
}
/**
* @return {number} - the duration of active braking after a call to startBraking(). Afterward, turn the motor off.
* @constructor
*/
static get BRAKE_TIME_MS () {
return 1000;
}
/**
* @return {int} - this motor's current direction: 1 for "this way" or -1 for "that way"
*/
get direction () {
return this._direction;
}
/**
* @param {int} value - this motor's new direction: 1 for "this way" or -1 for "that way"
*/
set direction (value) {
if (value < 0) {
this._direction = -1;
} else {
this._direction = 1;
}
}
/**
* @return {int} - this motor's current power level, in the range [0,100].
*/
get power () {
return this._power;
}
/**
* @param {int} value - this motor's new power level, in the range [0,100].
*/
set power (value) {
this._power = Math.max(0, Math.min(value, 100));
}
/**
* @return {boolean} - true if this motor is currently moving, false if this motor is off or braking.
*/
get isOn () {
return this._isOn;
}
/**
* Turn this motor on indefinitely.
*/
setMotorOn () {
this._parent._send('motorOn', {motorIndex: this._index, power: this._direction * this._power});
this._isOn = true;
this._clearTimeout();
}
/**
* Turn this motor on for a specific duration.
* @param {number} milliseconds - run the motor for this long.
*/
setMotorOnFor (milliseconds) {
milliseconds = Math.max(0, milliseconds);
this.setMotorOn();
this._setNewTimeout(this.startBraking, milliseconds);
}
/**
* Start active braking on this motor. After a short time, the motor will turn off.
*/
startBraking () {
this._parent._send('motorBrake', {motorIndex: this._index});
this._isOn = false;
this._setNewTimeout(this.setMotorOff, WeDo2Motor.BRAKE_TIME_MS);
}
/**
* Turn this motor off.
*/
setMotorOff () {
this._parent._send('motorOff', {motorIndex: this._index});
this._isOn = false;
}
/**
* Clear the motor action timeout, if any. Safe to call even when there is no pending timeout.
* @private
*/
_clearTimeout () {
if (this._pendingTimeoutId !== null) {
clearTimeout(this._pendingTimeoutId);
this._pendingTimeoutId = null;
}
}
/**
* Set a new motor action timeout, after clearing an existing one if necessary.
* @param {Function} callback - to be called at the end of the timeout.
* @param {int} delay - wait this many milliseconds before calling the callback.
* @private
*/
_setNewTimeout (callback, delay) {
this._clearTimeout();
const timeoutID = setTimeout(() => {
if (this._pendingTimeoutId === timeoutID) {
this._pendingTimeoutId = null;
}
callback();
}, delay);
this._pendingTimeoutId = timeoutID;
}
}
/**
* Manage communication with a WeDo 2.0 device over a Device Manager client socket.
*/
class WeDo2 {
/**
* @return {string} - the type of Device Manager device socket that this class will handle.
*/
static get DEVICE_TYPE () {
return 'wedo2';
}
/**
* Construct a WeDo2 communication object.
* @param {Socket} socket - the socket for a WeDo 2.0 device, as provided by a Device Manager client.
*/
constructor (socket) {
/**
* The socket-IO socket used to communicate with the Device Manager about this device.
* @type {Socket}
* @private
*/
this._socket = socket;
/**
* The motors which this WeDo 2.0 could possibly have.
* @type {[WeDo2Motor]}
* @private
*/
this._motors = [new WeDo2Motor(this, 0), new WeDo2Motor(this, 1)];
/**
* The most recently received value for each sensor.
* @type {Object.<string, number>}
* @private
*/
this._sensors = {
tiltX: 0,
tiltY: 0,
distance: 0
};
this._onSensorChanged = this._onSensorChanged.bind(this);
this._onDisconnect = this._onDisconnect.bind(this);
this._connectEvents();
}
/**
* Manually dispose of this object.
*/
dispose () {
this._disconnectEvents();
}
/**
* @return {number} - the latest value received for the tilt sensor's tilt about the X axis.
*/
get tiltX () {
return this._sensors.tiltX;
}
/**
* @return {number} - the latest value received for the tilt sensor's tilt about the Y axis.
*/
get tiltY () {
return this._sensors.tiltY;
}
/**
* @return {number} - the latest value received from the distance sensor.
*/
get distance () {
return this._sensors.distance;
}
/**
* Access a particular motor on this device.
* @param {int} index - the zero-based index of the desired motor.
* @return {WeDo2Motor} - the WeDo2Motor instance, if any, at that index.
*/
motor (index) {
return this._motors[index];
}
/**
* Set the WeDo 2.0 hub's LED to a specific color.
* @param {int} rgb - a 24-bit RGB color in 0xRRGGBB format.
*/
setLED (rgb) {
this._send('setLED', {rgb});
}
/**
* Play a tone from the WeDo 2.0 hub for a specific amount of time.
* @param {int} tone - the pitch of the tone, in Hz.
* @param {int} milliseconds - the duration of the note, in milliseconds.
*/
playTone (tone, milliseconds) {
this._send('playTone', {tone, ms: milliseconds});
}
/**
* Stop the tone playing from the WeDo 2.0 hub, if any.
*/
stopTone () {
this._send('stopTone');
}
/**
* Attach event handlers to the device socket.
* @private
*/
_connectEvents () {
this._socket.on('sensorChanged', this._onSensorChanged);
this._socket.on('deviceWasClosed', this._onDisconnect);
this._socket.on('disconnect', this._onDisconnect);
}
/**
* Detach event handlers from the device socket.
* @private
*/
_disconnectEvents () {
this._socket.off('sensorChanged', this._onSensorChanged);
this._socket.off('deviceWasClosed', this._onDisconnect);
this._socket.off('disconnect', this._onDisconnect);
}
/**
* Store the sensor value from an incoming 'sensorChanged' event.
* @param {object} event - the 'sensorChanged' event.
* @property {string} sensorName - the name of the sensor which changed.
* @property {number} sensorValue - the new value of the sensor.
* @private
*/
_onSensorChanged (event) {
this._sensors[event.sensorName] = event.sensorValue;
}
/**
* React to device disconnection. May be called more than once.
* @private
*/
_onDisconnect () {
this._disconnectEvents();
}
/**
* Send a message to the device socket.
* @param {string} message - the name of the message, such as 'playTone'.
* @param {object} [details] - optional additional details for the message, such as tone duration and pitch.
* @private
*/
_send (message, details) {
this._socket.emit(message, details);
}
}
/**
* Enum for motor specification.
* @readonly
* @enum {string}
*/
const MotorID = {
DEFAULT: 'motor',
A: 'motor A',
B: 'motor B',
ALL: 'all motors'
};
/**
* Enum for motor direction specification.
* @readonly
* @enum {string}
*/
const MotorDirection = {
FORWARD: 'this way',
BACKWARD: 'that way',
REVERSE: 'reverse'
};
/**
* Enum for tilt sensor direction.
* @readonly
* @enum {string}
*/
const TiltDirection = {
UP: 'up',
DOWN: 'down',
LEFT: 'left',
RIGHT: 'right',
ANY: 'any'
};
/**
* Scratch 3.0 blocks to interact with a LEGO WeDo 2.0 device.
*/
class Scratch3WeDo2Blocks {
/**
* @return {string} - the name of this extension.
*/
static get EXTENSION_NAME () {
return 'wedo2';
}
/**
* @return {number} - the tilt sensor counts as "tilted" if its tilt angle meets or exceeds this threshold.
*/
static get TILT_THRESHOLD () {
return 15;
}
/**
* Construct a set of WeDo 2.0 blocks.
* @param {Runtime} runtime - the Scratch 3.0 runtime.
*/
constructor (runtime) {
/**
* The Scratch 3.0 runtime.
* @type {Runtime}
*/
this.runtime = runtime;
this.runtime.HACK_WeDo2Blocks = this;
}
/**
* Use the Device Manager client to attempt to connect to a WeDo 2.0 device.
*/
connect () {
if (this._device || this._finder) {
return;
}
const deviceManager = this.runtime.ioDevices.deviceManager;
const finder = this._finder =
deviceManager.searchAndConnect(Scratch3WeDo2Blocks.EXTENSION_NAME, WeDo2.DEVICE_TYPE);
this._finder.promise.then(
socket => {
if (this._finder === finder) {
this._finder = null;
this._device = new WeDo2(socket);
} else {
log.warn('Ignoring success from stale WeDo 2.0 connection attempt');
}
},
reason => {
if (this._finder === finder) {
this._finder = null;
log.warn(`WeDo 2.0 connection failed: ${reason}`);
} else {
log.warn('Ignoring failure from stale WeDo 2.0 connection attempt');
}
});
}
/**
* Retrieve the block primitives implemented by this package.
* @return {object.<string, Function>} Mapping of opcode to Function.
*/
getPrimitives () {
return {
wedo2_motorOnFor: this.motorOnFor,
wedo2_motorOn: this.motorOn,
wedo2_motorOff: this.motorOff,
wedo2_startMotorPower: this.startMotorPower,
wedo2_setMotorDirection: this.setMotorDirection,
wedo2_setLightHue: this.setLightHue,
wedo2_playNoteFor: this.playNoteFor,
wedo2_whenDistance: this.whenDistance,
wedo2_whenTilted: this.whenTilted,
wedo2_getDistance: this.getDistance,
wedo2_isTilted: this.isTilted,
wedo2_getTiltAngle: this.getTiltAngle
};
}
/**
* Turn specified motor(s) on for a specified duration.
* @param {object} args - the block's arguments.
* @property {MotorID} MOTOR_ID - the motor(s) to activate.
* @property {int} DURATION - the amount of time to run the motors.
* @return {Promise} - a promise which will resolve at the end of the duration.
*/
motorOnFor (args) {
const durationMS = args.DURATION * 1000;
return new Promise(resolve => {
this._forEachMotor(args.MOTOR_ID, motorIndex => {
this._device.motor(motorIndex).setMotorOnFor(durationMS);
});
// Ensure this block runs for a fixed amount of time even when no device is connected.
setTimeout(resolve, durationMS);
});
}
/**
* Turn specified motor(s) on indefinitely.
* @param {object} args - the block's arguments.
* @property {MotorID} MOTOR_ID - the motor(s) to activate.
*/
motorOn (args) {
this._forEachMotor(args.MOTOR_ID, motorIndex => {
this._device.motor(motorIndex).setMotorOn();
});
}
/**
* Turn specified motor(s) off.
* @param {object} args - the block's arguments.
* @property {MotorID} MOTOR_ID - the motor(s) to deactivate.
*/
motorOff (args) {
this._forEachMotor(args.MOTOR_ID, motorIndex => {
this._device.motor(motorIndex).setMotorOff();
});
}
/**
* Turn specified motor(s) off.
* @param {object} args - the block's arguments.
* @property {MotorID} MOTOR_ID - the motor(s) to be affected.
* @property {int} POWER - the new power level for the motor(s).
*/
startMotorPower (args) {
this._forEachMotor(args.MOTOR_ID, motorIndex => {
const motor = this._device.motor(motorIndex);
motor.power = args.POWER;
motor.setMotorOn();
});
}
/**
* Set the direction of rotation for specified motor(s).
* If the direction is 'reverse' the motor(s) will be reversed individually.
* @param {object} args - the block's arguments.
* @property {MotorID} MOTOR_ID - the motor(s) to be affected.
* @property {MotorDirection} DIRECTION - the new direction for the motor(s).
*/
setMotorDirection (args) {
this._forEachMotor(args.MOTOR_ID, motorIndex => {
const motor = this._device.motor(motorIndex);
switch (args.DIRECTION) {
case MotorDirection.FORWARD:
motor.direction = 1;
break;
case MotorDirection.BACKWARD:
motor.direction = -1;
break;
case MotorDirection.REVERSE:
motor.direction = -motor.direction;
break;
default:
log.warn(`Unknown motor direction in setMotorDirection: ${args.DIRECTION}`);
break;
}
});
}
/**
* Set the LED's hue.
* @param {object} args - the block's arguments.
* @property {number} HUE - the hue to set, in the range [0,100].
*/
setLightHue (args) {
// Convert from [0,100] to [0,360]
const hue = args.HUE * 360 / 100;
const rgbObject = color.hsvToRgb({h: hue, s: 1, v: 1});
const rgbDecimal = color.rgbToDecimal(rgbObject);
this._device.setLED(rgbDecimal);
}
/**
* Make the WeDo 2.0 hub play a MIDI note for the specified duration.
* @param {object} args - the block's arguments.
* @property {number} NOTE - the MIDI note to play.
* @property {number} DURATION - the duration of the note, in seconds.
* @return {Promise} - a promise which will resolve at the end of the duration.
*/
playNoteFor (args) {
return new Promise(resolve => {
const durationMS = args.DURATION * 1000;
const tone = this._noteToTone(args.NOTE);
this._device.playTone(tone, durationMS);
// Ensure this block runs for a fixed amount of time even when no device is connected.
setTimeout(resolve, durationMS);
});
}
/**
* Compare the distance sensor's value to a reference.
* @param {object} args - the block's arguments.
* @property {string} OP - the comparison operation: '<' or '>'.
* @property {number} REFERENCE - the value to compare against.
* @return {boolean} - the result of the comparison, or false on error.
*/
whenDistance (args) {
switch (args.OP) {
case '<':
return this._device.distance < args.REFERENCE;
case '>':
return this._device.distance > args.REFERENCE;
default:
log.warn(`Unknown comparison operator in whenDistance: ${args.OP}`);
return false;
}
}
/**
* Test whether the tilt sensor is currently tilted.
* @param {object} args - the block's arguments.
* @property {TiltDirection} DIRECTION - the tilt direction to test (up, down, left, right, or any).
* @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction.
*/
whenTilted (args) {
return this._isTilted(args.DIRECTION);
}
/**
* @return {number} - the distance sensor's value, scaled to the [0,100] range.
*/
getDistance () {
return this._device.distance * 10;
}
/**
* Test whether the tilt sensor is currently tilted.
* @param {object} args - the block's arguments.
* @property {TiltDirection} DIRECTION - the tilt direction to test (up, down, left, right, or any).
* @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction.
*/
isTilted (args) {
return this._isTilted(args.DIRECTION);
}
/**
* @param {object} args - the block's arguments.
* @property {TiltDirection} DIRECTION - the direction (up, down, left, right) to check.
* @return {number} - the tilt sensor's angle in the specified direction.
* Note that getTiltAngle(up) = -getTiltAngle(down) and getTiltAngle(left) = -getTiltAngle(right).
*/
getTiltAngle (args) {
return this._getTiltAngle(args.DIRECTION);
}
/**
* Test whether the tilt sensor is currently tilted.
* @param {TiltDirection} direction - the tilt direction to test (up, down, left, right, or any).
* @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction.
* @private
*/
_isTilted (direction) {
switch (direction) {
case TiltDirection.ANY:
return (Math.abs(this._device.tiltX) >= Scratch3WeDo2Blocks.TILT_THRESHOLD) ||
(Math.abs(this._device.tiltY) >= Scratch3WeDo2Blocks.TILT_THRESHOLD);
default:
return this._getTiltAngle(direction) >= Scratch3WeDo2Blocks.TILT_THRESHOLD;
}
}
/**
* @param {TiltDirection} direction - the direction (up, down, left, right) to check.
* @return {number} - the tilt sensor's angle in the specified direction.
* Note that getTiltAngle(up) = -getTiltAngle(down) and getTiltAngle(left) = -getTiltAngle(right).
* @private
*/
_getTiltAngle (direction) {
switch (direction) {
case TiltDirection.UP:
return -this._device.tiltY;
case TiltDirection.DOWN:
return this._device.tiltY;
case TiltDirection.LEFT:
return -this._device.tiltX;
case TiltDirection.RIGHT:
return this._device.tiltX;
default:
log.warn(`Unknown tilt direction in _getTiltAngle: ${direction}`);
}
}
/**
* Call a callback for each motor indexed by the provided motor ID.
* @param {MotorID} motorID - the ID specifier.
* @param {Function} callback - the function to call with the numeric motor index for each motor.
* @private
*/
_forEachMotor (motorID, callback) {
let motors;
switch (motorID) {
case MotorID.A:
motors = [0];
break;
case MotorID.B:
motors = [1];
break;
case MotorID.ALL:
case MotorID.DEFAULT:
motors = [0, 1];
break;
default:
log.warn(`Invalid motor ID: ${motorID}`);
motors = [];
break;
}
for (const index of motors) {
callback(index);
}
}
/**
* @param {number} midiNote - the MIDI note value to convert.
* @return {number} - the frequency, in Hz, corresponding to that MIDI note value.
* @private
*/
_noteToTone (midiNote) {
// Note that MIDI note 69 is A4, 440 Hz
return 440 * Math.pow(2, (midiNote - 69) / 12);
}
}
module.exports = Scratch3WeDo2Blocks;

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@ -20,7 +20,8 @@ const defaultBlockPackages = {
scratch3_sound: require('../blocks/scratch3_sound'),
scratch3_sensing: require('../blocks/scratch3_sensing'),
scratch3_data: require('../blocks/scratch3_data'),
scratch3_procedures: require('../blocks/scratch3_procedures')
scratch3_procedures: require('../blocks/scratch3_procedures'),
scratch3_wedo2: require('../blocks/scratch3_wedo2')
};
/**

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@ -1,3 +1,4 @@
const StringUtil = require('../util/string-util');
const log = require('../util/log');
/**
@ -19,17 +20,17 @@ const loadCostume = function (md5ext, costume, runtime) {
}
const AssetType = runtime.storage.AssetType;
const idParts = md5ext.split('.');
const idParts = StringUtil.splitFirst(md5ext, '.');
const md5 = idParts[0];
const ext = idParts[1].toUpperCase();
const assetType = (ext === 'SVG') ? AssetType.ImageVector : AssetType.ImageBitmap;
const ext = idParts[1].toLowerCase();
const assetType = (ext === 'svg') ? AssetType.ImageVector : AssetType.ImageBitmap;
const rotationCenter = [
costume.rotationCenterX / costume.bitmapResolution,
costume.rotationCenterY / costume.bitmapResolution
];
let promise = runtime.storage.load(assetType, md5).then(costumeAsset => {
let promise = runtime.storage.load(assetType, md5, ext).then(costumeAsset => {
costume.assetId = costumeAsset.assetId;
costume.assetType = assetType;
return costumeAsset;

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@ -1,3 +1,4 @@
const StringUtil = require('../util/string-util');
const log = require('../util/log');
/**
@ -17,9 +18,10 @@ const loadSound = function (sound, runtime) {
log.error('No audio engine present; cannot load sound asset: ', sound.md5);
return Promise.resolve(sound);
}
const idParts = sound.md5.split('.');
const idParts = StringUtil.splitFirst(sound.md5, '.');
const md5 = idParts[0];
return runtime.storage.load(runtime.storage.AssetType.Sound, md5)
const ext = idParts[1].toLowerCase();
return runtime.storage.load(runtime.storage.AssetType.Sound, md5, ext)
.then(soundAsset => {
sound.assetId = soundAsset.assetId;
sound.assetType = runtime.storage.AssetType.Sound;

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@ -34,7 +34,7 @@ const getAssetUrl = function (asset) {
'internalapi/asset/',
asset.assetId,
'.',
asset.assetType.runtimeFormat,
asset.dataFormat,
'/get/'
];
return assetUrlParts.join('');

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@ -75,7 +75,7 @@ const parseScratchObject = function (object, runtime) {
rotationCenterX: costumeSource.rotationCenterX,
rotationCenterY: costumeSource.rotationCenterY
};
const costumeMd5 = `${costumeSource.assetId}.${costumeSource.assetType.runtimeFormat}`;
const costumeMd5 = `${costumeSource.assetId}.${costumeSource.dataFormat}`;
return loadCostume(costumeMd5, costume, runtime);
});
// Sounds from JSON

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@ -832,6 +832,8 @@ class RenderedTarget extends Target {
*/
dispose () {
this.runtime.changeCloneCounter(-1);
this.runtime.stopForTarget(this);
this.sprite.removeClone(this);
if (this.renderer && this.drawableID !== null) {
this.renderer.destroyDrawable(this.drawableID);
if (this.visible) {

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@ -58,6 +58,18 @@ class Sprite {
}
return newClone;
}
/**
* Disconnect a clone from this sprite. The clone is unmodified.
* In particular, the clone's dispose() method is not called.
* @param {!RenderedTarget} clone - the clone to be removed.
*/
removeClone (clone) {
const cloneIndex = this.clones.indexOf(clone);
if (cloneIndex >= 0) {
this.clones.splice(cloneIndex, 1);
}
}
}
module.exports = Sprite;

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@ -12,6 +12,30 @@ class StringUtil {
while (existingNames.indexOf(name + i) >= 0) i++;
return name + i;
}
/**
* Split a string on the first occurrence of a split character.
* @param {string} text - the string to split.
* @param {string} separator - split the text on this character.
* @returns {[string, string]} - the two parts of the split string, or [text, null] if no split character found.
* @example
* // returns ['foo', 'tar.gz']
* splitFirst('foo.tar.gz', '.');
* @example
* // returns ['foo', null]
* splitFirst('foo', '.');
* @example
* // returns ['foo', '']
* splitFirst('foo.', '.');
*/
static splitFirst (text, separator) {
const index = text.indexOf(separator);
if (index >= 0) {
return [text.substring(0, index), text.substring(index + 1)];
} else {
return [text, null];
}
}
}
module.exports = StringUtil;

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@ -364,6 +364,8 @@ class VirtualMachine extends EventEmitter {
*/
deleteSprite (targetId) {
const target = this.runtime.getTargetById(targetId);
const targetIndexBeforeDelete = this.runtime.targets.map(t => t.id).indexOf(target.id);
if (target) {
if (!target.isSprite()) {
throw new Error('Cannot delete non-sprite targets.');
@ -379,7 +381,8 @@ class VirtualMachine extends EventEmitter {
this.runtime.disposeTarget(sprite.clones[i]);
// Ensure editing target is switched if we are deleting it.
if (clone === currentEditingTarget) {
this.setEditingTarget(this.runtime.targets[0].id);
const nextTargetIndex = Math.min(this.runtime.targets.length - 1, targetIndexBeforeDelete);
this.setEditingTarget(this.runtime.targets[nextTargetIndex].id);
}
}
// Sprite object should be deleted by GC.

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@ -26,7 +26,7 @@ const getAssetUrl = function (asset) {
'internalapi/asset/',
asset.assetId,
'.',
asset.assetType.runtimeFormat,
asset.dataFormat,
'/get/'
];
return assetUrlParts.join('');

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test/fixtures/clone-cleanup.sb2 vendored Normal file

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@ -0,0 +1,96 @@
const path = require('path');
const test = require('tap').test;
const attachTestStorage = require('../fixtures/attach-test-storage');
const extract = require('../fixtures/extract');
const VirtualMachine = require('../../src/index');
const projectUri = path.resolve(__dirname, '../fixtures/clone-cleanup.sb2');
const project = extract(projectUri);
test('clone-cleanup', t => {
const vm = new VirtualMachine();
attachTestStorage(vm);
/**
* Track which step of the project is currently under test.
* @type {number}
*/
let testStep = -1;
/**
* We test using setInterval; track the interval ID here so we can cancel it.
* @type {object}
*/
let testInterval = null;
const verifyCounts = (expectedClones, extraThreads) => {
// stage plus one sprite, plus clones
t.strictEqual(vm.runtime.targets.length, 2 + expectedClones,
`target count at step ${testStep}`);
// the stage should never have any clones
t.strictEqual(vm.runtime.targets[0].sprite.clones.length, 1,
`stage clone count at step ${testStep}`);
// check sprite clone count (+1 for original)
t.strictEqual(vm.runtime.targets[1].sprite.clones.length, 1 + expectedClones,
`sprite clone count at step ${testStep}`);
// thread count isn't directly tied to clone count since threads can end
t.strictEqual(vm.runtime.threads.length, extraThreads + (2 * expectedClones),
`thread count at step ${testStep}`);
};
const testNextStep = () => {
++testStep;
switch (testStep) {
case 0:
// Project has started, main thread running, no clones yet
verifyCounts(0, 1);
break;
case 1:
// 10 clones have been created, main thread still running
verifyCounts(10, 1);
break;
case 2:
// The first batch of clones has deleted themselves; main thread still running
verifyCounts(0, 1);
break;
case 3:
// The second batch of clones has been created and the main thread has ended
verifyCounts(10, 0);
break;
case 4:
// The second batch of clones has deleted themselves; everything is finished
verifyCounts(0, 0);
clearInterval(testInterval);
t.end();
process.nextTick(process.exit);
break;
}
};
// Start VM, load project, and run
t.doesNotThrow(() => {
vm.start();
vm.clear();
vm.setCompatibilityMode(false);
vm.setTurboMode(false);
vm.loadProject(project).then(() => {
// Verify initial state: no clones, nothing running ("step -1")
verifyCounts(0, 0);
vm.greenFlag();
// Every second, advance the testing step
testInterval = setInterval(testNextStep, 1000);
});
});
});

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@ -1,6 +1,14 @@
const test = require('tap').test;
const StringUtil = require('../../src/util/string-util');
test('splitFirst', t => {
t.deepEqual(StringUtil.splitFirst('asdf.1234', '.'), ['asdf', '1234']);
t.deepEqual(StringUtil.splitFirst('asdf.', '.'), ['asdf', '']);
t.deepEqual(StringUtil.splitFirst('.1234', '.'), ['', '1234']);
t.deepEqual(StringUtil.splitFirst('foo', '.'), ['foo', null]);
t.end();
});
test('withoutTrailingDigits', t => {
t.strictEqual(StringUtil.withoutTrailingDigits('boeing747'), 'boeing');
t.strictEqual(StringUtil.withoutTrailingDigits('boeing747 '), 'boeing747 ');