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Updating vector should make bitmap resolution 1.
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@ -669,6 +669,7 @@ class VirtualMachine extends EventEmitter {
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// so the dataFormat should be 'svg'
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// so the dataFormat should be 'svg'
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costume.dataFormat = storage.DataFormat.SVG;
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costume.dataFormat = storage.DataFormat.SVG;
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costume.md5 = `${costume.assetId}.${costume.dataFormat}`;
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costume.md5 = `${costume.assetId}.${costume.dataFormat}`;
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costume.bitmapResolution = 1;
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this.emitTargetsUpdate();
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this.emitTargetsUpdate();
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}
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}
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