mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 14:32:59 -05:00
Updated variables and var_fire event listener.
This commit is contained in:
parent
d9704b23c3
commit
875ccf5b88
10 changed files with 216 additions and 28 deletions
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@ -60,6 +60,8 @@ const domToBlock = function (blockDOM, blocks, isTopBlock, parent) {
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{
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{
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// Add the field to this block.
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// Add the field to this block.
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const fieldName = xmlChild.attribs.name;
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const fieldName = xmlChild.attribs.name;
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// Add id in case it is a variable field
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const fieldId = xmlChild.attribs.id;
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let fieldData = '';
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let fieldData = '';
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if (xmlChild.children.length > 0 && xmlChild.children[0].data) {
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if (xmlChild.children.length > 0 && xmlChild.children[0].data) {
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fieldData = xmlChild.children[0].data;
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fieldData = xmlChild.children[0].data;
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@ -70,6 +72,7 @@ const domToBlock = function (blockDOM, blocks, isTopBlock, parent) {
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}
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}
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block.fields[fieldName] = {
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block.fields[fieldName] = {
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name: fieldName,
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name: fieldName,
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id: fieldId,
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value: fieldData
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value: fieldData
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};
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};
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break;
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break;
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@ -181,16 +181,19 @@ class Blocks {
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// ---------------------------------------------------------------------
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// ---------------------------------------------------------------------
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/**
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/**
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* Create event listener for blocks. Handles validation and serves as a generic
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* Create event listener for blocks and variables. Handles validation and
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* adapter between the blocks and the runtime interface.
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* serves as a generic adapter between the blocks, variables, and the
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* @param {Object} e Blockly "block" event
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* runtime interface.
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* @param {object} e Blockly "block" or "variable" event
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* @param {?Runtime} optRuntime Optional runtime to forward click events to.
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* @param {?Runtime} optRuntime Optional runtime to forward click events to.
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*/
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*/
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blocklyListen (e, optRuntime) {
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blocklyListen (e, optRuntime) {
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// Validate event
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// Validate event
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if (typeof e !== 'object') return;
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if (typeof e !== 'object') return;
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if (typeof e.blockId !== 'string') return;
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if (typeof e.blockId !== 'string' && typeof e.varId !== 'string') {
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return;
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}
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const stage = optRuntime.getTargetForStage();
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// UI event: clicked scripts toggle in the runtime.
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// UI event: clicked scripts toggle in the runtime.
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if (e.element === 'stackclick') {
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if (e.element === 'stackclick') {
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@ -243,6 +246,15 @@ class Blocks {
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id: e.blockId
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id: e.blockId
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});
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});
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break;
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break;
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case 'var_create':
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stage.createVariable(e.varId, e.varName);
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break;
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case 'var_rename':
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stage.renameVariable(e.varId, e.newName);
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break;
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case 'var_delete':
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stage.deleteVariable(e.varId);
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break;
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}
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}
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}
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}
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@ -137,7 +137,11 @@ const execute = function (sequencer, thread) {
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// Add all fields on this block to the argValues.
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// Add all fields on this block to the argValues.
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for (const fieldName in fields) {
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for (const fieldName in fields) {
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if (!fields.hasOwnProperty(fieldName)) continue;
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if (!fields.hasOwnProperty(fieldName)) continue;
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argValues[fieldName] = fields[fieldName].value;
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if (fieldName === 'VARIABLE') {
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argValues[fieldName] = fields[fieldName].id;
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} else {
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argValues[fieldName] = fields[fieldName].value;
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}
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}
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}
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// Recursively evaluate input blocks.
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// Recursively evaluate input blocks.
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@ -72,24 +72,25 @@ class Target extends EventEmitter {
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/**
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/**
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* Look up a variable object, and create it if one doesn't exist.
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* Look up a variable object, and create it if one doesn't exist.
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* Search begins for local variables; then look for globals.
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* Search begins for local variables; then look for globals.
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* @param {!string} name Name of the variable.
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* @param {string} id Id of the variable.
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* @param {string} name Name of the variable.
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* @return {!Variable} Variable object.
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* @return {!Variable} Variable object.
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*/
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*/
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lookupOrCreateVariable (name) {
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lookupOrCreateVariable (id, name) {
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// If we have a local copy, return it.
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// If we have a local copy, return it.
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if (this.variables.hasOwnProperty(name)) {
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if (this.variables.hasOwnProperty(id)) {
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return this.variables[name];
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return this.variables[id];
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}
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}
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// If the stage has a global copy, return it.
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// If the stage has a global copy, return it.
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if (this.runtime && !this.isStage) {
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if (this.runtime && !this.isStage) {
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const stage = this.runtime.getTargetForStage();
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const stage = this.runtime.getTargetForStage();
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if (stage.variables.hasOwnProperty(name)) {
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if (stage.variables.hasOwnProperty(id)) {
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return stage.variables[name];
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return stage.variables[id];
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}
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}
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}
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}
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// No variable with this name exists - create it locally.
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// No variable with this name exists - create it locally.
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const newVariable = new Variable(name, 0, false);
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const newVariable = new Variable(id, name, 0, false);
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this.variables[name] = newVariable;
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this.variables[id] = newVariable;
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return newVariable;
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return newVariable;
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}
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}
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@ -117,6 +118,44 @@ class Target extends EventEmitter {
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return newList;
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return newList;
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}
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}
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/**
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* Creates a variable with the given id and name and adds it to the
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* dictionary of variables.
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* @param {string} id Id of variable
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* @param {string} name Name of variable.
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*/
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createVariable (id, name) {
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if (!this.variables.hasOwnProperty(id)) {
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const newVariable = new Variable(id, name, 0,
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false);
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this.variables[id] = newVariable;
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}
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}
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/**
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* Renames the variable with the given id to newName.
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* @param {string} id Id of renamed variable.
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* @param {string} newName New name for the variable.
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*/
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renameVariable (id, newName) {
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if (this.variables.hasOwnProperty(id)) {
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const variable = this.variables[id];
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if (variable.id === id) {
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variable.name = newName;
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}
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}
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}
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/**
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* Removes the variable with the given id from the dictionary of variables.
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* @param {string} id Id of renamed variable.
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*/
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deleteVariable (id) {
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if (this.variables.hasOwnProperty(id)) {
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delete this.variables[id];
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}
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}
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/**
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/**
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* Post/edit sprite info.
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* Post/edit sprite info.
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* @param {object} data An object with sprite info data to set.
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* @param {object} data An object with sprite info data to set.
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@ -3,21 +3,25 @@
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* Object representing a Scratch variable.
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* Object representing a Scratch variable.
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*/
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*/
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const uid = require('../util/uid');
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class Variable {
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class Variable {
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/**
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/**
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* @param {!string} name Name of the variable.
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* @param {string} id Id of the variable.
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* @param {string} name Name of the variable.
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* @param {(string|number)} value Value of the variable.
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* @param {(string|number)} value Value of the variable.
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* @param {boolean} isCloud Whether the variable is stored in the cloud.
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* @param {boolean} isCloud Whether the variable is stored in the cloud.
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* @constructor
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* @constructor
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*/
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*/
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constructor (name, value, isCloud) {
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constructor (id, name, value, isCloud) {
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this.id = id || uid();
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this.name = name;
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this.name = name;
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this.value = value;
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this.value = value;
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this.isCloud = isCloud;
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this.isCloud = isCloud;
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}
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}
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toXML () {
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toXML () {
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return `<variable type="">${this.name}</variable>`;
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return `<variable type="" id="${this.id}">${this.name}</variable>`;
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}
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}
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}
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}
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@ -90,6 +90,7 @@ window.onload = function () {
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// Attach scratch-blocks events to VM.
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// Attach scratch-blocks events to VM.
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workspace.addChangeListener(vm.blockListener);
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workspace.addChangeListener(vm.blockListener);
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workspace.addChangeListener(vm.variableListener);
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const flyoutWorkspace = workspace.getFlyout().getWorkspace();
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const flyoutWorkspace = workspace.getFlyout().getWorkspace();
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flyoutWorkspace.addChangeListener(vm.flyoutBlockListener);
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flyoutWorkspace.addChangeListener(vm.flyoutBlockListener);
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flyoutWorkspace.addChangeListener(vm.monitorBlockListener);
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flyoutWorkspace.addChangeListener(vm.monitorBlockListener);
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@ -191,11 +191,13 @@ const parseScratchObject = function (object, runtime, topLevel) {
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if (object.hasOwnProperty('variables')) {
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if (object.hasOwnProperty('variables')) {
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for (let j = 0; j < object.variables.length; j++) {
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for (let j = 0; j < object.variables.length; j++) {
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const variable = object.variables[j];
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const variable = object.variables[j];
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target.variables[variable.name] = new Variable(
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const newVariable = new Variable(
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null,
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variable.name,
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variable.name,
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variable.value,
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variable.value,
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variable.isPersistent
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variable.isPersistent
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);
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);
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target.variables[newVariable.id] = newVariable;
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}
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}
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}
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}
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if (object.hasOwnProperty('lists')) {
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if (object.hasOwnProperty('lists')) {
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@ -98,11 +98,13 @@ const parseScratchObject = function (object, runtime) {
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if (object.hasOwnProperty('variables')) {
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if (object.hasOwnProperty('variables')) {
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for (let j = 0; j < object.variables.length; j++) {
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for (let j = 0; j < object.variables.length; j++) {
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const variable = object.variables[j];
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const variable = object.variables[j];
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target.variables[variable.name] = new Variable(
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const newVariable = new Variable(
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variable.id,
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variable.name,
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variable.name,
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variable.value,
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variable.value,
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variable.isPersistent
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variable.isPersistent
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);
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);
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target.variables[newVariable.id] = newVariable;
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}
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}
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}
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}
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if (object.hasOwnProperty('lists')) {
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if (object.hasOwnProperty('lists')) {
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@ -62,6 +62,7 @@ class VirtualMachine extends EventEmitter {
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this.blockListener = this.blockListener.bind(this);
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this.blockListener = this.blockListener.bind(this);
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this.flyoutBlockListener = this.flyoutBlockListener.bind(this);
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this.flyoutBlockListener = this.flyoutBlockListener.bind(this);
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this.monitorBlockListener = this.monitorBlockListener.bind(this);
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this.monitorBlockListener = this.monitorBlockListener.bind(this);
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this.variableListener = this.variableListener.bind(this);
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}
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}
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/**
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/**
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@ -446,6 +447,19 @@ class VirtualMachine extends EventEmitter {
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}
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}
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}
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}
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/**
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* Handle a Blockly event for the variable map.
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* @param {!Blockly.Event} e Any Blockly event.
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*/
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variableListener (e) {
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// Filter events by type, since blocks only needs to listen to these
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// var events.
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if (['var_create', 'var_rename', 'var_delete'].indexOf(e.type) !== -1) {
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this.runtime.getTargetForStage().blocks.blocklyListen(e,
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this.runtime);
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}
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}
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/**
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/**
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* Set an editing target. An editor UI can use this function to switch
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* Set an editing target. An editor UI can use this function to switch
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* between editing different targets, sprites, etc.
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* between editing different targets, sprites, etc.
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@ -550,15 +564,6 @@ class VirtualMachine extends EventEmitter {
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postSpriteInfo (data) {
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postSpriteInfo (data) {
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this.editingTarget.postSpriteInfo(data);
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this.editingTarget.postSpriteInfo(data);
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}
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}
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/**
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* Create a variable by name.
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* @todo this only creates global variables by putting them on the stage
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* @param {string} name The name of the variable
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*/
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createVariable (name) {
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this.runtime.getTargetForStage().lookupOrCreateVariable(name);
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}
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}
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}
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module.exports = VirtualMachine;
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module.exports = VirtualMachine;
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116
test/unit/engine_target.js
Normal file
116
test/unit/engine_target.js
Normal file
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@ -0,0 +1,116 @@
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const test = require('tap').test;
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const Target = require('../../src/engine/target');
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test('spec', t => {
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const target = new Target();
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t.type(Target, 'function');
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t.type(target, 'object');
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t.ok(target instanceof Target);
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t.type(target.id, 'string');
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t.type(target.blocks, 'object');
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t.type(target.variables, 'object');
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t.type(target.lists, 'object');
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t.type(target._customState, 'object');
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t.type(target.createVariable, 'function');
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t.type(target.renameVariable, 'function');
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t.end();
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});
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// Create Variable tests.
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test('createVariable', t => {
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const target = new Target();
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target.createVariable('foo', 'bar');
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const variables = target.variables;
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t.equal(Object.keys(variables).length, 1);
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const variable = variables[Object.keys(variables)[0]];
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t.equal(variable.id, 'foo');
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t.equal(variable.name, 'bar');
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t.equal(variable.value, 0);
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t.equal(variable.isCloud, false);
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t.end();
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});
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// Create Same Variable twice.
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test('createVariable2', t => {
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const target = new Target();
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target.createVariable('foo', 'bar');
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target.createVariable('foo', 'bar');
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const variables = target.variables;
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t.equal(Object.keys(variables).length, 1);
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t.end();
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});
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|
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// Rename Variable tests.
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test('renameVariable', t => {
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const target = new Target();
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target.createVariable('foo', 'bar');
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target.renameVariable('foo', 'bar2');
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const variables = target.variables;
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t.equal(Object.keys(variables).length, 1);
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const variable = variables[Object.keys(variables)[0]];
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t.equal(variable.id, 'foo');
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t.equal(variable.name, 'bar2');
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t.equal(variable.value, 0);
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t.equal(variable.isCloud, false);
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t.end();
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});
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|
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// Rename Variable that doesn't exist.
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|
test('renameVariable2', t => {
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const target = new Target();
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target.renameVariable('foo', 'bar2');
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|
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const variables = target.variables;
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t.equal(Object.keys(variables).length, 0);
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|
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t.end();
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});
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|
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// Rename Variable that with id that exists as another variable's name.
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// Expect no change.
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|
test('renameVariable3', t => {
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const target = new Target();
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target.createVariable('foo1', 'foo');
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target.renameVariable('foo', 'bar2');
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const variables = target.variables;
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t.equal(Object.keys(variables).length, 1);
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const variable = variables[Object.keys(variables)[0]];
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t.equal(variable.id, 'foo1');
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t.equal(variable.name, 'foo');
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t.end();
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});
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||||||
|
|
||||||
|
// Delete Variable tests.
|
||||||
|
test('deleteVariable', t => {
|
||||||
|
const target = new Target();
|
||||||
|
target.createVariable('foo', 'bar');
|
||||||
|
target.deleteVariable('foo');
|
||||||
|
|
||||||
|
const variables = target.variables;
|
||||||
|
t.equal(Object.keys(variables).length, 0);
|
||||||
|
|
||||||
|
t.end();
|
||||||
|
});
|
||||||
|
|
||||||
|
// Delete Variable that doesn't exist.
|
||||||
|
test('deleteVariable2', t => {
|
||||||
|
const target = new Target();
|
||||||
|
target.deleteVariable('foo');
|
||||||
|
|
||||||
|
const variables = target.variables;
|
||||||
|
t.equal(Object.keys(variables).length, 0);
|
||||||
|
|
||||||
|
t.end();
|
||||||
|
});
|
Loading…
Reference in a new issue