Perform hasOwnProperty validation

This commit is contained in:
Magmaboat 2017-02-09 21:12:47 -05:00
parent 292a930aa7
commit 85eee4f18e
6 changed files with 16 additions and 2 deletions

View file

@ -192,6 +192,7 @@ Scratch3SoundBlocks.prototype.changeEffect = function (args, util) {
Scratch3SoundBlocks.prototype.clearEffects = function (args, util) {
var soundState = this._getSoundState(util.target);
for (var effect in soundState.effects) {
if (!soundState.effects.hasOwnProperty(effect)) continue;
soundState.effects[effect] = 0;
}
if (util.target.audioPlayer === null) return;

View file

@ -24,6 +24,7 @@ var domToBlocks = function (blocksDOM) {
// Flatten blocks object into a list.
var blocksList = [];
for (var b in blocks) {
if (!blocks.hasOwnProperty(b)) continue;
blocksList.push(blocks[b]);
}
return blocksList;

View file

@ -149,6 +149,7 @@ Blocks.prototype.getTopLevelScript = function (id) {
*/
Blocks.prototype.getProcedureDefinition = function (name) {
for (var id in this._blocks) {
if (!this._blocks.hasOwnProperty(id)) continue;
var block = this._blocks[id];
if ((block.opcode === 'procedures_defnoreturn' ||
block.opcode === 'procedures_defreturn') &&
@ -166,6 +167,7 @@ Blocks.prototype.getProcedureDefinition = function (name) {
*/
Blocks.prototype.getProcedureParamNames = function (name) {
for (var id in this._blocks) {
if (!this._blocks.hasOwnProperty(id)) continue;
var block = this._blocks[id];
if ((block.opcode === 'procedures_defnoreturn' ||
block.opcode === 'procedures_defreturn') &&
@ -415,6 +417,7 @@ Blocks.prototype.blockToXML = function (blockId) {
}
// Add any inputs on this block.
for (var input in block.inputs) {
if (!block.inputs.hasOwnProperty(input)) continue;
var blockInput = block.inputs[input];
// Only encode a value tag if the value input is occupied.
if (blockInput.block || blockInput.shadow) {
@ -431,6 +434,7 @@ Blocks.prototype.blockToXML = function (blockId) {
}
// Add any fields on this block.
for (var field in block.fields) {
if (!block.fields.hasOwnProperty(field)) continue;
var blockField = block.fields[field];
var value = blockField.value;
if (typeof value === 'string') {

View file

@ -110,6 +110,7 @@ var execute = function (sequencer, thread) {
Object.keys(inputs).length === 0) {
// One field and no inputs - treat as arg.
for (var fieldKey in fields) { // One iteration.
if (!fields.hasOwnProperty(fieldKey)) continue;
handleReport(fields[fieldKey].value);
}
} else {
@ -126,11 +127,13 @@ var execute = function (sequencer, thread) {
// Add all fields on this block to the argValues.
for (var fieldName in fields) {
if (!fields.hasOwnProperty(fieldName)) continue;
argValues[fieldName] = fields[fieldName].value;
}
// Recursively evaluate input blocks.
for (var inputName in inputs) {
if (!inputs.hasOwnProperty(inputName)) continue;
var input = inputs[inputName];
var inputBlockId = input.block;
// Is there no value for this input waiting in the stack frame?

View file

@ -441,6 +441,7 @@ Runtime.prototype.startHats = function (requestedHatOpcode,
var newThreads = [];
for (var opts in optMatchFields) {
if (!optMatchFields.hasOwnProperty(opts)) continue;
optMatchFields[opts] = optMatchFields[opts].toUpperCase();
}
@ -463,6 +464,7 @@ Runtime.prototype.startHats = function (requestedHatOpcode,
if (Object.keys(hatFields).length === 0) {
var hatInputs = target.blocks.getInputs(topBlockId);
for (var input in hatInputs) {
if (!hatInputs.hasOwnProperty(input)) continue;
var id = hatInputs[input].block;
var fields = target.blocks.getFields(id);
hatFields = Object.assign(fields, hatFields);
@ -592,6 +594,7 @@ Runtime.prototype.stopAll = function () {
Runtime.prototype._step = function () {
// Find all edge-activated hats, and add them to threads to be evaluated.
for (var hatType in this._hats) {
if (!this._hats.hasOwnProperty(hatType)) continue;
var hat = this._hats[hatType];
if (hat.edgeActivated) {
this.startHats(hatType);

View file

@ -315,6 +315,7 @@ RenderedTarget.prototype.setEffect = function (effectName, value) {
*/
RenderedTarget.prototype.clearEffects = function () {
for (var effectName in this.effects) {
if (!this.effects.hasOwnProperty(effectName)) continue;
this.effects[effectName] = 0;
}
if (this.renderer) {
@ -434,8 +435,9 @@ RenderedTarget.prototype.updateAllDrawableProperties = function () {
costume.rotationCenterY / costume.bitmapResolution
]
};
for (var effectID in this.effects) {
props[effectID] = this.effects[effectID];
for (var effectName in this.effects) {
if (!this.effects.hasOwnProperty(effectName)) continue;
props[effectName] = this.effects[effectName];
}
this.renderer.updateDrawableProperties(this.drawableID, props);
if (this.visible) {